1.0.0 Balance Changes
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Last edited by Henry_GGG on Oct 15, 2013, 11:15:07 AM
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" or if you play fb build and cant spend 30 exalts for tri res+phys dmg+life (all with high roll) jewellery with 2 prismatic rings,ammy with +all ress,3 ress boots and purity i have exactly 75% all ress |
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I agree and love everything that is going on except the aura change, people, myself included have made themselves an aura mule for the the rest of the party I think that running a build with 6-7 auras still is very hard you have to get eldritch battery giving up all your energy shield. You also lock yourself into needing alot of Armor/ES gear plus gear that gives lots of mana to run this. Yes I agree it is do able but it takes a lot of investment already. Making this more mana intensive seems almost impossible to still have 7 auras without completely giving up all DPS passive nodes you may have gotten or be forced to chose between aura reduction new passives and conduit which is another very key component to being the aura mule of the party giving auras and all charges. I run 7 auras and the only way I do that by having all ES/Armor gear giving up a lot of survivability that i could get by using just grace and determination and all pure armor gear. I also am forced into gear that gives mana. I have 390 free mana after reservation and that is barely enough mana to still use skills in a fight. and that took alot of playing around to find the perfect balance. My point comes down to this build is still a choice, you have to go in planning to run auras and its an investment already we dont need to make it more of an investment
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Harvest sucks! But look at my decked out gear two weeks in! Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. Last edited by Henry_GGG on Oct 15, 2013, 11:15:31 AM
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Last edited by Henry_GGG on Oct 15, 2013, 11:15:39 AM
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Last edited by Henry_GGG on Oct 15, 2013, 11:15:48 AM
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Harvest sucks! But look at my decked out gear two weeks in! Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. Last edited by Henry_GGG on Oct 15, 2013, 11:15:59 AM
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MF nerf
MF gets a nerf, while Vaal, Piety merciless drops get an increase. For anyone that doesnt farm Vaal or Piety, this is a huge letdown. So, to balance it out, I guess I now need to pray that a Rogue Exile show up in Docks and doesnt kill me more than once. 10% XP loss for a 2 orb of alterations more. Yeah, what a tradeoff, huh? You're now forcing everyone to do Piety on merciless, even if they dont want to. Auras Auras get a nerf, by increasing cost. Man it's hard to see this is a positive. Time will tell, I guess, I hope you're right on this. Your reasoning is that this promotes interesting party synergies. I've never been in a party where people cared what are the other builds, except when a summoner joins and our FPS drops to zero and we all hate him. People only care about their own build. Your reasoning is flawed. And what about those of us who play solo 95% of the time? For solo users this sounds like a bad nerf. Fusing Great job on this. No complaints. Improved Two-Handed Weapons and Mods FINALLY. Another thing, nerf less, add more. The game will be better in the long run. 177 Last edited by toyotatundra#0800 on Oct 15, 2013, 3:34:04 AM
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" I don't think it was ever intended to let characters run 6-7 auras at the same time whatever the cost. It is about time this got fixed. Heart of Purity
Awarded 'Silverblade' to Talent Competition Winner 2020. https://www.youtube.com/watch?v=NDFO4E5OKSE ign: Reinhart |
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Last edited by Henry_GGG on Oct 15, 2013, 11:16:17 AM
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