0.11.6 Smoke Mine video
" Teleport to where you placed the mine. That's right at your feet, unless you move away from it. No throwing involved. |
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Throwbale mines would be sweet for a unique.
Last edited by Xendran#1127 on Sep 18, 2013, 2:45:21 AM
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This will indeed be awesome! I'm glad GGG are adding more trap/mine options to the game and I cannot wait to see what new trap passives are added. I'm already thinking about doing an elemental equilibrium lightning trap/fire trap build, now I'll have to incorporate smoke mine.
Lets hope this doesn't cause massive desync however :\ |
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" I'd do away with the mines completely and have only traps, you rarely have the leisure to fiddle with mines. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" There is no Throwing involved in this. Its placed at your feet, then when you need to activate it, you do so, teleporting back to where you placed it. I believe it does have a 'range' that you have to be within for it to work (Unsure off top of my head) Beta Member Since 0.9.0 | Current Character : ExExCorpse
Creator of Prismatic Rings AND Unique Thief's Torment Prismatic Ring ---------------------------------------------------------------------------------- The Guide to Loot Filters - Here |
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"If anything, this skill should resync you. |
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" It does indeed. | |
I'm still puzzled why a teleporter is in a mine and why it is smoking :p
nice skill thou! |
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Looks like a solid escape/cc/resync skill.
I take it we teleport to the closest mine if multiple mines are deployed when we detonate? IGN: KoTao
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" Ask Naruto fans. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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