Penetration gems mess up balance between ele/physical
Easy solution : remove penetration gems and make curses lower the maximum resistances instead of just lowering resistances that way we wont have problems in PvP without the penetration and curses can be used as effectively as penetration
As PvE goes penetration is clearly overkill, and by just having curses lower maximum resistances the balance will be restored. This seems like the best solution to balance everything out in my eyes. Maybe the easiest solution is best... thoughts on this one? I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/ https://www.facebook.com/victorseicheart/ World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950 Highest level char in Closed Beta, Wytchfindergeneral Last edited by VictorDoom#6290 on Dec 11, 2012, 3:28:20 PM
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I believe the purpose of pen gems, at least part of it, was to nerf ele weakness indirectly, by giving a gem equivalent of the curse. As it stands, ele weakness is a curse that is extremely overpowered and overused IMO.
Last edited by EpsiIon#3923 on Dec 11, 2012, 3:29:42 PM
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" While they might be too good for elemental attacks and OP spells like FP they are only good for other less OP spells. As I said in my earlier post, penetration gems are not the problem, base skills and defenses are. |
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" I reckon it's somewhat funny that cleave can get 115K DPS yet some people have issues with Spork totems and their 600-800K DPS :p Another way to address the problem would be to raise the cap on mob resists. I vaguely recall Chris saying that a lot of mobs were already at their resists cap, (before mob resists were raised in preparation for the new gems), so that may be the heart of the issue? edit: In any case, Act3 mobs may be a completely different story where phy melee chars prove to be the more efficient build. Guess we;ll all find out in a few more weeks. OB: BazzVone - 83 Dual Spork Totem Templar /w CI and minions CB: BazzVfourteen - 80 Dual Spork Totem Templar /w CI CB: BazzVtwo - 73 Dual Spork Totem/LS Templar CB: BazzVseven - 76 Lightning Strike Mara CB: BazzVfive - 78 Lightning Strike Mara Last edited by BazzV5#2961 on Dec 11, 2012, 5:08:20 PM
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Are any of you guys advocating removal of the penetration gems going to respond to the fact that you can get 100% resistance to an element and immunity from curses using potions?
until you can counter that point, removing penetration gems is retarded as it is the only way for a elemental player to do damage. |
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Can't find a single person claiming penetration should be removed.
Simmer down now. -- I don't have alpha access, that was a LONG time ago. Last edited by Zakaluka#1191 on Dec 12, 2012, 2:03:53 AM
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I like how armour works (as in mechanics) in POE. Why can't elemental damage/resistance work the same way? That way balancing between armour and elemental restance becomes much more easy to achieve.
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oi what i said was to remove penetration but make curses lower the Maximum resistances, rather than just lowering resistance, since people who have overrezzed arent affected by ele weakness or the new curses, but by doing this they will be affected, even if they have rez over the cap, by lowering the cap with a curse it will still go down. If you do that theres no need for penetration gems anymore in pvp, in pve curses seem to be enough for any ele char.
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/ https://www.facebook.com/victorseicheart/ World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950 Highest level char in Closed Beta, Wytchfindergeneral Last edited by VictorDoom#6290 on Dec 12, 2012, 7:23:23 AM
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" Won't work, immune to curse is most common monster mod |
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" looks like someone is advocating it here " |
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