Content Update 1.0.1 Video Preview
This patch looks really good, can't wait.
I had psyched myself up for some interesting auras gettting added so finding out they are just resist auras is a bit disappointing, but oh well this change seems for the best. Running all 4 resist auras is gonna be pretty crazy for some builds. And wow dat "Ashes of the Sun", holy shit. I know it wont enter any long term leagues but those stats are insane. My supporter items: Victario's Charity and The Forsaken
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Was the feather recipe going in this patch? I thought I read about that on the Alpha notes.
"When I close my eyes, I see this thing, a sign, I see this name in bright blue neon lights with a purple outline. And this name is so bright and so sharp that the sign - it just blows up because the name is so powerful... It says, "Diamond Supporter."
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The descent items have me intrigued, though lol at split arrow still being around :p
I gotta say a big step down in charge art quality, but I guess that's to be expected after what happened to the auras. | |
The new race looks really interesting.
Much prefer the previous look of charges, the new ones are a step backwards. Its easily to determine the number of charges looking at the buff icons. The recent aura changes have a much larger impact to solo players than to groups. Are there any plans to address solo player balance? Or are we all being forced to party up in groups in order to do maps? | |
Why ??? please stop nerf purity
(🌸°__°)
Mirror service thread: https://www.pathofexile.com/forum/view-thread/1743892 |
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" I know right? I couldn't believe my eyes when this dude wrote an essay on how GGG have no right calling it an expansion. Ridiculous. Regarding Purity: I don't understand why people say everyone is using it. Many people I know stopped using it after release in favor of other auras. I'm fine with the changes. You can use Purity while lvling/early endgame when lacking resists, and drop it later as your gear improves. Then, you can add a specialized Purity with the element of your choice, that complements your build. And since the gem colors are different, this means you need to be committed, no easy switching around. The only problem I see, is the deterioration between solo and group play. I think the gameplay in public groups(and the majority of players join these, instead of making private groups), where the number of available auras(or even people staying in radius) is not going to be ideal at all, not to mention undergeared players, has become very slow and not-so-fun, because of the insane mob HP multiplier. Whereas in private groups, people are likely to have better gear, and they have the ability to sort out auras, which can potentially make them overpowered in comparison to solo/pickup group. So I think the gap is widening here, unfortunately. I think auras need a major rework(again, yes), and mob HP reverted or reduced in groups as it leads to slow and boring gameplay. Sadly I don't expect any major changes in the future. |
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I'm looking forward to the Discipline Aura microtransaction and the new race event. I've never really paid much attention to charges and haven't had characters focused on them so I won't comment on that but...
The Purity Aura nerf...unnecessary and coupled with bad timing in my opinion. As it has been mentioned it messes with people's builds mid ladder (I just respec'ed to get the increased aura effect for another 1% max resist and I assume no refunds are going to be given) while further punishing solo (and even 2 man) play. Solo play was already hit hard with the recent aura changes and this just feels like kicking someone when he's down. Not only is the cost of the new auras too high to keep up all 3 without sacrificing all other auras (unless your build/gear is heavily focused on reducing aura cost) one would also need to waste a full 4L (3 auras + 1 reduced mana) just to keep them around and switch depending on the situation. Either that or spend god knows how many chromatics (wasting time in the process too) every time you need to change an aura. If the max resists from Purity were such a must have and causing problems with balancing between those who used it and those who didn't then maybe you should remove them altogether and adjust the elemental damage of mobs. Also I assume these new auras will give more max resists than the 2% Purity currently gives so not only does it nerf solo play it buffs group play widening the gap between them even further. Obviously I'm not going to quit over it and I'm still going to support the game with the little I can give (I'm really liking that Discipline Aura microtransaction effect) but I can't help but feel like PoE is becoming like some Facebook game where you rely on having a million friends to gift you the stuff you need in order to progress. Last edited by TGeorge#1689 on Nov 10, 2013, 9:03:48 PM
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" Oh! :D That's much better than the one in the video. Available to mediate cross-league trades and mirror services. Send me a PM here or in-game.
IGN: SpudOfDoom | The Exiled - Path Of Exile's oldest clan |
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Awesome I can't wait :), on a side note im also excited for the BotW video is that still coming out this week?
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Why not creating new "solo player oriented" aura gems ?
These auras would affect only the holder and his minions, not the other players and their minions. Mana reserved is divised by two. |
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