Molten Strike & Point Blank interaction

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Vipermagi wrote:
Mark explicitly said the range is based on AoE Radius. Projectile Speed isn't going to have any impact.


True, tested that one right away. Not many projectile supports work with molten, pretty much only damage-related ones and multiprojectile supports (that aren't too effective).

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Vipermagi wrote:
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raics wrote:
So you can think of molten strike direct damage and projectiles as separate and both being based off your normal attack, it's easier that way.

That would be madness. Default Attack is Melee Damage, Projectiles are Projectile Damage.
Both the Melee strike and the Projectiles are based off your weapon's Damage. Plain as that.


Yeah, I said you can think of attack skill 'damage' being base on your normal attack 'damage' to facilitate the calculation, as a raw number. God forbid someone transfers other properties too.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
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Vipermagi wrote:
Mark explicitly said the range is based on AoE Radius. Projectile Speed isn't going to have any impact.



He never said that only AoE supports affect travel distance afaik. Also the skill is tagged as projectile. So why SP support wouldn't affect travel distance?

Damn it's so hard to test travel time of those balls :/ i'll try to check if SP affects traveling time and range
Last edited by Mahesys#6567 on May 7, 2014, 9:19:58 AM
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Mahesys wrote:
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Vipermagi wrote:
Mark explicitly said the range is based on AoE Radius. Projectile Speed isn't going to have any impact.



He never said that only AoE supports affect travel distance afaik. Also the skill is tagged as projectile. So why SP support wouldn't affect travel distance?

Damn it's so hard to test travel time of those balls :/ i'll try to check if SP affects traveling time and range

Because slower projectile does not automatically mean the projectile travels less distance, that's just a feature of several prominent projectile skills (Freezing Pulse, Spectral Throw).

And I can't imagine counting their travel time would be difficult at all, just record a clip of a couple attacks and count the number of frames from when the projectiles spawn til they hit the ground and explode.
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Mahesys wrote:
He never said that only AoE supports affect travel distance afaik. Also the skill is tagged as projectile. So why SP support wouldn't affect travel distance?


Think of it this way: most projectiles travel along until they hit something or expire. So for instance the projectiles on Freezing Pulse or Spark have a limited duration, so they will travel further with increased projectile speed. Similarly, Spectral Throw projectiles stop and turn around after a certain time has elapsed, so the faster they are, the further they go.

Molten Strike is not like this. It chooses an impact point randomly in a certain area (affected by AoE stats), and then lobs a 'projectile' that explodes at the designated impact point regardless of anything else, a bit like Rain of Arrows. Slower Projectiles ought to mean it takes the magma balls longer to land, but it tells you nothing about where the projectiles will be targeted.
Since MS has a projectile part, do a support gem like chain work here?
Can't use Chain or Fork.
The projectiles target the ground randomly. Chain and Fork require a non-piercing, enemy-targeting projectile.
Sorry Exile, but your loot is in another dungeon!
IGN: Delirii
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Mateo_swe wrote:
Since MS has a projectile part, do a support gem like chain work here?


Of course, pierce supports work. Since molten projectiles can't hit enemies they will strike the ground, burrow through and come out on the other side to help Yuusha-san kill the evil shogun Omo.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on May 8, 2014, 6:08:38 AM
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raics wrote:
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Mateo_swe wrote:
Since MS has a projectile part, do a support gem like chain work here?


Of course, pierce supports work. Since molten projectiles can't hit enemies they will strike the ground, burrow through and come out on the other side to help Yuusha-san kill the evil shogun Omo.


As I suspected, tnx...
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Vipermagi wrote:
The Projectiles are completely separate from the melee hit, just like Lightning Strike's Projectiles. They take any modifiers as per usual for a Projectile. Conversion and Less Projectile Damage from the Skill itself, in this case. Projectiles are not Melee, so any Melee-specific modifier does not apply.


So would the penalty from multistrike affect the projectiles?

Meaning it initaly takes 36% damage away, but as it levels it gives back "melee" physical damage.
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eshiro wrote:
So would the penalty from multistrike affect the projectiles?

Yes. It is a generic, all-Damage modifier.
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eshiro wrote:
Meaning it initaly takes 36% damage away, but as it levels it gives back "melee" physical damage.

It's worth noting that the penalty is a multiplicative Less-type modifier, whereas the bonus Damage comes in the shape of Increased Damage, which is additive. At level 13 (36% Increased Damage), your Melee Damage still goes down.

(unrelated note: that is a lot of Increased Damage for a Support that also improves Attack Speed multiplicatively already, dayum)
Last edited by Vipermagi#0984 on Jun 3, 2014, 1:14:28 PM

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