The Four 1.0.6 Summoner Skills
*Almost* all pets are undead, don't you find out that's boring?
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Do we get free skill tree reset? =DD
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" only if they change the skill tree so bad that your character is unusable is the usual GGG policy, although sometimes they have offered one with not so many talent tree changes. so far, no changes in the tree are announced, so i dont see why you would want a respec. |
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" At the very least they need to make a legacy Lightbane then, they did it for koams and facebreakers and a few others. That way current users dont get screwed and whatever the new way is gonna have..... well we still need more detail. Though because its a 50% proc when block it damn well better be endgame worthy change. Few enough skills that use this mechanic as it is. Though there is one combo im definitly looking forward to, desecrate with detonate dead traps! Now thats gonna be interesting State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084
State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078 State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062 |
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Not worth the wait.
IGN: Jarengax
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" The Raging Spirit is a minion, so has its own base set of damage that is affected by Minion Damage and any connected supports. Having faster Cast Speed effectively increases the damage, as you can have more raging spirits spawned per second. Balance & Design Last edited by Rory#0000 on Jan 21, 2014, 5:10:03 PM
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I think 1 of the biggest problem in this game is that some of the skills are scaling so horrible while leveling and make it impossible to use. For example, totem and minion, they are fine at normal, but in cruel they are like tissue paper. My searing bond totem die as soon as it spawn even I link it with + minion resist gem and the gem level is as high as my char's level. It is really frustrating and unreasonable. Same thing for animate weapon/guardian, I have no idea these 2 gems are for what. Totally waste of time to design something that is 1000% useless.
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Does Raging spirit skill have a "duration" tag ?
(cant wait for experimenting with my new ground slam/CoC/Raging siprit summoner hybrid build) IGN: Eric_Lindros
CET: Timezone |
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" well I think Ive read some time ago that Marauder starting area is going to be reworked (similar as duelist/ranger areas were during OB).. not sure though..its been some time..maybe its just in my head.. :) IGN: Eric_Lindros
CET: Timezone |
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Will Animate Weapon/Guardian be fixed in this patch?
The Amazon Basin: A Community of Friends Playing Games
http://www.theamazonbasin.com |
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