0.9.12 Information and Incomplete Patch Notes (Updated)

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Chris wrote:
  • Fixed a bug where monsters that cast curses would attempt to curse your totem (which can't be cursed) repeatedly.


This sounds unfair -- I routinely try to curse their totems, sometimes repeatedly :(
impressive amount of changes and good decision to release them earlier.
i'm already excited how the arrow changes work out in practice.
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Any chance to see claw's life leech stats right now?
IGN: CruelFuryRampage
Awesome stuff, can't wait for this to hit.

One question though, was Act3 not supposed to be included with 0.9.12 ?
Procurement  : The Ultimate Exile's Companion!
Forum Thread : https://www.pathofexile.com/forum/view-thread/172710/page/1
Github : https://github.com/Stickymaddness/Procurement/
Thanks for patch notes !

Keep up the good work guys :)
"Changed item sockets to be smaller and hopefully easier for colourblind users to read."

This is great. You guys are really putting in the effort to accommodate your playerbase. I don't think I've ever seen another game say something like this in it's patch notes. Good job GGG
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Stickymaddness wrote:
Awesome stuff, can't wait for this to hit.

One question though, was Act3 not supposed to be included with 0.9.12 ?


Nope, it comes when we enter Open Beta later this year. It's getting closer!
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Thanks for the answers! Sounds even more amazing!!
invited by timer @ 10.12.2011
--
deutsche Community: www.exiled.eu & ts.exiled.eu
Excellent Patch and great work guys, I really appreciate your dedication!

I just have two questions.

Regarding explosive arrow
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Explosive Arrow: Now does not explode each time it pierces through monsters.

Does this mean that I will not lay a fuse if arrow pierces?

The second one is about int skills. Cold is already dominant and most numerous element. Where is the love for the other two, especially lightning?

Thank you in advance and keep the good work!
Last edited by Morfly#2158 on Aug 31, 2012, 6:43:54 AM
This looks great! Also nice to have a free respec lol :P

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