Achievement Design
Achievements are an entirely optional game system for players who are interested in them. Players who don't engage with this system aren't missing out on any particular rewards. We have found that adding a few new achievements per patch is an additional incentive for achievement hunters to check out the patch and cross off some more entries on their list.
In general we apply the following principles to achievement design:
The 1.0.6 achievements are:
While we have a lot of 1.1.0 achievements lined up related to the new content, we're always looking for more ideas (to go in the 1.1.x patches). If you have any good ideas, please feel free to post them in this thread. Last edited by Chris#0000 on Jan 21, 2014, 11:18:53 PM
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IGN @Holy_Freeze @Ragnar
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YES! FAME!
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Please no more "Clear full area X", they are just too simple and easy.
English is not my first language. Last edited by digdigo#0656 on Jan 21, 2014, 11:21:57 PM
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Cooooooooool
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Hell Yeah!
Now, let me read the post :p - Season 6 Rank: 666th
Oh damn! ._. |
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Achievement: Find (and slay) an Albino Rhoa.
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there a bugs where you pick uniq from guild stash and Achievement unlock!..again that Achievement unlock bugs keep repeat everytime you take same uniq from g stash.
own almost 50 uniq item but it still show 19/65 on "Own there Unique Items". Last edited by ariyako#7104 on Jan 21, 2014, 11:25:28 PM
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Trade Wind
Trade with X number of players |
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Maybe open X ammount of maps? or kill X ammount of map bosses? Like say Open and Defeat XX Bosses in 66 Maps / 67/68 etc
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