0.9.12 Information and Incomplete Patch Notes (Updated)

"
obsivus wrote:
I dont see anything about summoners?

Really? :>


Minions Improvements:

Information coming soon.
"
kaziuko wrote:
"
Increased Item Rarity and Item Quantity mods can now only spawn on gloves, boots, helmets, rings and amulets.


So what happens to current items that possess such mods?

Items will be "wiped" or those mods will be "rerolled" or maybe those items will be left as they are, and we have last chance to grab some IIQ/IIR on weapons/chest?

Btw. when it comes to 9.12, characters are wiped/granted a passive skill tree refund, or what happens?


The old items with those mods will still exist until we do our Open Beta wipe later this year.

When 0.9.12 is deployed, your passive skill points get reset, that's all.

"
obsivus wrote:
I dont see anything about summoners?


Minion changes are coming. We just didn't say exactly what, yet.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
btw anyone know if we'll get to try out a build on the site build planner before it goes live? I wasn't around for the 9.10 to 9.11 patch so I'm not sure how that goes.
No. The changes to the passive tree will not be available in any kind before the patch is activated in the beta realm (cause its directly dependend from there).
invited by timer @ 10.12.2011
--
deutsche Community: www.exiled.eu & ts.exiled.eu
"
Chris wrote:
"
pneuma wrote:
Beautiful new item frames, sneaky new picture of A3, 2 new skills (lol ranged ice skills, we never have enough of those), 2 new awesome passives, enemies, NPCs...


I know that people want skills other than cold ones, but honestly, out of the set of new skills that we made, these ones were finished first. Flame Totem (fire) and Arc (lightning) both need enough changes to not make it into this patch.



lol, its about time GGG drop in new skills. Great work, Chris.

I was worrying about the "no new skills" since the past few patch and how busy GGG was, that i lost hope for a while. Keep those new skill gems coming!

Thanks to GGG for the great work.



Perm. Retired from this unforgiving land of the Exiles.
Self-impost EXILED.
Thank you for the extensive update; looking forward to trying out the new content. Keep up the great work.
"Experience is the best teacher,but there's only one seat in his classroom."
Play with honour and show some class - www.theAmazonBasin.com
If I'm not bothering too much Chris can I get an answer to this?


Regarding explosive arrow

"
Explosive Arrow: Now does not explode each time it pierces through monsters.

Does this mean that I will not lay a fuse if arrow pierces?

If so this is a huge nerf to EA!
"
Chris wrote:
"
narbays wrote:
Item quantity should effect what drops INSIDE endgame locations.

Item quantity should NOT effect who can get INTO endgame locations.

Other then that, great patch notes.


I completely agree. This is what we're probably changing it to (in case it was misleading).


Thx so much :P
This patch, I like it!

Kind of want to see the reworked skill web with the fewer nodes on the highway.
awesome job guys !!

Report Forum Post

Report Account:

Report Type

Additional Info