Some 0.11.4 Changes

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Deize wrote:

Alpha's Howl trick and covenant trick ain't even near the same. Using covenant for non % is a smart way of using mechanics of how auras work. Alphas howl trick is a bug thats for sure.



They are both exploits based on using on item that your not even wearing. No one should have ever based their builds on either of those exploits.

Standard Forever
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666tnt666 wrote:
after only using the real important auras my char is almost the same as before


If I would spend 3-6 exalts for better sword I would could drop 1-2 auras, with the same result. But I prefer to save those exalts for Soul Taker and now, it will be even more crucial to get this axe...

So it is quite fun to read almost 50 pages of whining about OP and BIS uniques and almost nobody noticed, that this is non intentionally solid buff to one of them (or maybe intentionally ;)). Now every 1H life build will be craving this axe even more, to cover loss of auras... :D


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666DalmatiaN wrote:
I'm sick and tired to stack 5+, usually 7+ auras on every build, just because they're too good not to use -_-


Stupidity of such statements is purely astonishing...
Anticipation slowly dissipates...
Last edited by tmaciak#3784 on Aug 14, 2013, 5:20:07 AM
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iamstryker wrote:
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Deize wrote:

Alpha's Howl trick and covenant trick ain't even near the same. Using covenant for non % is a smart way of using mechanics of how auras work. Alphas howl trick is a bug thats for sure.



They are both exploits based on using on item that your not even wearing. No one should have ever based their builds on either of those exploits.



Nope, u don't have auras on covenant, its same as switching rings or ammys. Making these chances doesnt effect scrubs like you farming normal ledge but for real players its game breaking. Changing how covenant works is game breaking for every life build playing endgame content (not talking about scrubs at 66maps)
IGN = DeizeCoC, DeizeCi, DeizeNUTS
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Deize wrote:

Nope, u don't have auras on covenant, its same as switching rings or ammys. Making these chances doesnt effect scrubs like you farming normal ledge but for real players its game breaking. Changing how covenant works is game breaking for every life build playing endgame content (not talking about scrubs at 66maps)


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Qarl wrote:

This is an issue we consider a bug and want to fix (and will be in 0.11.4).



Well look at that. Even giant nerds who hardly see the light of day can be wrong.

Who would have thought.

Real players = Don't need lame exploits BTW

Your assumptions are hiliarous.
Standard Forever
Last edited by iamstryker#5952 on Aug 14, 2013, 5:41:28 AM
[removed]
IGN = DeizeCoC, DeizeCi, DeizeNUTS
Last edited by Henry_GGG on Aug 14, 2013, 5:52:29 AM
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Fluffhead wrote:
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ZeuZ_LoD wrote:
When are they going to add the ability to change the zone level difficulty to max players? Playing solo sucks for exp at the higher levels and the loot quantity sucks really bad. Being forced to join a public group for max exp and quantity is a terrible game design, let alone finding a good group in a decent amount of time.


Not going to happen. The game is designed to be played with others for the most part and GGG encourages grouping. Sorry bud.


Encouraging grouping by making it more profitable is pure stupidity.
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Kyu wrote:
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CantripN wrote:
Just giving a thumbs up to this patch! I use Alpha's Howl, and I never used this exploit, because that's stupid and OBVIOUSLY an exploit.

As for the Blood Magic trick, I use that with Low-life, but I'll be fine without it, as will we all. It's a shame Blood Magic Gem costs sooo much to use, though.

The rest of the patch notes plain rock!


So what you're saying is you don't use Alpha Howl because getting bonuses from something you don't have equipped is OBVIOUSLY an exploit but you use Malachai/Covenant to get bonuses from something you don't have equipped?

All right.


Using Covenant or Simula to get Blood Magic is not an exploit, it's a smart way of using game mechanics.

Blood Magic is an ability that allows you to use life instead of mana for casting skills and auras. When you have one of those items equipped, you have Blood Magic. It doesn'e matter that you lose Blood Magic later. You had it at the time you cast the aura. It's perfectly logical.

Imagine you are a shaman who puts on a powerful artifact that allows him to spend his life energies to cast spells instead of his mental strength. You are physically drained after doing it. You put off the artifact and cast other spells in the "normal" way.

There is nothing to "fix" here.
Last edited by Endrju82#2201 on Aug 14, 2013, 8:51:53 AM
You shouldnt get bonuses from something not equipped.
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SL4Y3R wrote:
You shouldnt get bonuses from something not equipped.


If this was considered an Exploit, it should have been fixed a long time ago. I was under the impression it was intended and that is the only reason such items had some value. Now, they are just another set of uniques you can vendor for alchemy shards (at best).

Had I known this was not intended, I wouldn't have made two of my 85+ chars build require the use of these items. I have a 2H Marauder that reserves all mana (only achievable by using Alpha Howl) and then replacing with Bringer of rain with blood magic gem. Now, that build is destroyed.

My ranger is a dagger crit ranger that not only uses Alpha to reduce mana reserve and then swap to bringer of rain, but also uses Prism Guardian to get Andger Wrath and Grace then swap shield. I want to see you try play end-game as Melee without Purity and Determination... especially as a Ranger that cannot get Elemental Adaptation.

Two of my 3 end-game characters are now destroyed... I feel a passive reset, at least, is deserving after having allowed Alpha/Malachai/Covenant to work like they have for so long. This is the FIRST TIME I play a game where something considered an "exploit" doesnt get fixed right away. Yeah... keep on rolling microtransactions, you sure got time for them, but not to fix "exploits"
IGN: LessBow
Last edited by Schn1tt3r#5216 on Aug 14, 2013, 9:47:06 AM
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SL4Y3R wrote:
You shouldnt get bonuses from something not equipped.


You are not getting any bonuses from Covenant and Simula if you don't have them equipped.

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