Thinking Outside the Box: What if we had dust instead of orbs?
I disagree on jewel, chrome, fusing and glassblower being based on ilvl.
Especially glassblower, as the ilvl for mods on your flasks only goes to a very low level | |
"Crafting a good Medium Flask should definitely cost less than crafting a good Hallowed Flask. Perhaps you're assuming some specific formula in terms of ilvl and base item type for determining Dust Usage; I'm not, except to say it accounts for such factors somehow. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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*fapping noises*
BTW scrotie did you realise that GGG has already cut IIR's effectiveness by ~half by removing IIQ since IIQ was multiplicative with IIR? Dear GGG, please make Mac version
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the good part of the system now is that low levels can find high value drops. (or loot that retains value to end game players)
ign = ultrahiangle
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But then how can you sell Chaos Dust keychains?
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"Would there? Although you do bring up other important points, the main thrust of your argument is based on a false premise: that this suggestion advocates a change which it does not advocate. There is nothing at all in the OP which addresses lower dust drops at low levels, and higher dust drops at high levels. Only costs were referenced. Furthermore, I actually agree with you. Rather strongly. I feel that the way which gems were a minor currency in Diablo 2, one which even low-level players could stockpile, Cube up, and eventually trade off en masse for high runes, was one of the most critical components of the farming/trade systems in that game. I wouldn't want to see its Path of Exile equivalent destroyed any more than you do. Let's just put it this way, Charan: If I really thought we should get more currency lategame, and less currency early game, it would be a suggestion all its own. There is nothing about that particular desire which necessitates the dust system; all I'd have to say is "hey, let's buff these orb drop rates, and nerf these orb drop rates." I don't say that, because it's fucking stupid, but the point is that I could, much more simply, without adding confusing new mechanics. Now this, on the other hand: "That's relevant feedback. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB on Oct 15, 2013, 2:31:31 AM
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" In general, I agree with this sentiment, although I feel for what Scrotie is trying to accomplish. Essentially, once you've played the game for maybe 5-10 hours, it becomes really clear how wasteful it is to use Alchemy and Chaos Orbs on low-mid equipment. And I never use Jewelers or Fusings either, until I'm 70-75 and ready to get suited up in my final or semi-final gear. The orbs, although they do drop kind of regularly, are too valuable to be spending during the lower levels. I personally think the dust idea is too involved, but it would be really cool if there was some sort of low level equivalent to Alchs/Chaos/Fusings/Jewelers that encouraged rolling and crafting gear as you progressed through the game. Maybe after using an orb, sometimes you'd get a remnant or shell of the orb that could only be used on items lower than ilvl 45 or something. Team Won
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" I posted something like that on the first page but I guess no one read it cause I put it in quotes. Or they were too busy hitting reply after already reading one wall of text. I think it'd probably be the best of both worlds, granting shards back on orb use depending on ilevel would provide the dust system without being visible as either too much like an MMO or drowning out the enjoyment of drops. IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
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A new system isn't needed, GGG already has the tools in place.
They could easily add shards for high value orbs, while leaving the ability for them to drop whole intact. The problem people have is they can feel their time is wasted if they cant find a high value unique or an exalted/eternal in a big period of time. Shards and vendor recipes help immensely *COUGH ilvl 60+ unique recipe desperately needed COUGH* Some examples of recipes they could add: Complete set of ilvl 60+ uniques = X eternal shards Complete set of ilvl 60+ rares with 6 mods each = X exalted shards This not only gives people meaningful progression while farming, it gives intrinsic value to the uniques people find at endgame farming locations. Look at the chaos recipe. Are you EVER sad when you find a rare ring/amulet above ilvl 60? Hell no cause you know bottom line that thing is gonna complete a chaos orb. If we can get this feeling to uniques Path of Exile will be in a sweet spot. |
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One thing I forgot to respond to
" When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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