Build of the Week 14 and a portion of the 0.9.13 Patch Notes

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Udja wrote:
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Nekrogoblin77 wrote:
With the three new curse skills to drop resists, how will that work with elemental weakness? Is that skill being removed or changed?

Sounds like elemental weakness was broken up into its three parts.


The question now is, will they keep elemental weakness or trash it? Because OBVIOUSLY, they didn't give us anything new, just repackaged some old crap into something "new." And, if elemental weakness is kept, will it stack with the "new" curses?? I think it should as it would somewhat make up for the debacle they did to removing the chests. Here's a suggestion, why don't they just remove ALL the chests from ingame.

Am I being an asshole - you betcha. I beta'd D3 and enjoyed the game; what it is today is NOT what I tested. I like this game and am afraid that I'm seeing similar trends that blizz did utterly destroying D3. I sincerely hope that I am mistaken....


The new curses do stack with Elemental Weakness.

Also, I believe you've misunderstood the chest situation. We added so many chests to an average play-through that this is only good news. You will encounter many more than before, and they actually work as a proper ARPG game system now - random timing, random rewards.

We feel that your posts in this thread are unnecessarily antagonistic. You've made your point and it's disturbing the thread to keep repeating it. We'd rather use the announcements forum for discussion of the news rather than misunderstood conspiracy theories of how we suddenly changed the direction of the game by improving it.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
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Udja wrote:
...

The butthurt is strong in this one.

Back to the new supports, seems like my original question has been answered along the way.
So, if I have a hypothetical projectile skill with pierce, chain, and fork, which will be checked first?
Will it check all and only do the one that is first in order, if multiple are successful?
Or take the one with the highest "internal roll"?
Or will it do it in order, if the chance should be 100% fork/chain, which I understood only works once?
Aka, first fork, then chain. Or will having both just result in two homing projectiles, thus forking and chaining at once?
And if arc has fork, will it split to two homing arcs after the first mob, or only fork when it arced to the next target for the maximum number of times?
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?
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Chris wrote:
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Udja wrote:
"
Nekrogoblin77 wrote:
With the three new curse skills to drop resists, how will that work with elemental weakness? Is that skill being removed or changed?

Sounds like elemental weakness was broken up into its three parts.


The question now is, will they keep elemental weakness or trash it? Because OBVIOUSLY, they didn't give us anything new, just repackaged some old crap into something "new." And, if elemental weakness is kept, will it stack with the "new" curses?? I think it should as it would somewhat make up for the debacle they did to removing the chests. Here's a suggestion, why don't they just remove ALL the chests from ingame.

Am I being an asshole - you betcha. I beta'd D3 and enjoyed the game; what it is today is NOT what I tested. I like this game and am afraid that I'm seeing similar trends that blizz did utterly destroying D3. I sincerely hope that I am mistaken....


The new curses do stack with Elemental Weakness.

Also, I believe you've misunderstood the chest situation. We added so many chests to an average play-through that this is only good news. You will encounter many more than before, and they actually work as a proper ARPG game system now - random timing, random rewards.

We feel that your posts in this thread are unnecessarily antagonistic. You've made your point and it's disturbing the thread to keep repeating it. We'd rather use the announcements forum for discussion of the news rather than misunderstood conspiracy theories of how we suddenly changed the direction of the game by improving it.


Thank you for actually addressing this rather than leaving it phase itself out.

On-Topic :

Over-all, I am loving what we are seeing coming of .13, the changes to the elemental curses will be an interesting one, as well as the new skills.

These changes may be enough to bring back my interest in a lightning build witch.

I love the changes with the chests, but I do think clarification is needed. When you state dungeons, I am assuming places such as Submerged Passage, Prison, Chamber of Sins, etc...

Or is this ALL maps?

Honestly, I hope it is limited to true dungeon type atmospheres such as the examples above. This is also what I assume to be the case.
...narf
Thanks for the peek at the new skills and Chest drops, an improvement to the game I think as a casual gamer.
I am so ready for the ARC :)))))
SqueakyToyOfTerror: It's all indoors areas :)
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
That sounds damn good. Can't wait to try out the new stuff. Especially Fork Support *mwahahaha*
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Chris wrote:
"
Udja wrote:
"
Nekrogoblin77 wrote:
With the three new curse skills to drop resists, how will that work with elemental weakness? Is that skill being removed or changed?

Sounds like elemental weakness was broken up into its three parts.


The question now is, will they keep elemental weakness or trash it? Because OBVIOUSLY, they didn't give us anything new, just repackaged some old crap into something "new." And, if elemental weakness is kept, will it stack with the "new" curses?? I think it should as it would somewhat make up for the debacle they did to removing the chests. Here's a suggestion, why don't they just remove ALL the chests from ingame.

Am I being an asshole - you betcha. I beta'd D3 and enjoyed the game; what it is today is NOT what I tested. I like this game and am afraid that I'm seeing similar trends that blizz did utterly destroying D3. I sincerely hope that I am mistaken....


The new curses do stack with Elemental Weakness.

Also, I believe you've misunderstood the chest situation. We added so many chests to an average play-through that this is only good news. You will encounter many more than before, and they actually work as a proper ARPG game system now - random timing, random rewards.

We feel that your posts in this thread are unnecessarily antagonistic. You've made your point and it's disturbing the thread to keep repeating it. We'd rather use the announcements forum for discussion of the news rather than misunderstood conspiracy theories of how we suddenly changed the direction of the game by improving it.


I'll hold you to your word Chris... I would REALLY hate to see this game go down the same path, no pun intended lol, as D3. And it would appear that my point came across to you - good. This is one of the ONLY games that I've seen in a good long time - been gaming here when others were still in diapers lol, that is not crap and really fun to play. I've seen so many games go down a familar path and got worried this one might be leaning that way. I'll be watching closely...

The Pope quit, a meteor fell on Russia, an
asteroid came close to the earth, there's snow
in Arizona, star wars and star trek have the
same director! Who the hell is playing jumanji?
"
UnDeaD_CyBorG wrote:
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Udja wrote:
...

The butthurt is strong in this one.


Actually no thanks if you were solicitating me - I already have a mate for that ;)
The Pope quit, a meteor fell on Russia, an
asteroid came close to the earth, there's snow
in Arizona, star wars and star trek have the
same director! Who the hell is playing jumanji?
Last edited by Udja#2887 on Oct 29, 2012, 5:42:44 PM
"


Udja wrote:


Actually no thanks if you were solicitating me - I already have a mate for that ;)


I reallly dont think you got that one lol
its a link hun
"
Charan wrote:

Spoiler
Those who have seen the botw 14 now know why the pyramid shakes when you kill the Oversoul. And you thought it was just because you'd killed the boss, right?




I bow to your skill in interpreting blurry graphics.

Spoiler
I just rewatched the video at 1080p after seeing your comment, and I have no idea what the blurry brown smudge on top of where you exit from is supposed to be.

Edit: I hope the in game gfx are better and just got smashed by youtube's compression deciding the details were safe to eliminate noise.
Did you ever see history portrayed as an old man with a wise brow and pulseless heart, weighing all things in the balance of reason?
Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
Last edited by Summoner#6275 on Oct 29, 2012, 6:27:04 PM

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