Penetration gems mess up balance between ele/physical

Easy solution : remove penetration gems and make curses lower the maximum resistances instead of just lowering resistances that way we wont have problems in PvP without the penetration and curses can be used as effectively as penetration

As PvE goes penetration is clearly overkill, and by just having curses lower maximum resistances the balance will be restored.

This seems like the best solution to balance everything out in my eyes.

Maybe the easiest solution is best... thoughts on this one?
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Last edited by VictorDoom#6290 on Dec 11, 2012, 3:28:20 PM
I believe the purpose of pen gems, at least part of it, was to nerf ele weakness indirectly, by giving a gem equivalent of the curse. As it stands, ele weakness is a curse that is extremely overpowered and overused IMO.
Last edited by EpsiIon#3923 on Dec 11, 2012, 3:29:42 PM
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VictorDoom wrote:
indeed epsi, but i took Amplify and Blast radius nodes to just even out the aoe reduction of concentrated effect so its now on just the standard cleave aoe, aoe isnt a problem here.

But the point is that i dont really think another support that enhances ele damage is necesary. ele damage is good as it is, its really quite overpowered as i have found out today if you use a penetration gem along with a ele weakness curse.

I think that the new curses and the old ele weakness curse are enough for the resist mobs.

While they might be too good for elemental attacks and OP spells like FP they are only good for other less OP spells. As I said in my earlier post, penetration gems are not the problem, base skills and defenses are.

"
VictorDoom wrote:

2.With the max dps(115k) gear on,merciless vaal dies in 1 cleave with diamond, ele weakness and lightning penetration support, just shows how unnecessary another ele enhancing skill gem is.

I reckon it's somewhat funny that cleave can get 115K DPS yet some people have issues with Spork totems and their 600-800K DPS :p

Another way to address the problem would be to raise the cap on mob resists. I vaguely recall Chris saying that a lot of mobs were already at their resists cap, (before mob resists were raised in preparation for the new gems), so that may be the heart of the issue?

edit: In any case, Act3 mobs may be a completely different story where phy melee chars prove to be the more efficient build. Guess we;ll all find out in a few more weeks.
OB: BazzVone - 83 Dual Spork Totem Templar /w CI and minions
CB: BazzVfourteen - 80 Dual Spork Totem Templar /w CI
CB: BazzVtwo - 73 Dual Spork Totem/LS Templar
CB: BazzVseven - 76 Lightning Strike Mara
CB: BazzVfive - 78 Lightning Strike Mara
Last edited by BazzV5#2961 on Dec 11, 2012, 5:08:20 PM
Are any of you guys advocating removal of the penetration gems going to respond to the fact that you can get 100% resistance to an element and immunity from curses using potions?

until you can counter that point, removing penetration gems is retarded as it is the only way for a elemental player to do damage.
Can't find a single person claiming penetration should be removed.

Simmer down now.
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I don't have alpha access, that was a LONG time ago.
Last edited by Zakaluka#1191 on Dec 12, 2012, 2:03:53 AM
I like how armour works (as in mechanics) in POE. Why can't elemental damage/resistance work the same way? That way balancing between armour and elemental restance becomes much more easy to achieve.
oi what i said was to remove penetration but make curses lower the Maximum resistances, rather than just lowering resistance, since people who have overrezzed arent affected by ele weakness or the new curses, but by doing this they will be affected, even if they have rez over the cap, by lowering the cap with a curse it will still go down. If you do that theres no need for penetration gems anymore in pvp, in pve curses seem to be enough for any ele char.
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Last edited by VictorDoom#6290 on Dec 12, 2012, 7:23:23 AM
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VictorDoom wrote:
oi what i said was to remove penetration but make curses lower the Maximum resistances, rather than just lowering resistance, since people who have overrezzed arent affected by ele weakness or the new curses, but by doing this they will be affected, even if they have rez over the cap, by lowering the cap with a curse it will still go down. If you do that theres no need for penetration gems anymore in pvp, in pve curses seem to be enough for any ele char.

Won't work, immune to curse is most common monster mod

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Zakaluka wrote:
Can't find a single person claiming penetration should be removed.

Simmer down now.


looks like someone is advocating it here

"
VictorDoom wrote:
Easy solution : remove penetration gems and make curses lower the maximum resistances instead of just lowering resistances that way we wont have problems in PvP without the penetration and curses can be used as effectively as penetration


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