1.0.0 Balance Changes
" Pretty much this. With these _current_ news, blood magic keystone might aswell be thrown into a trashcan, unless you heavily invest into aura's, which further gimps your output. |
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With a nerf to drop rates in general and a boost to boss drop rates in particular, I'm really looking forward to some quality
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" you can only get high itemlevel items when doing maps but maps aren't the only way to level up your char anymore. even white items from lvl73 maps onwards are worth selling because you can use them for crafting. age and treachery will triumph over youth and skill!
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Teams already have party exp bonus.
Teams already split damage/danger for all party members. Teams already has an absurd amount of items, impossible to 100% loot and sell. and since release Teams get buffed auras. Teams get buffed party drop bonus for rares/uniqs. GGG, why do you forget about singleplayers, who want to deal with top bosses/maps alone, why can't they get any love? Not anyone wants to play in party with items/exp leechers, chaotic players, unprepared characters. I see game goes to the right direction, but "/players 6" for singleplayers would be very welcome. Many current and previous H&S have an oportunity to increase monsters like and/or damage for better exp and/or loot. Please consider this. IGN @Ostropalca
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These changes are probably the best re-balancing changes so far in the game.
All those covered points truly needed some attention. Still we need to see the outcome and further modification. But thank You again GGG for the approaches in that direction! |
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" i know about your char, you get hit its like 4/5 of your hp down, horrible, and thats vs white mobs proof of what i am talking abt, block is enough, overstacking avoidance and thus leaving you with low armor / hp or es is horrible |
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Good job guys!
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didnt read all 25 pages of replies, but
is there no changes to life vs ES? ES-builds pwns lifebuilds! |
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Nice to see so many player concerns being addressed. Hopefully, this will satisfy (some) players, and reassure them that PoE is on the right track. =^[.]^=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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" It means, that you don't know about my char... :) Anticipation slowly dissipates...
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