Permanent invulnerability build! I broke the game ;)
CORE BUILD
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http://pathofexile.gamepedia.com/Immortal_Call
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http://www.pathofexile.com/passive-skill-tree/AAAAAgABAdwMfQz3EH8S4RkuI6Mn7Sj6LdIxnjWSOtg64TwtQYdKyE3jVw1c9GEhZ-JuqngNfLuCx4Lkiq-QEZHOnz6i6qY-plepbqyqr2y18rc-uJO-ir68xPbFisaexq7LmNUs2WHi6unV6-7yRfno_gr-jw==
7 Endurance charges (3+3+1) 75% increased duration of buffs and skills 21% increased buff effect (Wiki confirms this works) 83% increased duration lvl20 skillgem = 179% increased duration 7 endurance charge IK is 4,33 duration + gemquality makes it 4.33 + 1.4 = 5.73. Now... lets apply the 179% duration = 10.2 seconds. So 7 charges gives 10.2 seconds of immortality. Gems: Cast on crit: Enduring cry Cast on kill: Enduring cry Curse on hit: Warlords Mark Cast when damage taken: Immortal Call As long as you can stack 7 charges per 10 seconds, you will always have immortal call active. Basicly: Permanent physical invulnerability. Now for the magic part. Use
Spoiler
http://pathofexile.gamepedia.com/Saffell%27s_Frame
182% of 60 = 109.2% chance to block spells. That shield nullifies your chance to block physical - which is inconsequential as youll have 100% permanent physical immunity from IK. SUMMARY: 100% Immune to physical 100% immune to spells I took acrobatics and phase acrobatics for 40% dodge and 30% spell dodge aswell. Though this may be overkill. EDIT: I forgot spellblock is capped at 75% so its rather: 100% physical immunity 75% chance to block spells. 30% chance to dodge spells. Out of 100 spells cast on you, only 17.5 spells will hit you! Last edited by Ouroboros226#5831 on Oct 30, 2013, 3:04:21 AM
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I was once an excited noob just like you.:)
Block is capped at 75 %. This is also really hard to level,and you will pretty much do shit dmg,the only 3 abilities you can use that don't need nodes are EK,Molten Shell,and Viper Strike. Last edited by AusterlitZ#2982 on Oct 30, 2013, 3:04:29 AM
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" Forgot the block, added it with acrobatics. Youll have 82.5% spell avoidance. |
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Increased duration goes to 103% with quality.
Block technically caps at 78% with an anvil (should work with spell block too?) |
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" Anvil is a neck right? It would have to fight its spot with the 50% block to spells slot. If increased duration goes to 103%, then IK would prob last about 12 seconds. So immune to physical, spells has 15.5% chance to hit you. |
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Yes, but spell block is easy to get. Saffels has 26% block. Anvil adds 10%, so thats 36%. Best case scenario you have a 120% Saffels, so thats 43.2. Plenty of other passives, skills, and uniques to fill in the missing 35% block.
Also, for the spells that get through, you should be able to achieve up to 84% max res easily (5% saffles, 2% elemental adapatation, 2% purity). In extreme cases you can reach 88% max res with the appropriate aura and buff boosts, making purity 4%. Throw in individual flasks for another 10% to put you at 98%. Last edited by Moose65#0910 on Oct 30, 2013, 3:20:53 AM
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" With the rest of the points in damage and life, I dont see why this build wouldnt work. Im just afraid that if I start working on this the devs will nerf something :( |
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How do you plan on dealing damage?
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" Only missing part. Going to bed now. Ill theorycraft more tomorrow on how to optimize the build to hit the spot :) |
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" You will always have awful clear speeds,what,you think no one did this build before?I'm pretty sure every veteran PoE player here,has or had a max block/max spell block char,you can see a primitive version of it in an old BOTW video |
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