Build of the Week, Season 2 Episode 3 Build Submission Thread

Above post last updated 12/11
Is this thing actually going to happen?
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
I know there is tons of Righteous Fire build posted But this is my variant
The Energy Shield based Righteous Fire
Using (at the moment) 1000 life 9000 energy shield

With a section for starters around lvl 65 for less than 2ex worth of gear
until lvl 95 with high end gear

http://www.pathofexile.com/forum/view-thread/695023

Trying to keep it updated as much as possible
IGN: ggnecro
Last edited by bouncer91#7650 on Dec 15, 2013, 2:38:54 PM
Freeze! trap build & one of the best party builds

IGN: Mirajuicy / Lv81 witch
Original post: http://www.pathofexile.com/forum/view-thread/669129

1.Advantages

a.Fast 90% increased damage from 3 stack shock status.
b.Freeze enemies for a long time! safer & your party members would love you in high level maps.
c.Ignore reflect mod even if your damage is huge.

From a and b, we understand why this build is the one of the best party builds. Don't forget solo farming is still nice.

2.Video (farm 73maps)
http://youtu.be/kN3l1v-d30k
My gears



My few gears seem pretty good, but the map i farmed in video was lv73 map. I thought the most players would farm 73-78maps with groups. It means you dont need very good gears to farm high level maps when you are at party.
Trapper was like dual totemer and could always stay at a safer position. And it also showed the damage of the build is still good for solo mapping.


3.Skills & Links

a.Cold Snap
4L = Reduced Duration - Trap - Multiple Traps
5L = Reduced Duration - Trap - Multiple Traps - Elemental Proliferation
6L = Reduced Duration - Trap - Multiple Traps - Elemental Proliferation - (Added Cold Damage / Cold Penetration / Increased Area of Effect)

Added Cold Damage: added 10% chance to freeze (Q20)
Cold Penetration: more damage
Increased Area of Effect: increased area of effect radius

b.Shock Nova (put it at Deerstalker)
4L - Reduced Duration - Multiple Traps - Elemental Proliferation

c.fire trap / lighting trap
3L - Reduced Duration - Multiple Traps

d.Flame totem: counter melee enemies
3L - Knockback - GMP

4.Passives

99 points witch(in video): http://goo.gl/cHvL5o
117 points witch: http://goo.gl/O3bvnL

PS. This build is also based on life. 100 points scion: http://goo.gl/hnswW3

5.The Suggestion of the Bandit Quests

+1 passive skill point in normal
+1 passive skill point in cruel
+1 passive skill point or power charge in merciless

6.Leveling passive tree

Lv20: http://goo.gl/DxgHM8
Lv40: http://goo.gl/jKSN2W
Lv60: http://goo.gl/nt5kyD

7.Why i could make enemies three shock effects or frozen for a long time by dropping a trap? how it work?

Spoiler

1.How to make enemies shock or frozen?
a. Elemetal damage deal a critical strike.
b. Your gears, passives or skill gems offered chance to shock or chance to freeze. When you hit enemies and got a shock or freeze roll, the enemies would be shocked or frozen.

2.Chance to shock and freeze: How it roll? is it same as critical strike?

From wiki, we knew Critical Strikes are rolled on a per-action basis, not per-monster. So each time you use a skill, the Critical Strike roll is made once and only once. If you roll a Critical Strike, you will deal Critical damage to all enemies hit by the skill. But chance to shock or freeze is different. Chance to shock or freeze are rolled on "per-monster". The test video is here(http://youtu.be/zO5RBIkD0ak).
My lv93 char picked resolute technique(your hits can't be evaded/ Never deal critical strike). So if i made enemies shock or frozen, that were from chance to shock or freeze. My shock nova gem offered 30% chance to shock and cold snap offered 39% chance to freeze. The video showed chance to shock or freeze are rolled on "per-monster".

3.The chance of shock or frozen

a.Shock

The passive(static blow, chance to shock) offered 20% (10%+10%) chance to shock.
The Q20 shock nova offered 30% chance to shock.
Total chance to shock is 50%.

PS. the passive, shock near shadow also offered 5% chance to shock.

b.Frozen

The passive didn't offer chance to freeze.
The lv20 cold snap offered 44% chance to freeze.
The Q20 added cold damage skill gem offereed 10% chance to freeze.
Total chance to freeze is 54%.

PS. the passive, freeze near shadow also offered 5% chance to freeze.


c.My spell critical chance is about 23% to shock nova and cold snap.


d.Roll process

1st: roll critical strike 23%.

2nd: roll chance to shock or freeze to every enemies.

3th: shock or frozen status effects spread to other enemies by elemental proliferation skill gem.


