1.0.0 Balance Changes

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Last edited by Henry_GGG on Oct 15, 2013, 11:15:07 AM
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mvm199 wrote:
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Odoakar wrote:
As a solo player, I'm a bit worried about the aura change. There's no one other than me that can run those needed auras (for any ES based character, purity+grace+discipline is mandatory).


Nothing is mandatory at the end of the day, you will survive anyway, thats what players said when they fixed covenant, BUT they make things so much easier when you have all these auras, and it worries me that they arent really fixing the situation.

Grace is a fucking joke aura (with or without IR), discipline is not a difference of life or death in terms of how much ES it provides, and purity is really for ew / -res maps unless you are running real shitty gear and bad passive tree

or if you play fb build and cant spend 30 exalts for tri res+phys dmg+life (all with high roll) jewellery
with 2 prismatic rings,ammy with +all ress,3 ress boots and purity i have exactly 75% all ress
I agree and love everything that is going on except the aura change, people, myself included have made themselves an aura mule for the the rest of the party I think that running a build with 6-7 auras still is very hard you have to get eldritch battery giving up all your energy shield. You also lock yourself into needing alot of Armor/ES gear plus gear that gives lots of mana to run this. Yes I agree it is do able but it takes a lot of investment already. Making this more mana intensive seems almost impossible to still have 7 auras without completely giving up all DPS passive nodes you may have gotten or be forced to chose between aura reduction new passives and conduit which is another very key component to being the aura mule of the party giving auras and all charges. I run 7 auras and the only way I do that by having all ES/Armor gear giving up a lot of survivability that i could get by using just grace and determination and all pure armor gear. I also am forced into gear that gives mana. I have 390 free mana after reservation and that is barely enough mana to still use skills in a fight. and that took alot of playing around to find the perfect balance. My point comes down to this build is still a choice, you have to go in planning to run auras and its an investment already we dont need to make it more of an investment
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Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Last edited by Henry_GGG on Oct 15, 2013, 11:15:31 AM
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Last edited by Henry_GGG on Oct 15, 2013, 11:15:39 AM
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Last edited by Henry_GGG on Oct 15, 2013, 11:15:48 AM
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Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Last edited by Henry_GGG on Oct 15, 2013, 11:15:59 AM
MF nerf
MF gets a nerf, while Vaal, Piety merciless drops get an increase. For anyone that doesnt farm Vaal or Piety, this is a huge letdown. So, to balance it out, I guess I now need to pray that a Rogue Exile show up in Docks and doesnt kill me more than once. 10% XP loss for a 2 orb of alterations more. Yeah, what a tradeoff, huh? You're now forcing everyone to do Piety on merciless, even if they dont want to.

Auras
Auras get a nerf, by increasing cost. Man it's hard to see this is a positive. Time will tell, I guess, I hope you're right on this.

Your reasoning is that this promotes interesting party synergies. I've never been in a party where people cared what are the other builds, except when a summoner joins and our FPS drops to zero and we all hate him. People only care about their own build. Your reasoning is flawed.

And what about those of us who play solo 95% of the time? For solo users this sounds like a bad nerf.

Fusing

Great job on this. No complaints.

Improved Two-Handed Weapons and Mods

FINALLY.


Another thing, nerf less, add more. The game will be better in the long run.
177
Last edited by toyotatundra#0800 on Oct 15, 2013, 3:34:04 AM
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TheDarkMark23 wrote:
I agree and love everything that is going on except the aura change, people, myself included have made themselves an aura mule for the the rest of the party I think that running a build with 6-7 auras still is very hard you have to get eldritch battery giving up all your energy shield. You also lock yourself into needing alot of Armor/ES gear plus gear that gives lots of mana to run this. Yes I agree it is do able but it takes a lot of investment already. Making this more mana intensive seems almost impossible to still have 7 auras without completely giving up all DPS passive nodes you may have gotten or be forced to chose between aura reduction new passives and conduit which is another very key component to being the aura mule of the party giving auras and all charges. I run 7 auras and the only way I do that by having all ES/Armor gear giving up a lot of survivability that i could get by using just grace and determination and all pure armor gear. I also am forced into gear that gives mana. I have 390 free mana after reservation and that is barely enough mana to still use skills in a fight. and that took alot of playing around to find the perfect balance. My point comes down to this build is still a choice, you have to go in planning to run auras and its an investment already we dont need to make it more of an investment


I don't think it was ever intended to let characters run 6-7 auras at the same time whatever the cost. It is about time this got fixed.
Heart of Purity

Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
ign: Reinhart
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Last edited by Henry_GGG on Oct 15, 2013, 11:16:17 AM

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