Empower Support Gem, meet Brian at PAX Prime and Race Calendar importing

havent read the other posts but my guess is that the gem uses experience as a timer to temporarily "empower" the supported gem.

example: 200% increase in dmg while active, uses 500 exp per sec.

something along those lines.

"
Amiag wrote:

well if thats the case it wouldnt make sense for it to have no level requirement. It should have like 60+ level required (unless level requirement kicks in at level 2)


yes it would because the gems it is giving xp to have their own lvl/stat requirement, so it doesnt need one.
Last edited by Snorkle_uk#0761 on Aug 29, 2013, 11:08:41 AM
Maybe it'll transfer it's quality level and +skill levels to whichever red main skill and support gems it's attached to.

A melee boost for red offensive or defensive skill gem clusters?

I dunno. Just adding a random theory to the pool :)

"
Snorkle_uk wrote:
"
Amiag wrote:

well if thats the case it wouldnt make sense for it to have no level requirement. It should have like 60+ level required (unless level requirement kicks in at level 2)


yes it would because the gems it is giving xp to have their own lvl/stat requirement, so it doesnt need one.
But Gem requirements don't take into account increased Levels.
If I put a level 5 Fireball into a Searing Touch, it still only requires the same Level/Stats as a Level 5, even though it is technically Level 7.
IGN: Golem_Antsy, Harvest
"
Sheriff_K wrote:
"
Snorkle_uk wrote:
"
Amiag wrote:

well if thats the case it wouldnt make sense for it to have no level requirement. It should have like 60+ level required (unless level requirement kicks in at level 2)


yes it would because the gems it is giving xp to have their own lvl/stat requirement, so it doesnt need one.
But Gem requirements don't take into account increased Levels.
If I put a level 5 Fireball into a Searing Touch, it still only requires the same Level/Stats as a Level 5, even though it is technically Level 7.


they dont take them into account for + to gems gear, who says its the same mechanic?
I think the other items in the inventory are clues. The sword, bear trap gem, chromatics, anvil, gcps. I have no idea what they mean, but I think they are.

Maybe you can empower a weapon to proc the abilities of specific linked gems.

perhaps every level gained on the empower gem increases the % chance to proc.
Last edited by KungFusedMike#3670 on Aug 29, 2013, 11:29:46 AM
"
York wrote:


Well, that is why I say "information is much needed"

I am not asking for PVP before all....
I am not even sure if I shall play or not... PVP for me, like many other ppl is the main reason to play the game....

What I am asking is what KIND of PVP will be implemented whenever whenever it will be....

If its gonna be controlled, arena type, I shall move on, as many other players would....


During closed beta many were led to believe that there will be a permanent cut throat league... that didnt happen.... Will it ever or will there be some other mode???

Please give us ifno


I am curious as to why PVP would be the main reason for anyone playing this game??? Generally speaking ARPGs are about loot hunts and character building....not PVP.
"
Vensun wrote:

Usually in an arpg people not really cared about pvp, its rather for mmos, but some people like it. But I think those who are asking for a perma cut throat have never played a cut throat race, as then the y would know that there are always will be players, who are higher level than you, by a lot, even if you started at the same time (imagine if they had 1-2 week head start)and those will easily wipe your char, you will never lvl up, as you loose too much xp due to this, and even if you find good gear you still just gonna lose it. a perma cut throat is impossible until a lvl 100 player can enter normal terraces. Just think about how many people would complain about dying 100 time and not reaching lvl 3 in a day.


"
Kochise wrote:

I am curious as to why PVP would be the main reason for anyone playing this game??? Generally speaking ARPGs are about loot hunts and character building....not PVP.


