What's coming in 1.0.6?

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LorewynGaming wrote:
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AlphaKyu wrote:
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LorewynGaming wrote:
ETA on fixing Viper Strike?


I haven't use viper in awhile, what's wrong with it though?


As it is right now viper only scales with level, nothing else. Not passive's, other gem's or any gear.


not to mention if you fully specialize in dot nodes, your viper strike only reaches 3396 poison with all charges at gem level 21 (using +2 weapon). since vulnerability is an increase, all it does is add a few hundred rather than alot more.

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Dissolator wrote:
Any improvement for guild managment in this month? Please just add stash log and 1 more rang between officers and regular members! That's all that is not hard to implement and really can help now!
p.s. our guild is 230+ members and 27 guild stash tabs.


+1 we had a thief in our guild that kept stealing everything to either sell or use for themselves. only after we completely cleared out our inactive members did he disappear. thats only because he decided to go find another guild to steal from i guess.

needs to be a way to keep track of who withdraws what. that and maybe some options for guild leaders and officers to set on regular members to prevent kids from joining and then jumping right to the stash, maybe like by default prevent new guildies from withdrawing items that they didnt put in unless officer/leader turns on the option.
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062
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+1 we had a thief in our guild that kept stealing everything to either sell or use for themselves. only after we completely cleared out our inactive members did he disappear. thats only because he decided to go find another guild to steal from i guess.

needs to be a way to keep track of who withdraws what. that and maybe some options for guild leaders and officers to set on regular members to prevent kids from joining and then jumping right to the stash, maybe like by default prevent new guildies from withdrawing items that they didnt put in unless officer/leader turns on the option.

Don't invite kids? You can also lock stash tabs to officers only, your incompetence caused that issue.
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Dissolator wrote:
Any improvement for guild managment in this month? Please just add stash log and 1 more rang between officers and regular members! That's all that is not hard to implement and really can help now!
p.s. our guild is 230+ members and 27 guild stash tabs.


+1 we had a thief in our guild that kept stealing everything to either sell or use for themselves. only after we completely cleared out our inactive members did he disappear. thats only because he decided to go find another guild to steal from i guess.

needs to be a way to keep track of who withdraws what. that and maybe some options for guild leaders and officers to set on regular members to prevent kids from joining and then jumping right to the stash, maybe like by default prevent new guildies from withdrawing items that they didnt put in unless officer/leader turns on the option.[/quote]




I think this is why they implemented officer-only guild stash tabs.. Who seriously needs 200+ people in their guild? Your just asking for drama if your going to take part in that...
IGN Ken__Kaniff
Last edited by Knightmare101#0485 on Jan 10, 2014, 10:00:39 AM
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Peenk wrote:
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+1 we had a thief in our guild that kept stealing everything to either sell or use for themselves. only after we completely cleared out our inactive members did he disappear. thats only because he decided to go find another guild to steal from i guess.

needs to be a way to keep track of who withdraws what. that and maybe some options for guild leaders and officers to set on regular members to prevent kids from joining and then jumping right to the stash, maybe like by default prevent new guildies from withdrawing items that they didnt put in unless officer/leader turns on the option.

Don't invite kids? You can also lock stash tabs to officers only, your incompetence caused that issue.

the one who's incompetent is you. in large guild with big stash it's very hard to manage stash via officers only. also while there is no logs even one of officers can decide to steal knowing that it's impossible to track him and there's no risk to get kicked. if there'll be log - people will choose between be a normal man or steal, get bad reputation and be kicked.
Life is short - deal with it
Last edited by Dissolator#0628 on Jan 10, 2014, 10:02:39 AM
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Russell wrote:
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Alexlulz wrote:
PLEAS chris give Splitt Arrow a better art ,it looks so meh at the moment ,the attack are so powerfull and deserve more then only auto attack arrows :( or give it a microtransaction .



Trails are in the making at the moment. Once that techs added I can go back and fix the cruds looking skills that needed trails in the first place. Things like freezing pulse , run speed potion , split arrow and a ton of other skills. Those are the only ones I could think of that would be entirely built out of trails.


That sounds nice, I hope we'll see this soon
right when i sell all my summoner gear omg..
IGN:WitchSummonerz
Okay, what the heck is "snapshoting"?

Edit: Ignore this. A little searching on the forums allowed me to answer my own question.
Last edited by ccblapl#1520 on Jan 10, 2014, 11:57:17 AM
I can see midnight bargain's price will drop to the bottom...btw i really love permanent minions instead of short-lived ones, and i miss skeleton army in like, D2. :)
If we get Skeleton Mages and/or Blood Golems, I will JIZZ my PANTS! :O
IGN: Golem_Antsy, Harvest
Hybrid Summoner Witch here,

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sidtherat wrote:
summoners have a hard time fitting all their skills on the bar already. Zombie group, Aura Group, CwDT group/Curses Group, Skele group and Spectre Group. 6/4/4/4/3/3max sockets. it is not an 'issue' but something to think about. i think this is the ONLY build that uses all slots, all other are more or less auto-play, one-skill-spam fests..
+1
Maybe add sockets in jewelry? 1 Socket each in Necklace/Rings and 2 in Belts? That would help out with Summoner lacking sockets a bunch! Especially if we have 4 incoming new utility skills!


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Fusion_Power wrote:
I just need this snapshot mechanic to summon different Spectres with different support gems..."Simple" snapshotting should be still viable so I can cast my Spectres with propper support gems for each type (Arcmage with chain, Evangelists with increased duration, Burned Misscreations with increased burning damage etc.)
+2
If snapshot was fixed we would not be able to mix and match personal spectres. I really enjoy being able to choose various spectres and at the same time manage the best support gem for our spectres. I support Zombie snapshot/M.Grasp weapon swap fix, but please keep the "Simple Spectre Snapshot". Individual spectre support selection and micromanaging helps us stand out all the other summoners out there.


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Daegon wrote:
Please please PLEASE make minions persistent upon disconnects... even if for a short while... PLEASE
+9000
It is sooo tedious finding and recasting lost spectres whenever I log in. I want to be able to just jump into the action like everyone else at the get go! Please make it so that minions (or at the very least sepctres) persist and stay with you even if you log out.


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Saltychipmunk wrote:
or add a more legit method of life resource generation on them, perhaps a passive life regen of like 1% life regen, or an actual life leech effect (and not life on hit)

A built-in LL or regen when attacking non-undead would be awesome! They are "zombies" after all! Brainssss

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