What's coming in 1.0.6?

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stonespeak wrote:
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DentaGram wrote:
ebony skull helm effect yea?



P:S: if its a snapshotting nerf that AWESOME fix for a broken mechanic lolz.
Even low lvl summoner is crazy powerful with minion life + minion dmg + fire + Mana Regain + Minion Instability with Skellys manual summon,


Weird. Everyone is saying the opposite that starting out as a summoner is terrible. and it only gets decent around level 40-50.

Still I think your sentence is only true if you have godlike items. Summoner was my first character and I struggled a lot till level50. And still if you want to be overpowered you need massively expensive items like Montreguls. Items that a lot of people wont be able to afford.
A ranged summon would be very useful. The issue with melee summons is that they overcrowd the area causing only a few summons to be able to hit any one target. They also have slow reaction times and will take more damage travelling to the target and being in a group (susceptible to aoe).

People usually summon ranged spectres to try to alleviate this problem and give up on the melee summons as being anything more than a meat shield - even if they hate using spectres.
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NiNcsszaM wrote:
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stonespeak wrote:


P:S: if its a snapshotting nerf that AWESOME fix for a broken mechanic lolz.
Even low lvl summoner is crazy powerful with minion life + minion dmg + fire + Mana Regain + Minion Instability with Skellys manual summon,


Weird. Everyone is saying the opposite that starting out as a summoner is terrible. and it only gets decent around level 40-50.

Still I think your sentence is only true if you have godlike items. Summoner was my first character and I struggled a lot till level50. And still if you want to be overpowered you need massively expensive items like Montreguls. Items that a lot of people wont be able to afford.



I believe these are mostly people who try to make minions powerful to survive and not Minion Instability. I quit my summoner witch at lvl 50 because its was boring. (and if they were supposed to get better, I didn't wanna play).

I had more mana regain than my skelly summon consumed (with quest rewards like minion life gem). Yes I have a few uniques but not a Midnight Bargain or somthing, and snapshotting isn't cheap either.

Basically it got to the point where I would press and hold the skelly summon button and when the number hit max summon i'd stop, and when they explode I summon again. add in zombies/Spectre into the mix. Gets to a point where you don't know whats being killed, just that its being killed... at least this was my experience as a MI summoner all the way to the beginning of Merci.
SSF since ~OB
Last edited by stonespeak#5283 on Jan 10, 2014, 1:03:12 PM
Fix Courtyard boss triggering, please.
the game is so good right now, been a while sicne Ive properly posted on the forums because Ive been too busy playing the thing. Just wanted to take the opportunity to say thanks for the ongoing updates, love everything going on.
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Snorkle_uk wrote:
the game is so good right now, been a while sicne Ive properly posted on the forums because Ive been too busy playing the thing. Just wanted to take the opportunity to say thanks for the ongoing updates, love everything going on.


I know. My 2 characters that use traps in their build are happy with the recent patches. Traps can now be thrown through the bars of cages and up/over or down/into areas of different height without having to be at the bottom/top of the staircase/path that connects the areas.
Are the uniques summoner related?
we have skeletons and animate guardian.

another shortlived summon is needed why ?

how about buffing the not so great skellies and calling it good. animate guardian probably needs buffing too, unless you can drop a few exalts of gear on one.
Skeleton mage summon please!
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plasticeyes wrote:


how about buffing the not so great skellies and calling it good.


I really do not understand this.

I did a test this morning on login;

I found Kole in the Lunaris temple, and summoned only skeletons to face him.
I had my auras up (vitality, discipline, haste, purity of elements), and called my rejuvenation totem.

KOLE did not take one skeleton out.
I manual cast them.

I don't understand why so many think these things are not strong.
KOLE, a creature that can one-shot many players, did not KO a single skeleton. Not one.

Put minion speed on them, and their slowness is also not an issue.
Don't expect them to follow however, just cast them ahead of you as you go, to keep aggro on minions.

Skeletons are perfectly fine. They are also infinite.

You just need to build around things. I.e. Haste. Minions are not slow to attack at all. Skeletons combined with movement speed support and haste, are quite quick. With all aura buff passives, vitality + totem makes them super tanks, etc.
Last edited by gr00grams#5298 on Jan 10, 2014, 5:02:33 PM

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