You're totally wrong, a have played 7 years Diablo II, and 7 years Lineage II, one is an ARPG and the other is a MMORPG, now Diablo II was JUST PvP, go and duel, make builds that dont kill a single mob but can kill other players, Diablo II have nothing good about PvM, get items was "kill pindleskin 1000 times a day, kill mefisto 500 times a day", PvM was "do 500 Baal Runs a day", and in PvP a char in lvl 90 (that you can achieve in 1 day) was nothing diferent than a char lvl 99 that you need several weeks to achieve or even months so doing PvM only worth for being the first char at X lvl or the first char to get lvl 99, but that was nothing in comparison of the deep itemization arround making PvP Builds, I mean for PvM you have 1 good build for Sorc, 1 good build for Paladin and that's it the other chars doens't matter, in PvP you have at least 3 builds per class that can compite.
Diablo II doesn't have a PvP system everything was prepared by ppl, like a duel when 1 char goes to a point in the map and the other to the other point and when both chars was ready for pvp each one says "GO" and the duel begins and always was a matter of being a good player, get a social recognitions about it, because you can have the exact build than other player and even have better rolls on items but if a player was good enough he can win no matter what, and that is an ARPG.

Now, Lineage II -> MMORPG, hours and hours of intense farming and every lvl you get better and better, lvl 75 and lvl 76 was two different things very different things i mean if you was lvl 75 you are nothing... like, really... nothing, but you get the lvl 76 and you was another soldier, but just that because in L2 1 vs 1 or 3 vs 3 doesn't matter Clan vs Clan... Ally vs Ally... AllyofAlies vs AllyofAlies... AllyofAlies+AllyofAlies vs AllyofAlies or a single Clan, being a good player counts A LOT, but having a group of good players was the point, being one doesn't matter 1 player can't get a Castle, so you need lvl, you need farming, 10 hours a day - 17 hours a day farming and farming to get a good lvl, good money, good gear, and then for 2 hours go a Siege and you will be just another soldier, maybe an elite soldier, but just another one...

What I want to say is that MMORPG you get glory by being a good partner and in a ARPG you get glory by being a good individual player, the PvM part is just nothing more in a ARPG when you do over again the same map or the same part or kill the same boss... at least in a MMO you have wonderfull landscapes that makes farming something good, and of course you have the chance to see enemies in your spot and KILL EM ALL!!, an ARPG is to challenge people individualy or in a small group like 2vs2, 3vs3 or 4vs4 and beat them up.

In a MMO you know good clans in a ARPG you know good players, now you can say "Yeah you talk about just clans in L2 but then you have ppl like dvp in L2 that was an excelent player" no, he was a good lvl and geared good enough player that cast his kills on youtube, you need to play the game to be able to know exactly what matters.

For me PoE needs 3 things regarding PvP,
1) A free-hostile ladder (with roges :D)
2) A more easy to find system for creating PvP match, like "Maps for PvP" a map that have some random generated effects like "Venomous clouds that deals 1% life per second" or "Time capsule map that makes your proyectiles slow" a dont know crazy stuff like that, so you make a party vs party there (Best of 3... best of 5, best of 10, another random property for the map) and then the loser party gets out of the map, the winner party stays and get a chest full of good stuff or kill a boss or something to get a reward like any other PvM map.
3) This points is something big so it's just i dont know... something too big maybe... Today you have season races, in my private D2 server ppl organize PvP Season Challenges, where ppl join the Season and then have to get points by dueling other ppl, for example, 10 ppl join the challenge so each one have to duel to every other ppl twice in different days, you score 3 points if you win, 1 point if you draw, and 0 if you lose, so when everybody already fight agains the others the 4 better score ppl goes into a fixture random generated, and play 3 matches or something like that, like a Basket playoffs, then the winner gets a reward of course. Well PoE needs a system like that that can be made like a Race Season.

Regards and sorry about my english :$
Indestructible, determination that is incorruptible
From the other side, a terror to behold
Annihilation will be unavoidable, every broken enemy will know
That their opponent had to be invincible, take a last look around while you're alive
I'm an indestructible master of war
Last edited by exploder#7028 on Aug 29, 2013, 11:23:15 AM
This is my wild guess.

The quality of this new support gem only make the exp increase on itself. The other thing it does when you fill it with exp is to give the linked gems quality bonus. The higher exp this support gem have, the higher quality the linked gems get. That's my wild guess.
"
ZeroRadius wrote:
Maybe you can empower a weapon to proc the abilities of specific linked gems.



ohhh, ct#20 spell on hit? I like this one.

Report Forum Post

Report Account:

Report Type

Additional Info