Molten Strike & Point Blank interaction
" Mark_GGG, would you mind confirming a particular point here? If taken literally, this statement implies that the ball drop locations are uniformly sampled in (angle, radius) space rather than in area. Various of us have been assuming it's spread uniformly over the mask area. Qualitatively, the spread seems to be uniform over area based on observing screenshots, but that isn't exactly the most systematic thing. Related discussion: https://www.reddit.com/r/pathofexile/comments/6mcwnu/based_on_your_experience_do_you_think_molten/ 2.6 BLS Berserker budget shaper farmer build guide: https://www.pathofexile.com/forum/view-thread/1882710 Last edited by MoldyDwarf on Jul 10, 2017, 8:46:39 AM
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Molten Strike is not picking locations from an area. It's firing projectiles in a random direction (within a 270-degree arc in front of the user), with a random speed. The speed determines how far they get before they hit the ground (gravity is constant*, so the time they're in the air is the same). The quoted statement is correct.
This is in contrast to, say, Firestorm, which is picking reandom locations in an area to drop an explosion on, in which case they are evenly distributed over the area. While there are broad similarities between the two (circular AoE damage hits located within a larger circle), what they're doing is fundamentally not the same, and thus does not lead to the same result. *Technically, the game has no concept of gravity, and this would be more correct as "the arcing animation of the porjectile is played at a constant speed", but the reason that's done is to maintain the illusion of constant gravity. There are other cases where gameplay constaints override such illusions, such as Leap Slam. Last edited by Mark_GGG on Jul 10, 2017, 9:12:37 PM
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" Does that mean that using the slower projectiles support gem will result in less distance traveled and thus increase the chance that the projectiles will hit the initial target? | |
" " Wait what, does not those two statement contradict each other? How could farther spawn location of balls from player thanks to weapon range affect Point blank if it does not care about distance from the player? |
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" Imagine it this way Projectile 3 has travelled approximately 20 units from the target, but it has landed 30 units away from the player due to a weapon range of 10. For the purposes of Point Blank, they have only travelled 20 units (35% more damage), rather than 30 (which would be 5% more damage). In the same manner, Projectile 5 has travelled 5 units, giving it the full benefit of Point Blank (50% more). Last edited by DySeaL on Jan 9, 2018, 5:55:51 AM
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