Oro's Righteous Fire Marauder [1.2.0]

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SilkTopHat wrote:
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XenoNerve wrote:
Hello I've seen that Necro doesn't take Iron Reflexes path (growth and decay cluster, etc) like ORO's build. Is this an improvement? He takes Master of the arena path. Can someone please provide feedback on this because i'm new to the LEFT part of the tree and I want to do RF and don't know anything regarding the subject.

Spoiler
Necro's build gets more armour and Endurance Charges than Oro's build. Oro's build gets more life, life regeneration, and damage.

For comparison: here is Necro's tree and here is Oro's tree with the same number of points. (Note that I've modified this to take a different path to the templar area than Oro did in the tree in the original post - it winds up being preferable.)

If you compare summaries of the two builds (Necro's, Oro's), the differences become more apparent. Necro's build achieves 252% increased maximum life, 8.9% life regeneration per second (9.9% with five Endurance Charges), 226% increased armor, and 68% increased damage for Righteous Fire. Oro's build achieves 278% increased maximum life, 10.1% life regeneration per second, 64% increased armor, and 137% increased damage for Righteous Fire.

Choosing between the two is largely personal preference. Focusing on damage reduction or life and life recovery are different paths to the same goal. That being said - I'm here in this thread because I think Oro's build is the best for Righteous Fire. A high life modifier affects your damage, and all of the damage modifiers ... well, you know. The difference between the two is fairly dramatic. Moreover, Oro's build utilizes The Blood Dance far better than Necro's build. The Blood Dance is an excellent tool for Righteous Fire users, as they allow for generally superior combat durability and go a long way towards enabling the build to run maps with mods it otherwise could not - e.g., Vulnerabilty and half regeneration.

In summary, I think Oro's build is better and have explained why. However, if you prefer damage reduction, Necro's build would work too.
Spoiler


Thanks a million! Your description fits perfectly for all my questions. I am doing invasion and want to be carefull with the build and not regret it later.
Life is also what i intended to do also. From experience I can say that having a million damage (and i had a bulk full) doesn't compensate for life. No offense to Necro intended or anything.
Cheers and GG
I forgot to ask haven't seen leveling info on the first page. Should I go for IR after I get the North passives? or should i go first through IR and the rest ? Thanks in advance
so 65 is the minimum lvl to make this build work but what lvl atleast should my vitality and purity of fire gems to make this build work?
Last edited by renyzen#5876 on May 9, 2014, 2:30:18 PM
Optimally lvl 17 PoF and whatever you want vitality wise. Should have been leveling since level 10 or so.
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PhysoniumI wrote:
Optimally lvl 17 PoF and whatever you want vitality wise. Should have been leveling since level 10 or so.


thanks for the fast reply :)
Should i get hp nodes or aura nodes first? I can already use rf without losing health and have alpha's howl with the grace, vit and pof auras.
Gl on anyone trying to get 4 off colors for the blood dance boots, blew all my low currency items(transmutes,alteration,augmentations) to chroms and still failed. Now I have basically none of those lol. Still managed to get the right colors for the alphas howl.
Closed Beta Member.
Stupid question #1: Why do I have 92% fire resist? I took the usual nodes that give an extra 4%. My shield of course gives 8%. My purity of fire is lvl 20 in a regular helm, so that's another 4%. Shouldn't I have 91% fire resist? This is driving me crazy, and I know the answer will make me want to kill myself, but anybody know why I have 92%?


Stupid question #2: Now that I have over 90% fire resist, whether it's 91 or 92, I don't actually need vitality aura anymore. It's nice to regen a bit, but it really only takes me from 650 to 780 per second, not really a big deal. Anybody else using a different aura other then vitality?

Maybe Grace + Purity of Fire + Purity of Lightning? Seems like a much better choice, especially for Atziri runs.
Last edited by VixTrader#2228 on May 11, 2014, 5:05:10 AM
Do you have inner force (buff bonus) and or aura effect bonuses that total 25%-49%? If so, your aura has been boosted from 4% to 5%. That would be how you got 92% resist.

I play an aura-tweaked RF, less damage/health, but more party friendly with the extra aura passives. Therefore I run all kinds of auras based on party needs. You basically have 4 choices when you outgrow vitality...

1, use it anyway, extra regen is a nice defense vs. vulnerability curses, and not bad at other times.

2, swap to a different aura

3, keep running vitality, respec out of some life regen nodes and into more %life nodes, thus adding damage to the RF

4, invest the mana into active skills. (one example: I have seen a RF/Cyclone hybrid using crown of eyes... as cyclone and RF have about the same AoE, that has some intresting potential to do lots of damage, but it is increasingly complex to try to gear for)

All depends on what you want your build to do.
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VixTrader wrote:
Stupid question #1: Why do I have 92% fire resist? I took the usual nodes that give an extra 4%. My shield of course gives 8%. My purity of fire is lvl 20 in a regular helm, so that's another 4%. Shouldn't I have 91% fire resist? This is driving me crazy, and I know the answer will make me want to kill myself, but anybody know why I have 92%?


Stupid question #2: Now that I have over 90% fire resist, whether it's 91 or 92, I don't actually need vitality aura anymore. It's nice to regen a bit, but it really only takes me from 650 to 780 per second, not really a big deal. Anybody else using a different aura other then vitality?

Maybe Grace + Purity of Fire + Purity of Lightning? Seems like a much better choice, especially for Atziri runs.

28% increased aura effectiveness raises Purity of Fire's +4% maximum fire resistance to +5.12%, which rounds down to +5%. 75% (base) + 4% (tree) + 8% (shield) + 5% (modified auras) = 92% maximum fire resistance.

Don't denigrate the value of Vitality. Righteous Fire will burn you for most of the life regeneration you have - so Vitality is what's actually healing you (rather than just keeping you afloat). Take a minute and calculate what RF is burning you for: (0.9*life + 0.7*es)*(1-fire resistance). Subtract that from 650 and 780. I'll bet that the resulting numbers are very different - one may be a multiple of the other. That's the important bit - how quickly you will actually regenerate life.

If you still decide to eschew Vitality, Determination is an excellent addition to this build if you have enough mana reservation reduction sources to activate it (and has the added benefit of being immediately interchangeable with Vitality).

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