Death Penalty Changes in 0.11.3

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Clobercow wrote:
Extra Credits channel on YouTube made a very good video about this very topic of punishment. Watch it.

He said that a game should be difficult and rewarding, but not punishing. This keeps players interested. Anytime we are punished, that detracts from the experience. Hardcore IS the choice for people who want risk. Desync IS the reason I don't play HC. It's punishing without any reward (Desync). Experience penalties are punishing also. It gives the impression that time was wasted.

What needs to happen, is a mechanic should implement do deter attrition while REWARDING the player for playing the game. It should remain difficult, and never a waste of time.

So get rid of the EXP punishment, and find a way to stop the player from zerging a boss. If you can't do that, then be on the player's side and just ditch the EXP Punishment.


Link pls :-)
Danskere: PM mig, hvis I har brug for en guild.
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Clobercow wrote:
Extra Credits channel on YouTube made a very good video about this very topic of punishment. Watch it.

He said that a game should be difficult and rewarding, but not punishing. This keeps players interested. Anytime we are punished, that detracts from the experience. Hardcore IS the choice for people who want risk. Desync IS the reason I don't play HC. It's punishing without any reward (Desync). Experience penalties are punishing also. It gives the impression that time was wasted.

What needs to happen, is a mechanic should implement do deter attrition while REWARDING the player for playing the game. It should remain difficult, and never a waste of time.

So get rid of the EXP punishment, and find a way to stop the player from zerging a boss. If you can't do that, then be on the player's side and just ditch the EXP Punishment.


So basically, that guy is a whiny baby that can't accept the fact that he sucks balls at a game and can't handle the punishment because it reminds him of that fact? Because that is the only type of person that thinks being punished for being bad in a game, or making multiple mistakes, or not thinking about things, is a bad idea, end of story. Most people learn from mistakes they see what they are doing wrong and work to change it, it's the process of getting better at something that makes it fun. The punishment is a incentive not to be shit, to learn and do better. It's a requirement for any good game, unless you're the type of person that still thinks D3 is good.


And his idea of rewarding players for doing well doesn't work, because the game isn't so hard that people can't kill a map boss without being good, anyone can kill them, and creating a system like what he suggests for games, in PoE would be too much work and in the end it would just reward everyone, it's the "pat on the back and get told you're special no matter what" type of reward.
Last edited by oBLACKIECHANo#6895 on Jul 25, 2013, 2:30:35 PM
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mazul wrote:
I think the answer to all problems is obvious and has been mentioned multiple times: make the exp penalty dependent on your level, so that the % lost is higher at lower levels, but lower at higher levels.

That is a good idea too!
"Yes, it is perfectly fair. It just sucks ass."
posted by Thaelyn on 12. August 2013 17:33
I think 5% and 10% instead of 3 and 8 would have been good enough. 3% is nothing.
All these people saying they're happy 6s are going to be allocated are saying they're ranged and never get them as drops. I'm currently leveling a RoA ranger, and as long as you're not attacking 1 full screen away, you will always have a chance at a 6s. It's about paying attention and having the best reflexes.

"Just make a FFA party". Yeah, I like having 1 decent item (6s) unallocated to keep my interest up, but since that's gone I'll just make a party nobody will ever join. Sounds like a solid idea.

This is a terrible change, and you should feel bad.
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Mr_B wrote:
All these people saying they're happy 6s are going to be allocated are saying they're ranged and never get them as drops. I'm currently leveling a RoA ranger, and as long as you're not attacking 1 full screen away, you will always have a chance at a 6s. It's about paying attention and having the best reflexes.

"Just make a FFA party". Yeah, I like having 1 decent item (6s) unallocated to keep my interest up, but since that's gone I'll just make a party nobody will ever join. Sounds like a solid idea.

This is a terrible change, and you should feel bad.


The problem is you, not the proposed change. You want to have some loot tension, but not enough to use "short allocation" and certainly not "FFA". Jesus christ.
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Merry_Blind wrote:
I think 5% and 10% instead of 3 and 8 would have been good enough. 3% is nothing.


5% of lvl 45 exp is 185,000 exp. 3% is 111,000. 74,000 exp takes probably 5-6 champs maybe? Even if it were 30% experience penalty in cruel, it would still only set you back 20 minutes of ledge farming.
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mazul wrote:

The problem is you, not the proposed change. You want to have some loot tension, but not enough to use "short allocation" and certainly not "FFA". Jesus christ.


Have you tried partying in HC? It's hard enough to get a perm alloc group, good luck finding a short alloc and (LOL) FFA. And honestly, 7 jewelers every what 2-3 fellshrine runs is nothing compared to what you could lose if someone off screens a chest in short alloc and a chaos+ drops in your name.
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Mr_B wrote:
All these people saying they're happy 6s are going to be allocated are saying they're ranged and never get them as drops. I'm currently leveling a RoA ranger, and as long as you're not attacking 1 full screen away, you will always have a chance at a 6s. It's about paying attention and having the best reflexes.

"Just make a FFA party". Yeah, I like having 1 decent item (6s) unallocated to keep my interest up, but since that's gone I'll just make a party nobody will ever join. Sounds like a solid idea.

This is a terrible change, and you should feel bad.


Then suggest an alternative.

As someone said before, if jeweller's orbs are allocated, then why wouldn't something worth 7 jeweller's orbs be allocated?

Play FFA if you want that loot tension.
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Mr_B wrote:
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mazul wrote:

The problem is you, not the proposed change. You want to have some loot tension, but not enough to use "short allocation" and certainly not "FFA". Jesus christ.


Have you tried partying in HC? It's hard enough to get a perm alloc group, good luck finding a short alloc and (LOL) FFA. And honestly, 7 jewelers every what 2-3 fellshrine runs is nothing compared to what you could lose if someone off screens a chest in short alloc and a chaos+ drops in your name.


So the so called hardcore players are not hardcore enough to refrain from using PA? Lololol, the irony. I thought the whole reason to go hardcore/onslaught is to have a hardcore experience, not be carebears who are afraid of risk.

I would though suggest to remove PA from hardcore leagues, it has nothing to do there.
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Last edited by mazul#2568 on Jul 25, 2013, 2:38:15 PM

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