4.How it work at one or many enemies.

a. One enemy

Shock nova

One action could drop three shock nova trap.It would roll critical strike once and chance to shock three times.
the chance of three shock status:
23% x [50%x50%x50%x3] + 77% x [50%x50%x50%] = 8.625% + 9.625% = 18.25%

the chance of two shock status :
23% x [50%x50%x50%x3] + 77% x [50%x50%x50%x3] = 8.625% + 28.875% = 37.5%

the chance of one shock status :
23% x [50%x50%x50%] + 77% x [50%x50%x50%x3] = 2.875% + 28.875% = 31.75%

the chance of zero shock status :
100% - 18.25% - 37.5% - 31.75% = 12.5%


Cold snap

It's more difficult to hit one enemy three times by cold snap because its skill area is smaller. I assumed enemy could be hit twice.

Chance of frozen status:
1 - 77% x [46%x46%] = 1 - 16.3% = 83.7%


b. more enemies

Assumed we met enemy "A" and enemy "B". When "A" got one shock status and "B" got one shock status, the result is A and B got two shock status because of elemental proliferation. The analyses are very complex, so i didn't count the real chance.
(If someone is interested, help me. :) ) When we met 3 enemies, the chance without shock effects is 0.195%.(12.5%x12.5%x12.5%) We understand why this build could make enemies 3 shcok effects or froze by dropping one trap.


8.Tip about solo farming or leveling

You can pick elemental equilibrium(EE) and that will raise your damage quite much. My lv79 witch in video(farming 73maps) didn't pick EE, but you could see the trap damage have been very nice. if you picked EE, your damage would become huge. I didn't pick EE because there were 1-2 freeze pulse witches in my fixed map group. When you solo farmed or leveling, it's a good choice to pick EE.

Rotation with EE
1.Shock Nova
2.Cold Snap / Fire trap
3.Fire trap / Cold snap
4.Lighting trap / Shock nova
Repeat.....

Rotation without EE
1.Shock Nova
2.Cold Snap
3.Drink a coffee (because the most enemies had been frozen :P)
4.Drop all traps
5.Pick your loots :)

9.Are this build always carried in a high level map group?

Actually, you are carrying your group! You make enemies take 90% more damage by one trap and then freeze the most enemies by next trap. "Enemies take 90% more damage" means their life become 52.6%.(100%/190%) "Freeze the most enemies" means your party members don't take any damage from frozen enemies. Third, you can still do pretty good damage. You deal with over 50% enemies life and help your group reduce much damage taken.

I must say it again: You are carrying your group with this buid!
Completed all challenges in OB and shared my experience. thread/464722
ST Crit Dagger/Discharge build: thread/570185
Freeze! trap build & one of the best party builds: thread/669129
Low life EK scion/MF/block: thread/684037
CI Flameblast/Infernal Mantle Burning Witch: thread/721079
Last edited by miraio#0681 on Dec 15, 2013, 8:55:09 PM
Character name: Wurpo
This is the perfect BotW theme for my build.

I utilize cast on critical strike to it's potential to put out some pretty crazy damage.

In a 6 man public map group people often are forced to trail behind me and pick up loot, not even getting a chance to assist due to me blowing up entire packs despite the health bonus.

Links utilized:

Lightning Arrow + GMP + Chain + Cast on crit + Arc + Cold snap <- Skill for clearing huge packs
Barrage + GMP + Cast on crit + Arctic Breath + Fireball + Concentrated Effect <- Close range single target skill, shotguns the enemy with a ton of explosive projectiles.
Flame Totem + GMP + Knockback + Blind <- Defensive skill for making bosses/strong rare enemies useless against me.

Quick demo videos to really see it in action (it's a pretty flashy build, best to see it!)

Piety blown up in about 5 seconds: http://www.youtube.com/watch?v=yKP7w3JGPvU

73 map clearing: http://www.youtube.com/watch?v=wioOtnkcecc
Last edited by Wurps#6284 on Dec 20, 2013, 5:30:34 AM
CI Flameblast Burning Witch

IGN: MiraCandy
Original post: http://www.pathofexile.com/forum/view-thread/721079

1.Advantage

Main damage is from burning damage, so this build can deal with reflect mod even if i didn't pick vaal pact.
PS. If your gears are too godly, you should analyse when to use resistance flask.

2.Video

a.farm 70 map - don't forget my flameblast is only lv16.

Link: http://youtu.be/AKBSajbJeuE
My gears in video



b.farm 73 map with friendly gears and lv18 flameblast gem.

Link: http://youtu.be/a-3V_g7QMPo
My gears in video



You can see the damage is pretty good and i killed 73 map boss by one hit. If i didn't pop the second hit and the boss would still die on burning damage.(burning duration is 6.6 sec)
My gears are very normal and it's not difficult to get them. The 6L infernal mantle is only a gear over 2ex. I must say 5L isn't bad, too. And it's about 3ex in SC atm. If you felt your damage have been very good, you can also use ar/es or es chest.

