And to be honest I feel like GGG is dodging this problem, and not giving any kind of answer as to how they feel and think about this. If the plan is to more or less kill solo play just come out and say so, don't hide information from your players that invest time and money into your product.
I too wish we just knew where things are going and why so we can either shut up and let an already overworked team deal with issues in the time it takes or just go and find another game because this one will never bend to people who are not part of an organised streaming map party who have instant trades, lotteries for all their gear rolling, 6+ map bases to map from etc.
We are told too many people are using Purity, by a dev team who made Purity the only 40% aura and hence the only 3rd aura we can run.
We are told maps are not for xp, by a dev team who made maps the only way to get xp.
We are told too many people are not rolling hard maps, by a dev team who made rolling maps all about bypassing hard mods to get to maze/magic monsters/pack size.
We are told the devs are not happy about players requiring maps to get to 100, then they make a change that only effects plays who have already ground 1000s of high level maps to get to 95.
They say they dont want people to RMT and then they make the entire process of gearing and levelling your character a massive orb sink that is beyond most players and pushes them into RMT simply to continue to play the game day by day.
I say Id like more communication, but tbh I dont really believe their communication any more, what they say directly contradicts what they have done and continue to do. Id like to know where this game is going, but Id also like it if I could actually believe it when I hear it and it made sense with what actually happens in the game. Right now I dont know if we are being mislead intentionally and for what ends, if the devs are just out of touch with their game, if they are just incompetent... tbh I cant quite get my head around any of those being true but theres no alternatives. Nothing makes sense guys.
About charges,look at page 20,and stop posting,cause it gets better.
About purity.Accept that it was a "mandatory" aura to get a 75% more resist than those having to spec otherwise,limiting your builds and made purity a must.75% to 82% resist is way off to the damage.Hear this news.Now you will have to deal with it.
I am a solo player and i found purity a cheap mechanism,just as i think multistrike,spectral throw(in early levels to level fast)or codt to be cheap abilities.When and if they ever nerfed,iu aknowledge them as now,being very powerful and quite mandatory.If you dont see that you are either like abusing the game,or you cant accept changes that must happen to jsutify individuality of its build.
So any changes that come just give it a go, and IF things are very wrong im sure GGG will do something about it fairly quickly.
say hi to:
also say hello to arc.. even though buffed it still sucks
For all i know,chance to flee works very good.Arc also is a good ability.All others needs some boost.That doesnt change the fact purity needed tweaking
As someone used to swapping rings around to adapt my resist to whatever elements im facing. This split of the auras looks fine to me. Question is of course how easily you can aquire all of them.
Overall Great patch except maybe for the silly looking charges, but Im sure that only was wip?
pfff everybody loves the look of the charges and they dont cause a single problem jeeez
damn those 3 new auras...so silly expecting real new auras coming out but nah just put some shitty auras (while nerfing AGAIN purity thing which really screws only solo again -_-) auras which are utterly useless since they arent even the same colour , 40 % for that amount of res .... its just silly