0.9.12 Information and Incomplete Patch Notes (Updated)

I'm really hurry to see that patch !

I think it will be nice later to add a buff in reward for some hard quest like " XP increased x0.4 " or " XP increased x0.2 " you see ?

Only available in Merciless or something like that.
Sorry for my bad spelling I'm french ^^".

So keep it up GGG you made a perfect game & I hope I can purchase a upgrade account soon.
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Fixed the possibility for a player to be rewarded for their own death, if they killed themselves.

LOL
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Chris wrote:

Nope, it comes when we enter Open Beta later this year. It's getting closer!


Chris, whats up with camera zoom out feature You talked about months ago? I know that You are quite please with height of camera, but You dont play on 5:4 monitor like some of us.

In one of the interviews You mentioned that You know that other than 16:9/16:10 resolutions, has worse visibility, but it hasnt adjusted for months.

So, any update on that?


Ps. Superior prefix is probably the best change in this patch :)
Last edited by KKRT#1655 on Aug 31, 2012, 6:17:08 AM
A ton of great and interesting stuff planed out,really psyched about this new patch.

Although im looking forward to the 2 new keystones the most,Ghost Reaver sounds like the perfect back up for anyone who picked Chaos Inoculation.It actually makes CI even more desirable for other classes besides the Witch like the Shadow or Ranger who often encounter health issues.


Vaal Pact also seems quite interesting,especially for a fast attacking class like the Duelist or Shadow that don't have the luxury of a high health regeneration rate and need to regenerate their missing health points as fast as possible (with VP it can be done as fast as they are attacking).


It all depends on how well the 2 new keystones will be positioned though.
Last edited by dualestl#7194 on Aug 31, 2012, 6:10:45 AM
Awesome patch as usual :)

Huge nerf to explosive arrow, but it was deserved.

I'm glad to see Oversoul's spells getting into our arsenal, with icepatch stuff, then I suppose suppose arc skill will be something that looks like Oversoul's beam. I'm looking forward to it.

I don't like the "more life passive" things, I already thought they were too numerous, plus the fact that they are almost all 8% make them boring. I'd rather see more base life, so that less life passive are necessary, but we can still focus on them for even more life.

I'm not sure about this, how will "life on hit" work with Vall pact keystone ?
Build of the week #2 : http://tinyurl.com/ce75gf4
Last edited by zriL#4590 on Aug 31, 2012, 6:30:05 AM
Amazing work from you guys. This game is rly good now and it keeps getting better.

I am really curious about the story elements and actIII.

Also... Now I have to recreate my builds folder :P
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Increased Item Rarity and Item Quantity mods can now only spawn on gloves, boots, helmets, rings and amulets.


So what happens to current items that possess such mods?

Items will be "wiped" or those mods will be "rerolled" or maybe those items will be left as they are, and we have last chance to grab some IIQ/IIR on weapons/chest?

Btw. when it comes to 9.12, characters are wiped/granted a passive skill tree refund, or what happens?
Aw man, I just finished my righteous fire character low life character, and he gets instantly crushed? Any chance you guys are going to either remake that skill gem, or add more life regen availability so we can use it?
I dont see anything about summoners?
All of this sounds fantastic! Keep it up GGG!

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