1.1.2 Patch Notes
" When you get out of shit tier content youll realize pretty fast how shitty your summoner is without smoke mine, but word keep thinking your relevant. Summoner's are now the most tedious and annoying class's to play, Just like before, Just like when nobody played summoner's because theyre fucking useless lol, Ggwp another GGG over nerf, Makes me wonder why I'm here supporting this game. Last edited by RlVAL#0888 on Apr 8, 2014, 3:46:58 PM
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With regards to the "reduced drop-rate of vaal orbs" does this mean they have a better chance of actually doing something now? I mean, from my personal experience 75% of the time they do nothing but corrupt.
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I would think given the length of this thread that GGG has gotten the message by now, but I'll pile on just in case they are still reading.
As a high level summoner I get the nerf to evangelists. I may not like it, just like the nerf to burning miscreations, but I get it and I can live with it. I can see how using smoke mine with the evangelist bubble is a little overpowered, but to get rid of smoke mine completely seems like something that was not thought out at all. I started using smoke mine a few weeks ago, and it made playing a summoner a lot more enjoyable. Summoners are still quite powerful without it for most content, but smoke mine allowed me to attempt tough boss fights where my minions would normally instantly die. It introduced a more strategic style of play to a build that was sometimes a little boring and required little skill. This actually went perfectly with the new content introduced with Sacrifice of Vaal. Atziri was clearly designed to require strategy and skill rather than just bulldozing through it. To introduce this kind of content, then take away the tools necessary to complete is puzzling. I was just starting to really enjoy running Atziri and other tough bosses, but without smoke mine I'll be taking a break from POE rather than going back to braindead piety runs. Would love to hear GGG's rationale for this move, but right now it looks like there isn't one. I still think this is a great game and hope to come back when this issue is addressed or there is some other new content to capture my attention. (also the need for smoke mine to move stuck minions is obvious and barely need mention.) Last edited by SharpXT#6861 on Apr 8, 2014, 5:19:03 PM
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I don't expect them to reply. They did it cause they can. I've given up on the game since trying it without smoke mine. If this is what the community gets, my guild is happy to follow. Sad to leave but time to move on. GL GGG.
If you don't have anything nice to say, zip your lip!!!
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Just went back to my summoner after this patch.
I realize that minion movement AI is complete shit. Smoke Mine nerf is uncalled for. It takes minions Too long to "Listen" to a command. For example, you run into a dangerous mob and want to protect your minions. Before, you run backwards and throw down a mine, No Problem. Now, you issue a command (use a skill at a location) and HOPE they move there. They get confused, run back and forward between the point you want, and attacking mobs. And probably die in the process..... Seriously F this shit. You are balancing issues that only affect a small portion of the population. At least give us a similar feature by some other means, like lightning warp. The reason I think it was abused, was because Undying Evangelists would always cast their shield when teleported. If anything just change the way Evangelists work. All the other changes have merit, this does not. "The absence of evidence is not the evidence of absence." Last edited by Hixxie#2252 on Apr 8, 2014, 6:19:55 PM
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Can someone please post a list of the 5 new uniques?
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" http://www.pathofexile.com/forum/view-thread/475284 Click on the "**1.1.2 Uniques**" spoiler. It has them all listed in it. |
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Thanks.
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" I died doing that, actually. Huge latency spike while hitting detonate, and my corpse dropped where the mine was. I've gone back to just running away from the strongboxes instead. "People ask me why I do this at my age. People are rude."
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Really excellent patch!
"Really nice, but the biggest problem with Arctic Breath is still unresolved. I don't know if you guys noticed, but the thing explodes if it hit's the littlest bug flying in the air (referring to small rocks and debris on the ground, or the edge of a cliff) — this is the only projectile with that sort of behavior and it's really annoying. Is it some sort of engine limitation related to the chilled ground it creates, or what? "Do you not know what "drop" means? Or are you thinking that they made Vaal orbs more potent to compensate? Making vaal orbs more potent is totally unnecessary. All that's changed is the chance of finding a Vaal orb. If they changed it's chances they would have posted that in the notes as well. Fresh cakes for all occasions. Delivery in 30 eons or less Call 1-800-DOMINUS Remember - 'Dominus Delivers' Last edited by Xapti#6455 on Apr 8, 2014, 11:44:50 PM
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