[2.0] THOR'S RAINBOWNUKE: DO ALL MAPS, UBER ATZIRI, AND EXPLOSIONS!

So when you guys are running in a party that doesn't want the awesomeness of CoC. What do you guys use arc/arc/life leech? And, do you switch out your ammy and romira's as well since they are not doing anything if you can't CoC? If you do switch out, what do you use? Thanks.
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Mamoux wrote:
So when you guys are running in a party that doesn't want the awesomeness of CoC. What do you guys use arc/arc/life leech? And, do you switch out your ammy and romira's as well since they are not doing anything if you can't CoC? If you do switch out, what do you use? Thanks.


This isn't a crit variant of a Mjolner/Discharge build, so there's no 'CoC' here, but if you mean the general effect of multiple Discharges going off then that's fine. Most likely won't switch out their amulet or their ring if it comes to stat requirement, but if someone had to, Astramentis would likely be an amulet choice that would be made for those stat requirements. Some potential combos are:

Arc/Ball Lightning
Arc/Storm Call
Arc/Arc

Those are for the more party friendly variants for those that don't want the Discharge spam.
Major update for the new patch that went in on the Beta. Blood Magic Keystone still remains the same, but now there are three nodes behind it that are:

10% Life Node
10% Life Node
Mortal Conviction = 15% Life and 50% less mana reserved

Also, the Leadership notable near the Harrier notable now has an additional 6% aura effectiveness on it, so the whole 3point cluster give 12% effect instead of just 6%. Will update as I find out/hear about new stuff.

**EDIT**

Arctic Armour now is a mana reserve gem at 25% base and it has no duration or mana drain associated with it. It appears to only apply its 'Less Damage' to fire and physical damage when you are STATIONARY, and its duration is likely for the chilled ground that you normally drop behind you as you run. There doesn't appear to be a movement speed buff with it either.

Aha, found out where that extra 6% in Leadership came from...lost a node in the Templar Sovereignty cluster and it's been moved to that Leadership.

Herald of Thunder and Ice have had their damage reduced for what is applied to spells. From what I see on the poereddit, it is:

HOI Pre nerf = 62-79 & 53-70 after nerf 35-53 and 35-53
HOT pre nerf = 10-136 & 10-136 after nerf 18-71 and 18-71


Blood Rage also got hit really hard: http://cb.poedb.tw/us/gem.php?n=Blood+Rage

No more LL bonus and the degen on it has changed as well, which means we've lost a fair bit of attack speed on this build from what I can see.
Last edited by Tanakeah#5640 on Jun 5, 2015, 11:14:31 AM
I am looking forward to using your build of awesomeness Tom, just one question, will this build be viable in 2.0 and nearly as strong as it is now?
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Luciana713 wrote:
I am looking forward to using your build of awesomeness Tom, just one question, will this build be viable in 2.0 and nearly as strong as it is now?


Will the build be viable for 2.0? Definitely. However, will the build be as strong? Right now, its too hard to tell until we get more concrete information.

Some points to note, which may affect the strength (buff/nerf) of the build in 2.0 (based on beta changes)

1) Mjolner base attack speed increased from 1.05 to 1.15. Mjolner's proc chance being reduced from 50% to 30% (overall nerf, still unknown if this is a retroactive change)

2) Blood Magic + Mortal Conviction needs 2 more passive points (nerf)

3) Removal of Buff Effect from passive tree (nerf)

4) Jewels (probable buff, jewels like the Specialized Jewel makes gearing easier)

5) Blood Rage grants much less attack speed and deals more damage to user (nerf)

6) Aura + Herald Changes and Changes to reduced man gem (mostly a nerf, with some slight buffs here and there)

7) Leech changes (seemingly both a buff and nerf, still needs more info)

8) Fortify & Golems (Possible buff to defensive/offensive capabilities)

As you can see, there are already so many variables to account for. Hence, we will have to wait for the launch of 2.0 to truly test the strength of the RainbowNuke. Personally, I believe that the build will have more defense at the expense of offensive capabilities. I am sure that this build will be fully viable in PoE 2.0, but it might be a shell of its former self.
Last edited by iSo1iD#4681 on Jun 7, 2015, 8:33:33 AM
With the loss of 120% attack speed from blood rage, and 20% reduce cast from mjolner + some other nerf, it will probbaly cut DPS by 40-50%.
Basically, if you want similar levels of DPS to the pre-2.0 build, using the buffed Wrath Gem is almost necessary. Small bonuses from things like the Fire Golem will help as well.
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iSo1iD wrote:
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Luciana713 wrote:
I am looking forward to using your build of awesomeness Tom, just one question, will this build be viable in 2.0 and nearly as strong as it is now?


Will the build be viable for 2.0? Definitely. However, will the build be as strong? Right now, its too hard to tell until we get more concrete information.

Some points to note, which may affect the strength (buff/nerf) of the build in 2.0 (based on beta changes)

1) Mjolner base attack speed increased from 1.05 to 1.15. Mjolner's proc chance being reduced from 50% to 30% (overall nerf, still unknown if this is a retroactive change)

2) Blood Magic + Mortal Conviction needs 2 more passive points (nerf)

3) Removal of Buff Effect from passive tree (nerf)

4) Jewels (probable buff, jewels like the Specialized Jewel makes gearing easier)

5) Blood Rage grants much less attack speed and deals more damage to user (nerf)

6) Aura + Herald Changes and Changes to reduced man gem (mostly a nerf, with some slight buffs here and there)

7) Leech changes (seemingly both a buff and nerf, still needs more info)

8) Fortify & Golems (Possible buff to defensive/offensive capabilities)

As you can see, there are already so many variables to account for. Hence, we will have to wait for the launch of 2.0 to truly test the strength of the RainbowNuke. Personally, I believe that the build will have more defense at the expense of offensive capabilities. I am sure that this build will be fully viable in PoE 2.0, but it might be a shell of its former self.


First off thanks for the reply, and secondly I'll guess we will have to figure it out to get it working again! Also, can someone please post an actual skill tree for this build? Because the ones that are there are bugged, it shows off only a couple of nodes.
Also can someone please tell me what the heck is wrong with my Witch? The damage output is amazing and all, but survivability sucks so much, and I don't know how to improve it without buying that Shavronne's ring, whats the deal? Build can't function without it or what?
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Luciana713 wrote:
Also can someone please tell me what the heck is wrong with my Witch? The damage output is amazing and all, but survivability sucks so much, and I don't know how to improve it without buying that Shavronne's ring, whats the deal? Build can't function without it or what?


Posting your gear and passive tree will be a big help to getting some assistance with your build troubles so we can see what you're specced into and what kind of stats your gear has. If you can do that, I know I can help ya out. :)

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