1.0.0 Balance Changes

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Rampe69 wrote:
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Qarl wrote:
Most of the flat cost auras are changing to being percent based for cost as well.


I really hope there is something to compensate the mana cost for blood magic keystone users. Percent based auras will hog a huge portion of your hp.


Pretty much this. With these _current_ news, blood magic keystone might aswell be thrown into a trashcan, unless you heavily invest into aura's, which further gimps your output.
With a nerf to drop rates in general and a boost to boss drop rates in particular, I'm really looking forward to some quality Baal Vaal runs.
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Smashr wrote:
Wont it be better to just stack Item rarity and farm docks all day everyday until youre bored? Seems like maps cost much more and arnt effective farming wise other than xp. Is that the direction they're aiming at? If maps cost more then they should be more effective for farming as well to cover the cost.

you can only get high itemlevel items when doing maps but maps aren't the only way to level up your char anymore.
even white items from lvl73 maps onwards are worth selling because you can use them for crafting.
age and treachery will triumph over youth and skill!
Teams already have party exp bonus.
Teams already split damage/danger for all party members.
Teams already has an absurd amount of items, impossible to 100% loot and sell.

and since release

Teams get buffed auras.
Teams get buffed party drop bonus for rares/uniqs.

GGG, why do you forget about singleplayers, who want to deal with top bosses/maps alone, why can't they get any love? Not anyone wants to play in party with items/exp leechers, chaotic players, unprepared characters.

I see game goes to the right direction, but "/players 6" for singleplayers would be very welcome. Many current and previous H&S have an oportunity to increase monsters like and/or damage for better exp and/or loot. Please consider this.

IGN @Ostropalca
These changes are probably the best re-balancing changes so far in the game.
All those covered points truly needed some attention. Still we need to see the outcome and further modification.
But thank You again GGG for the approaches in that direction!
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tmaciak wrote:
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mvm199 wrote:

grace's evasion rating is nice for evasion builds, but then again evasion blows. In short, if you have a shield, maxing block and getting some spell block is superior to evasion / dodge in every way.


I have 77lvl melee eva/acrobatics/block ranger who didn't died once and is on par with my 88 lvl 20K armor templar. Maybe you should L2P ;)



i know about your char, you get hit its like 4/5 of your hp down, horrible, and thats vs white mobs

proof of what i am talking abt, block is enough, overstacking avoidance and thus leaving you with low armor / hp or es is horrible
Good job guys!
didnt read all 25 pages of replies, but

is there no changes to life vs ES?

ES-builds pwns lifebuilds!
Nice to see so many player concerns being addressed. Hopefully, this will satisfy (some) players, and reassure them that PoE is on the right track. =^[.]^=
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mvm199 wrote:

i know about your char, you get hit its like 4/5 of your hp down, horrible, and thats vs white mobs


It means, that you don't know about my char... :)
Anticipation slowly dissipates...

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