The Four 1.0.6 Summoner Skills
Looks like I'm rolling a Summoner :D ! These new skills sound extremely cool Chris.
Don't forget to drink your milk 👌
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Is desecrate a channeled skill? If so that's a kick to the nuts of my totem build idea.
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
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" there is a way: necromantic aegis and +choas res on shield. Not a lot but I also don't believe they get the -60% penalty (as that applies to players i believe) IGN: Thundrah
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" IGN TylordRampage Last edited by Malone#6946 on Jan 21, 2014, 1:30:01 PM
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" I suggest playing a summoner before talking. You definately need A LOT more gemslots as summoner than any other char. With a normal build you only need 1 skill e.g Spectral throw, a 3L-4L for your auras, 1 slot for a curse and the rest is completely optional. As summoner you need at least 3 types of minions (e.g. 4L zombie, 4l skellies, 6L Spectres) and more curses and more auras than a normal build to be viable... Last edited by azraelb#0313 on Jan 21, 2014, 1:31:51 PM
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Great job with this.
It helps with two issues summoners having: Not having enough corpses, and help buffing zombies for boss fights. Awesome! Now there are just two more things we need: Being able to resummon certain spectres <- may be fixed depending on corpse summoning spell randomness (not sure how random it will be) and Being able to scale minion damage to keep up with melee damage dealers <- may be fixed with buff but I doubt it. It seems silly to invest all these passives in minion damage and still not being able to keep up with melee in maps. One of the major reasons is that the mobs die before zombies even get a hit in. Still loving the proposed changes, we'll have to see how well they're implemented! IGN: Thundrah
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" not really (imo) AG p.e. isnt neccessary. running 5-6auras isn't neccessary (purity+vitality are quite ok) and etc the way i see it with the new skills is GGG giving us OPTIONS. Do you want to have 4-5curses and spamm them? suit yourself with those. do you want to only use 1 curse and instead spam a damage skill? use the new skull skill do you want to shock stack everything? use arc do you want to have more beefy minions? use montrgrul, but you lose the new skills, and etc same thing with supporting your minions, you can run vitality, or rejuv, or the new skills for more mitigration or more damage and etc. Especially compared to a fire witch, summoner isnt lagging behind in kill speed due to how retarded 2-3stacked resistance mobs are in this game. Compared to a pure physcal build, ofc you are killing more slowly, but physical (imo always) is way overtuned atm. Killing a boss in 6-10secs (with CoD abuse) or in 20-25 secs without isn't bad compared to a pure selfcaster, and you gain the added benefits of a bit more protection from your wall of minions. The ONLY thing imo that would need a bit more buffing in the summoner is survivability of minions in boss fights. Atm zerging the boss in 10secs is pretty much needed because your minions dont survive longer (if that). But with new desecrate skill giving corpses for zombie summoning, or a bit better survivability tweaks enough to sutain them a bit better than spamming seething animator's would be ideal. |
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" Let me know what build you are using, seems like a very difficult challenge to make one that works and uses more keys than the toolbar can hold! My build that uses every trap in the game and 2 totems still manages to have an extra slot. Last edited by NeoRussia#7007 on Jan 21, 2014, 1:45:25 PM
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" Skeletons are unneeded, and I don't think people would 4L them anyways as they are just cannon fodders. Also if you snapshot the Specters you have 5 empty gem slots for something else. There are options to free up space for gems. You don't necessarily need 3 curses, 2 is enough. No need to run 4-6 auras, 3 can suffice. Especially if the new skills are giving more survivability to your minions. As someone said before, limiting the amount of space for skills make the game deeper. It would be pretty bad to have unlimited gem slots. Everyone would be lightning warping around. everyone would spam totems, everyone would have a CoD portal ready when they die. It would take away a lot from the resource management aspect. |
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How did we get from summoners being starved on gem sockets to making unlimited sockets? I was merely pointing out that untill minions are divided in clear groups which support specialising in them and not require the use of at least 2 types + auras/rejuv totem to keep them alive and curses to do meaningful damage, we will not have enough slots for everything they want to add.
So basicly, without dropping all of my oher utility skills I will have to choose 1 skill+desecrate (since its pretty much requited for two others). Oh wait, I do not have teh choice, since its minion survivalability that is very seriously lacking, why did they add two more skills again? Another toy for CoC builds and a gem that might be good, but will be underused because of before mentioned problems with minions. Why are they here? IGNs GroovyBeard JooJooFromTheWell Last edited by Allnamestaken#7661 on Jan 21, 2014, 1:53:43 PM
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