PvP Feedback
" That's a really good point, but I believe not every1 takes Unwavering, or decides to travel all the way to it (for classes starting far upper right). Cycloners for 1, with built-in stun immunity in their skill, don't need unwavering. Idk about other builds well enough, but the main point of my post was to address the duration of PvP battles and how mindless they are due to the retarded DPS:HP ratio. Nerfing crit would seem like a solution on the surface, but it'll end up just making every melee user go RT: shadow class would be dead, flicker would be obsolete, every1 would just reroll marauder/duelist/templar for RT and stack phys = one-dimensional build diversity, SNORE. Just scale down the damage in PvP-enabled areas, 1 shotting would be toned down, and we'd all enjoy battles where RNG is less of a factor due to a wider variance stretched by longer duration. IGN: KevShienZ
#1 564pDPS Crit Jeweled Foil Sword: http://www.pathofexile.com/forum/view-thread/737212 #1 Crown of Eyes DPS Amulet Mirror Service: http://www.pathofexile.com/forum/view-thread/737212 #1 Crit-Leech Legacy Mod Amulet: http://www.pathofexile.com/forum/view-thread/737212 | |
First guy from INS that is actually able to write an understandable English text that has a point. Kudos to you for that.
" I mostly aggree. But we see what happened with RF. It can't even degen me after the changes. If we nerf DMG in general we also have to nerf regen. Last edited by Xantaria on Mar 27, 2014, 7:15:04 AM
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" Yeah, good point about the regen factor. Just gotta find that sweet spot: how much damage downscale % would be necessary to avoid 2-3 second battles, yet doesn't throw off the balance with current regen mechanics(flasks,life regen,etc). Who knows, if that balance was achieved, the RF nerf might be reevaluated and be bumped back up to being playable.(Pretty sure ex-RFers would agree with me on this.) GGG, hearing all this yet? IGN: KevShienZ
#1 564pDPS Crit Jeweled Foil Sword: http://www.pathofexile.com/forum/view-thread/737212 #1 Crown of Eyes DPS Amulet Mirror Service: http://www.pathofexile.com/forum/view-thread/737212 #1 Crit-Leech Legacy Mod Amulet: http://www.pathofexile.com/forum/view-thread/737212 | |
pvp at current state = dice rolling in the form of animated pixels
IGN: KevShienZ
#1 564pDPS Crit Jeweled Foil Sword: http://www.pathofexile.com/forum/view-thread/737212 #1 Crown of Eyes DPS Amulet Mirror Service: http://www.pathofexile.com/forum/view-thread/737212 #1 Crit-Leech Legacy Mod Amulet: http://www.pathofexile.com/forum/view-thread/737212 | |
" +1 and 100% block reduction is just lovely. .
IGN: ___I_Fink_U_Freeky___ . | |
" -1 Stop bitchin. Max block + aegis + temp shield builds were broken as fuck. Animalistic in nature, somebody help me
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" Neutral 1 You have to sacrifice a gem slot and use swords for 99% block reduction, that's not exactly the strongest set-up for dps unless you go with 2-handed Swords.. But, If you did go with the two-handed sword then you would be missing a shield AND even with the "nerf" to block builds I think it's safe to say that shields still give an amazing amount of defensive stats almost as much as chests if not more, I'm not 100% sure on that but it seems pretty accurate enough. The block reduction isn't even stupidly strong for those major deeps captain crit builds either, 99% of them rely on leech so go bloodless, punishment might not be a bad idea either.. Those two things right there are enough synergy to over-come 99% of the crit phys builds, get that punishment to 30/20 and you're going to be reflecting a massive amount of physical damage when they're not curse immune... but for that.. just Throw on something like... Lol hmmm.. Bramble Jack + Immortal Flesh + your insanely high armor shield and I don't know I'm just spit-balling here ... but with 30/20 punishment and bramble jack you can reflect 125% of melee physical damage back to your critter friend who is probably at most sporting 25k armor or less w/o flask/determination. Of course the hatred aura cold damage wouldn't be reflected by any of this and the -max from immortal flesh would be a little troublesome but I think the regen from flesh with a high mitigation build would be more than enough. The main worry is puncture here. Puncture is just going to destroy you, staunching won't even matter, you'll just be wasting flasks to get it off as you try to stop that cookie critter from recharging it's ES bar. Puncture just makes everything I said completely useless. That's okay though, It's just one example of a hard counter to 99% of what cocky deeps hungry people do that I haven't tested in theory and that has no valid play in most other aspects of pvp at all. That's the thing with hard counters, they get wiped by something else... Oh, so you spec in block reduction? well.. I don't exactly have block so you wasted a gem slot, meta weapon choice, and passive point effectiveness. GG, you now suck more than those max block builds that you tried to counter. Unfortunately for you I'm going to destroy you with my punishment and bramblejack as I watch you flail around trying to out regen the damage that you're doing to yourself and the damage that i'm doing, but oh hey, what's this.. A FIRE BALLER APPEARS AND KILLS ME IN ONE HIT. NOOO I HAD THE PERFECT BUILD.. (for one thing!) lol. It's really difficult to find that end-all be-all pvp build, and I think it opens up even more theory crafting aspects of the game that I can't wait to dive into (i'm an amateur at best right now) and I hope people can see past all of the complaints about pvp so that it can get mainstreamed harder. Well-Balanced builds are going to have a challenge with every "new OP build" in pvp. The simple fact is though that every "new OP build" in pvp is going to have a certain counter to it that gets wrecked by that well-balanced build. ... Last edited by Do_odle on May 10, 2014, 9:39:25 AM
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I just wish we had large arenas and a lower dps:hp ratio, so we could have tactical pvp. I made this video of level 49 pvp in diablo 2: https://www.youtube.com/watch?v=Cc5K2DKNJso. In the video you see the PoV from the barbarian on the amazon team (amazon shoots and the rest of the team is there to support/protect) vs. magerush (based around sorceress+characters that make it easier for the sorceress to do damage: assassin for stun, and barbarian to make the opponents move).There were some problems with it, but the main one was lack of players due to D2 being an old game.
All my builds /view-thread/1430399 T14 'real' clearspeed challenge /1642265 Last edited by MatrixFactor on May 15, 2014, 7:37:20 PM
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" lol this video reminds me of the tvt's in ep-1... i really miss those times :( omg just realized i_ecca was henri, right? i was his friend maybe we know eachother :| i was known as Fla PvP Team Omniscient IGN: aBearTrap / AnExplosiveArrow [quote="MullaXul"]ICU + alpha, bad idea[/quote] Last edited by tempallo on May 20, 2014, 3:59:38 AM
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animate guardian needs to be looked at from a pvp perspective. Atm to respawn ur guardian in the arena you can 1. flask 2. flicker 3. use a mine/trap 4. remove and resocket gem. This should be fixed so in the arena to spawn ur guardian you actually cast the skill just like summoning skeletons.
also guardians should be considered 'players' so people stop 1 shotting them self vs bramblejack guardians, since the pvp damage penaty isnt applied to dmg you do to minions (i assume) the damage that is reflected back is much more than it should be and is pretty broken in teh current state. Another thing ive noticed is that death's oath unique chest seems to do more damage than it should, i take about as much damage from 4 stacks of viper strike as i do from standing in the deaths oath aura. IGN: High____Lander | xDominus
40 Arena pvper: Bleed_Pig Guild: <HERB> THC |
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