Permanent invulnerability build! I broke the game ;)
the scion is so op right now. 6 starting nodes vs. 2 for the rest of the classes. doesn't seem fair.
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So much wrong in this thread..
I see multiple EC cast on.. they ALL share the same cooldown. cast on crit... how are you going to to get enough crit to trigger it every once in a while with spending 50 points on block (including highways) Without gear your damage will suck EITHER WAY.
Spoiler
This shield is viable for a"permanent invulnerability "i broke the game"" build. Your build will fail without dozens of exalts or lack of 100 extra skill points. |
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You will still take degeneration damage, not blocked by magic block.
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Hey Ouroboros - I had the same idea for an immortal build that I've been tinkering with and perfecting for the last year or so, come take a look. :)
http://www.pathofexile.com/forum/view-thread/562054 Ruby light of Songbird dreaming,
Daring King of Swords deceiving, Queen of Sirens left in grieving, Star of Wraeclast evermore. |
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" Tempest Shield can turn blocks into crits I believe. |
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" Irrelevant, tempest shield has only got a 6% base chance. all it would do IF he had enough crit, would be triggering a enduring cry that is on cooldown, which obviously wouldn't work. |
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7 EC with Q20 Lvl 20 IC should result 4.53 sec
(4.13 + 0.4 =4.53) + lvl 20 increase duration support gem = 8.29 sec (even better with Q20) (4.53*1.83 = 8.29) i think it is long enough without even putting points into passive nodes correct my math if i am wrong if you take marauder, there is also a possibility to go CI with dagger (high crit), thus making you chaos immune, 75% spell block, and physical immune (as long as you can maintain IC on) Last edited by laburnum#4754 on Oct 30, 2013, 6:12:44 AM
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You know, a good build is not a build that can't die but a build that can do as much damage without dying.
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Screw on crit, get Endurance Charge on Stun and a one handed mace with multistrike and stun support, use Ground Slam and add whatever stun improving passives you can.
No cooldown on endurance charges this way. Walking the path since August 20th 2011. Last edited by Drudley#1673 on Oct 30, 2013, 6:17:44 AM
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Waitaminute, Endurance charges can only be influenced (in duration) by tree specific "increase endurance charge duration" nodes, NOTHING else, especially not with increased duration gem. Am I the only one see that here?
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