Molten Strike & Point Blank interaction

"
Mark_GGG wrote:
"
ComradeSerge wrote:
Is the max distance of the Molten Strike projectiles so low that it always triggers the 50% more dmg from point blank? Is there any way to know what the max distance of MS projectiles is?
The projectiles travel a random distance between 5 units and 20 units, with the latter distance being affected by AoE increases (the minimum distances is always 5). Point Blank gives a 50% damage bonus only until range 10, which would thus cover only a third of the projectiles with no AoE increase.


Mark_GGG, would you mind confirming a particular point here? If taken literally, this statement implies that the ball drop locations are uniformly sampled in (angle, radius) space rather than in area. Various of us have been assuming it's spread uniformly over the mask area. Qualitatively, the spread seems to be uniform over area based on observing screenshots, but that isn't exactly the most systematic thing.

Related discussion: https://www.reddit.com/r/pathofexile/comments/6mcwnu/based_on_your_experience_do_you_think_molten/
2.6 BLS Berserker budget shaper farmer build guide: https://www.pathofexile.com/forum/view-thread/1882710
Last edited by MoldyDwarf on Jul 10, 2017, 8:46:39 AM
Molten Strike is not picking locations from an area. It's firing projectiles in a random direction (within a 270-degree arc in front of the user), with a random speed. The speed determines how far they get before they hit the ground (gravity is constant*, so the time they're in the air is the same). The quoted statement is correct.

This is in contrast to, say, Firestorm, which is picking reandom locations in an area to drop an explosion on, in which case they are evenly distributed over the area.

While there are broad similarities between the two (circular AoE damage hits located within a larger circle), what they're doing is fundamentally not the same, and thus does not lead to the same result.

*Technically, the game has no concept of gravity, and this would be more correct as "the arcing animation of the porjectile is played at a constant speed", but the reason that's done is to maintain the illusion of constant gravity. There are other cases where gameplay constaints override such illusions, such as Leap Slam.
Last edited by Mark_GGG on Jul 10, 2017, 9:12:37 PM
"
Molten Strike is not picking locations from an area. It's firing projectiles in a random direction (within a 270-degree arc in front of the user), with a random speed. The speed determines how far they get before they hit the ground (gravity is constant*, so the time they're in the air is the same). The quoted statement is correct.


Does that mean that using the slower projectiles support gem will result in less distance traveled and thus increase the chance that the projectiles will hit the initial target?
"
Mark_GGG wrote:
Weapon range affects how far from you the melee attack can hit. It has no effect on the distance the projectiles travel, however, since the projectiles spawn at the point of impact, rather than on the player, that will affect how far total from the player they reach, since tey can thus start further from the player.



"
Mark_GGG wrote:
Point blank cares about how far the projectile moved, not about distance from the player.


Wait what, does not those two statement contradict each other? How could farther spawn location of balls from player thanks to weapon range affect Point blank if it does not care about distance from the player?
"
LaughingManCZ wrote:
"
Mark_GGG wrote:
Weapon range affects how far from you the melee attack can hit. It has no effect on the distance the projectiles travel, however, since the projectiles spawn at the point of impact, rather than on the player, that will affect how far total from the player they reach, since tey can thus start further from the player.



"
Mark_GGG wrote:
Point blank cares about how far the projectile moved, not about distance from the player.


Wait what, does not those two statement contradict each other? How could farther spawn location of balls from player thanks to weapon range affect Point blank if it does not care about distance from the player?


Imagine it this way



Projectile 3 has travelled approximately 20 units from the target, but it has landed 30 units away from the player due to a weapon range of 10. For the purposes of Point Blank, they have only travelled 20 units (35% more damage), rather than 30 (which would be 5% more damage).

In the same manner, Projectile 5 has travelled 5 units, giving it the full benefit of Point Blank (50% more).
Last edited by DySeaL on Jan 9, 2018, 5:55:51 AM

Report Forum Post

Report Account:

Report Type

Additional Info