Path of Exile: Sacrifice of the Vaal Full Information

1) Detonate Dead
2) Molten Shell
3) Fireball
4) Ice Nova
5) Spark
6) Arc
7) Cyclone
8) Lightning Warp
9) Fire Arrow
10) Rain of Arrows
11) Immortal Call

3 More to be announced! or reply if you found one i didnt include.
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3441741

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3470384

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3473629
Love most new additions.
Sounds like every zone will be interesting now. Love the randomness all around and looking forward to get killed by the 60 new "Rogues". I hope solo will still be viable to defeat all content, albeit a lot slower, more dangerous and with less rewards.

<edit>
oh and I hope the content will be somewhat finished by March, 5th. The press tour build seemed to still have a lot of issues and balance all over the place.
... is not a troll
Last edited by trollkind on Mar 1, 2014, 9:17:45 AM
Has anyone found any dev information about whether the Vaal skill gems can be linked with support gems? I originally thought this would not be the case due to their powerful nature (just think of Vaal Molten Shell or Immortal Call + Increased Duration or Vaal Fireball + Greater Multiple Projectiles) but haven't found anyone saying otherwise...?
scroogetemplar / scroogewitch / scroogemarauder

Freezing Pulser (safe + affordable): https://www.pathofexile.com/forum/view-thread/1529856
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scrooge999 wrote:
Has anyone found any dev information about whether the Vaal skill gems can be linked with support gems? I originally thought this would not be the case due to their powerful nature (just think of Vaal Molten Shell or Immortal Call + Increased Duration or Vaal Fireball + Greater Multiple Projectiles) but haven't found anyone saying otherwise...?

The demo characters have heavily supported Vaal gems.
... is not a troll
Last edited by trollkind on Mar 1, 2014, 9:19:18 AM
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Fusion_Power wrote:
This all sounds like an interesting addition to the game but somehow I more and more have the feeling that GGG just don't care about "normal" solo players when I have to read stuff like: "As corrupted areas require some effort to find and have mods that make them more difficult than normal, you'll often want to invite friends to help you clear the area."
I did not find any hint about removing the annoying death-penalty that is the only reason why I can't enjoy hard mobs and maps like I wanted, or infos about fixing desync, so again it is a little bit questionable what GGG actualy wants, they know that players will die under these circumstances and it seems that they WANT that players die. I thought they want that (solo) players have fun but at the moment I'm not sure anymore...


plenty of solo builds out there, you wanna be immortal, make a block, evade, dodge build to bypass any solo problems. ive got 3 builds for that, 2 melee 1 spellcaster. why should they make things easier when your supposed to be challenged? since when has a game ever tried to make things easy on the players? bypass the problems rather than stare at them.
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3441741

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3470384

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3473629
I dont see the suposely Lightning Energy Ball projectile from Piety.... Also u dont mention GGG about the Desynchs of CyC or FS, like other kind of skills.




Till the trailer shows amazing effect lights and colors, you will not attract like movie trailers about keeping to playing / watching the game / movie. The person will watch the full movie and he will can answer how was going, if it was a decent one or acceptable or a must see and must ahve on your collection, SAME HERE. We will see waht the expansion will provide to us, i mean, we will see what you GGG will contribute onto us.




Diablo II LOD was a marvelous and jewel time to have on our hands, and for new areas and new and last ACT was a delicious and great trace of the title Diablo II. Hope here we will have the same.




You dont say the tech. req. for our PCs and connection also on the incoming expansion.
IGNs: eternal_nina, eternal_madira, eternal_reaper, getmyshadow, eternal_ihgheart, eternal_darkess.
Last edited by Dhoros on Mar 1, 2014, 9:22:30 AM
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trollkind wrote:
Love most new additions.
Sounds like every zone will be interesting now. Love the randomness all around and looking forward to get killed by the 60 new "Rogues". I hope solo will still be viable to defeat all content, albeit a lot slower, more dangerous and with less rewards.

<edit>
oh and I hope the content will be somewhat finished by March, 5th. The press tour build seemed to still have a lot of issues and balance all over the place.


sadly this probably wont be the case. if Release (the most important patch in this game history) was unbalanced and riddled with wtf stuff then this one is going to be too

vaal immortal call already looks like something to be nerfed immediately :/
Ho yeah realy nice !
Strongboxes in invasion, please?

Looks wesome

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