Death Penalty Changes in 0.11.3
I would rather vote for a middle approach if it needed to change. 10% on merciless and 5% on cruel not only seems simpler than 8% and 3% but, it actually seems like more of a penalty, which the new values dont reflect to me. I mean, merciless is almost the same reduction as cruel was before. I know I died a few times in act 2 cruel because I was underleveled and losing all that exp was acceptable.
|
|
It doesn't matter if i loose 15% or 8% exp, when i'm loosing it because of game freeze or desync.
|
|
To all the HC players that feel the need to whine about SC changes. I propose GGG disables Alt F4. How do you feel about that, ya know, since you guys are so hard core and elite pros. But anyways, I could care less about the xp change as I'm only level 59 and it doesn't affect THAT badly.
The 6s change is welcome in my opinion. You want no allocation, play free for all. PA is about divied up loot with worth. 7 jewelers is substantial loot. I play with my brother, and we alternate who gets the chromatics and jeweler items. I don't need to fight with people over loot in PA. If I wanted to do that I would play FFA. IGN DanteAllighari - Standard
ArcTesla - Domination DanteAlighari - Domination |
|
" I say make hardcore hardcore like d2 you die you are dead and your items pop out like in d2hc and CT! AHAHAH no alt f4ing either! oh btw i only play softcore LOL! hardcore players have an undeserved ego and think they should interfere in softcore matters. I play softcore because of my connection being really bad, honestly with the abbundant desynch issues this game has i'll welcome the penelty change but it should be 5%/10% Make Things For Smile! Last edited by AdzPoE#5624 on Jul 25, 2013, 3:25:07 PM
|
|
What if the penalty for death was a -25% reduction on quality and rarity of items found until a certain amount of xp was gained from killing monsters again. This debuff could potentially stack a few times and only go away with xp kills from monsters, not time (no one wants to be given an incentive to wait and not play a great game). The xp required would also scale with your level.
This would provide a huge incentive to not die in boss fights, as well as getting rid of the dumb mentality of lvling in an easy area just before u want to fight a boss. Also, this penalty could encourage people who die to not just quit and be sad they lost all their xp, but instead to play until the quality and rarity debuff is removed. IGN - TheEntireSun, Cast_A_Nova, Skinny_Starfish
|
|
" Stupid Make Things For Smile!
|
|
Jesus... are we still talking about default here...
King AuStin .... the only king in Scotland
|
|
I was always advocating stronger death penalties, a little xp here and there is completely meaningless. Make it hit them where it hurts, in their currency wallet, decrease quality on items and gems on death, on top of higher xp loss of course.
Winner of the First Ever Cut-Throat Server Test, and Winner of the First Ever Cut-Throat League Event!
|
|
i gotta say, its very fun scrambling for 6s items and making them allocated feels like taking away some of the fun things about perma loot...which i thought had pretty much nailed how looting should be handled ( you can still flip, there are a few items to keep your eyes out for, etc...) essentially, this is removing being careful about your inventory, a reduce to skill cap imo
@slangDontStop
|
|
" At lv90+ leveling is expensive. Hurting their exp is practically hurting their wallet. This message was delivered by GGG defence force.
|
|