1.0.0 Balance Changes

What about desync? Is anything done about that?

Love ya GGG, the best game company hands down.
Can't you people understand a simple thing? Parties will only get buffed coz they will have same amount of auras as they have now. Solo players won't do that and that's the problem, EOT.

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It's our design philosophy that if we're making significant balance changes, the best time to make them is at the start of new four-month leagues, such as the Domination and Nemesis ones that launch with Release. There are several reasons for this:
The new four-month leagues encourage players to play new characters.
Everyone is given a one-off passive skill respec which allows them to alter old characters to the new balance.
Having a major metagame shift at a time when players are creating new characters is least disruptive.
New players who start playing in a four-month league provide great data that is unbiased by previous balance decisions.


No they don't -_- Desync is bad, and Sporker is the only valid choice.

Exactly, provide great data to GGG. There's no reason to play new leagues. This glorified "fresh ecnomical start" doesn't benefit me in any way.

Frankly, i regret playing Anarchy. Gimped exiles where pain sometimes and they gave nothing good in return, apart from view Chromes and Alteration shards.
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Odoakar wrote:
As a solo player, I'm a bit worried about the aura change. There's no one other than me that can run those needed auras (for any ES based character, purity+grace+discipline is mandatory).

My main is ES based and doesnt run purity or grace. Discipline nets me about 1k total ES, and since i havent been under 1k ES in over 6 months, it seems i could make do without disc too. I solo almost 100% of the time btw. Id rather my main not be randomly and arbitrarily nerfed too but claiming specific auras are mandatory for a general build template such as "ES based" is untrue and also not likely to provide helpful feedback.

I do think aura quality should be changed from +radius to something thats beneficial to or synergistic with the actual effect of each aura. Radius only helps party play, which is in zero need of buffs atm.
IGN: KoTao
Very very VERY interesting changes that you bring here guys ! I love every aspects of what you said !

Now i have the feeling that if you give us less random crafting that requires work instead of luck, all the issues i have with the game will be gone !!

Sorry not to have read all the previous pages of the thread but will the end game XP and loot changes only affect new leagues or even standard + hardcore ?

Awesome work as usual GGG, here 's a new exalted supporter for you :)
Maker of ZeeL's Amplifier.
My only concern relates to the increasing costs of Auras negatively affecting solo play, but it is impossible to pass level judgment on this until the actual numbers are released, and I trust GGG to monitor the effects. The other changes are well-needed and well-executed, although I wonder if the increased ease of obtaining 4- and 5-links applies to item drops as well?

Looking forward to hearing more about the passive tree -- and perhaps, the state of unique item balance. Thanks, GGG!
Have you made a cool build using The Coming Calamity? Let me know!
Last edited by ephetat#3689 on Oct 15, 2013, 3:00:24 AM
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KoTao wrote:
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Odoakar wrote:
As a solo player, I'm a bit worried about the aura change. There's no one other than me that can run those needed auras (for any ES based character, purity+grace+discipline is mandatory).

My main is ES based and doesnt run purity or grace. Discipline nets me about 1k total ES, and since i havent been under 1k ES in over 6 months, it seems i could make do without disc too. I solo almost 100% of the time btw. Id rather my main not be randomly and arbitrarily nerfed too but claiming specific auras are mandatory for a general build template such as "ES based" is untrue and also not likely to provide helpful feedback.

I do think aura quality should be changed from +radius to something thats beneficial to or synergistic with the actual effect of each aura. Radius only helps party play, which is in zero need of buffs atm.


I doubt you have +400% ES from your passive tree and int, so its even less than 1k es, discipline gives 600-700ES with a good CI tree and tons of int ... its substantial but considering easy 6k+ ES pools, its not really end all be all.
Yeah life builds are screwed in there ass for the x time.
Solo players are screwed in there ass for good now.

For life builds havIng like 65 % of there points into lige nodes (pathoflife)
They need anorher 10% in aura reduce.
And how we keep enough mana to usd with skills.

Not everyone likes a phy weapon soultaker is the only way now!!! BUY BUY BUY guys


But seriously fix the lifebuilds!!!!!! Pls :))
IG name BaneNL
I just found this beast a moment ago, oh joy. Should be nice to see 2 handers get buffed.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.

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