Achievement Design
" Some (perhaps new) player's may appreciate them, and it looks like GGG understands this. |
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I like the idea of doing some action x times, if we could get counters for various things. For example, I would love to know how many total monsters I have killed, and how many of those were rare/unique.
Maybe for monsters killed, give an achievement for every power of 10... Newbie - Kill 10 monsters Warrior - Kill 100 monsters Slayer - Kill 1000 monsters Conqueror - Kill 10000 monsters etc... And keep the counter shown in the achievement tab! Repeat idea for various other stats....... | |
"pls no. or else: Troll Wind Get ignored by X number of players |
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Being an amateur crafter of virtual realities myself, i would imp achievements which guide my users toward maximum productivity:
Leet Life- gain at least base 500 health from gear High Power- achieve at least 4k energy shield Human Chainsaw- attack 4 times in under a second Mercury's Merit- achieve a run speed of at least +85% Farmer's Pride- achieve at least +300% magic find Perhaps also turning the worst possible outcome of randomness in the game into a badge of honor: Brandisher of the Flowerless Thorns- gain a thorns affix from an exalted orb For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it Last edited by SkyCore#2413 on Jan 22, 2014, 2:57:12 AM
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Last edited by Vhypur#2649 on Feb 23, 2020, 12:04:41 PM
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<3 Achievements , i shall quote myself from a suggestions thread:
" -Have at least 10% life regeneration -UNDYING- -Clean a lvl 60+ area without hitting any enemy (including minions / totem ) -WONT KNOW WHAT HIT 'EM- -Kill a Merciless unique boss without using any skill -NOT MY FAULT- -Survive a Shadow of the Vaal smash .......nah kidding :3 (although it could be one :D) -Have at least 45% Spell Block -Magic Shield- -Have at least 50% increased moving speed -LIGHT FEET- -Use 5 curses on a single enemy -COVEN WITCH- -Have an enemy be affected by at least 4 different damage over time effects -DEGENERATOR- -Make an item with 2 green , 2 blue and 2 red sockets -COLORFUL- -Level up at least one empower, one enhance, and one enlighten -GEM RESEARCHER- -Have at least 10% life leech (not counting life leech gem) -VAMPIRE- -Have at least 6% mana leech (not counting mana leech gem) -SOUL SUCKER- And I'l keep updating. Last edited by Drkzaleos#0760 on Jan 23, 2014, 2:20:00 AM
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Welcome to Path of Exile: Die due to a desync
Path of Exile challenger: Die due to a desync 100 times Path of Exile pro: Die due to a desync at top 10 position in any league Path of Exile legend: Die due to a desync at first position in any league Path of Exile crab slayer: Die due to a sleep at first position in 3 month league alt art shop view-thread/1195695
t.me/jstqw for contact | |
Can we get a pair of new item affixes? One would be Increased Monster Rarity, and the other would be Increased Monster Quantity. At a guess there would be a ring for each of these that rolls up to 5%, with the possibility of rolling the same affix at an additional 5%. The amulet would be up to 10%, with the 5% affix cap being the same. With perfect rolls (including affixes) you could have up to 35% IMR or IMQ, or a combination of both. I'm not sure what other items could roll these affixes but the effect on gameplay would be phenomenal. Being able to increase the amount of enemies or specifically rare ones would be quite fun on, for example, end-game maps that already do this. In addition, I don't think these affixes should be able to roll until at least Cruel difficulty.
Also, should this be it's own thread? *You call into the void. You hear a sound in the distance.*
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Heres a few:
Looting an unidentified unique that was allocated to another player(short allocation): "Ninjalooter" Having an instance created by you expire with an exalt still on the ground: "Expired" Having your unreserved health reduced to 1%: "Close call" Surviving a Vaal-smash on all three difficulties. Kill every base-type mob in a single hit atleast once. Revive as a spectre every base-type mob atleast once. Create a zombie from every boss and rogue exile type atleast once. Land an attack that deals all 5 damage types at the same time. Land an attack that inflicts 3 different types of damage over time (e.g. a dagger crit with fire, bleed, with adders touch) Keep a mob frozen for atleast 10 seconds: "Exploiter" Kill Vaal on all difficulties naked(Wearing no gear but a weapon) (It has been done!) Travel between two entrances of an instance without dealing damage/all mobs still alive. Hardcore death on each character type at atleast level 75 100 Hardcore deaths Gain 25 levels on a character in standard that previusly had gained atleast 25 levels in hardcore |
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On the off chance you read this, Band Together doesn't seem so great. Try "Kill X boss while in a full group."
IRON MAN
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