PS. The legacy rainbowstide only offered more 12% all ele resistance than a new rainbowstride. You can buy the new version and it is about 1-2 ex.


3.Skills & Links

a.Flameblast

4L - Elemental Proliferation - Chance to Ignite - Life leech

5L - Elemental Proliferation - Chance to Ignite - Life leech - Faster Casting

6L - Elemental Proliferation - Chance to Ignite - Life leech - Faster Casting - (Increased Burning Damage / Fire Penetration)
Which is the better between Increased Burning damage and Fire penetration?

First, fire pen affected only hit damage. It means burning damage was increased from the more hit damage, but the resistance of the monsters was not changed at burning stage.

Using fire pen

1.More total damage

According to 7.A, we could analyse them quickly. Assumed fire resistance(R) is 0.

With Lv20Q20 fire pen (hit damage = D x 1.85): total damage is D x 5.6906.

with Lv20 increased burning damage (B = 4.05): total damage is D x 5.145.

2.More mana cost

Mana cost multiplier: fire pen = 140% / increased burning damage = 120%
According to my char, mana cost is 34 per stage with fire pen / 29 with inc burning damage.
If cast speed is 113%, it means time per sec is 7.1 times.

Mana cost per sec with fire pen = 34 x 7.1 = 241.4

Mana cost per sec with increased burning damage = 29 x 7.1 = 205.9

3.More dangerous at reflect

Fire pen raised the hit damage, so it's the more dangerous at elemental reflect. Burning damage wasn't reflected.

Conclusion

If you want the more damage, choose fire pen. If you want the safer at reflect or less mana cost, choose increased burning damage.


b.Cold Snap

3L - Elemental Proliferation - Increased Area of Effect

4L - Elemental Proliferation - Increased Area of Effect - Q20 Added Cold Damage / trap


c.CwDT(Lv1)

2L - Enduring Cry(Lv5)

3L - Enduring Cry(Lv5) - Molten shell(Lv7) / Decoy totem(Lv8)

4L - Enduring Cry(Lv5) - Molten shell(Lv7) / Decoy totem(Lv8) / Blood Rage(Lv 1-5)


4.Passive Tree

CI build from witch

99 points: http://goo.gl/AeY0wK

113 points (in first video): http://goo.gl/RIeip6
113 points (in second video): http://goo.gl/JUxK9d

111 points (defense is the better): http://goo.gl/9xZsv4

Life build from Scion

110 points scion: http://goo.gl/q8jWtL

If you have the problem about mana, try to use this version. http://goo.gl/IWimSJ


5.The Suggestion of the Bandit Quests

+1 passive skill point in normal
+1 passive skill point or +4% cast speed in cruel
+1 passive skill point in merciless

6.Leveling passive tree

Lv20: http://goo.gl/nhV1N0
Lv40: http://goo.gl/E7IWX5
Lv60: http://goo.gl/5SvRg7
Completed all challenges in OB and shared my experience. thread/464722
ST Crit Dagger/Discharge build: thread/570185
Freeze! trap build & one of the best party builds: thread/669129
Low life EK scion/MF/block: thread/684037
CI Flameblast/Infernal Mantle Burning Witch: thread/721079
Last edited by miraio#0681 on Jan 7, 2014, 1:40:17 AM
"
knac84 wrote:
1st?

"Submit a build that trivialises our hardest content." ... "so we can nerf it to hell muhahahahah."



Yeah, do that guys, smart move.


This
i like big crits and i cannot lie, you otha brothas cant denyyy....
Hi,
I would like to submit my Duelist - UndeadEdd.
He specializes in DoT. Specifically, he uses the Vulnerability curse + Viper Strike (support: Faster Attacks, Mana Leech) for quickly stacking 4 very potent DoT's on a single target and he uses Vulnerability + Puncture (support: Melee Splash, Melee Physical Damage) for mass-bleeding tough mobs (and also tough single targets). He also uses Heavy Strike (with Puncture's supports) to take out the weaker mobs.
Utility skills: Whirl of Blades for quick traversal of the battle area, Devouring Totem for quick health and mana regeneration, a Rejuvenation Totem + Molten Shell which are triggered upon taking enough damage (support: Cast when Damage Taken), Warlord's Mark for when I want to regenerate some health and mana.
He has the Mind over Matter skill which means he takes less damage but should always keep an eye on his mana pool.
I'm trying to increase his physical melee damage to make his Puncture devastating (though I'm using a one handed sword since I need it for quick escapes using WoB) and his Warlord's Mark more useful.
The final plan for his skills is this:
It looks like the build of the week died. I was looking forward to seeing more of these videos.
lol. I think every build submitted here will be nerfed at the start of the next league.

Nice one GGG, well played.

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