Death Penalty Changes in 0.11.3
" I believe that is the core of the problem. At high levels, harsh exp loss is preventing people from progressing. What good is a game if you cannot progress. Now I'm sure some people will say learn 2 play. But you cannot expect every players to have the same skills as the hardcore players do. In every game, the community will be of a wide range of skills and the critics seem to think that the game should only serve the elite hardcore players who are skillful enough to stay alive at all times. |
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I also want to say that is there are rly ppl (i believe that 90% of them are just trolling, sad thing is that devs can count this as a real feedback) that rly likes losing days of progress in seconds, very often without even their fault or time for reaction they will have ability to create their own league later.
Go, pay and create league with -100% death penatly on normal - im sure you league will be extremely popular and let normalm players play game not behind the wall of 5 chars in party (because that is way 'hardcores' usually plays which is rly pathetic and laughable). Thx. Last edited by KarraKurri#7943 on Jul 25, 2013, 4:58:46 AM
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The worst penalty for me when my character dies, is what I feel inside, eny other penalty is not important.
But for those with no self control or self confidence, who have to be punished by game because can not punish theirselves, maybe 5/7,5/10 would be satisfying? Anticipation slowly dissipates...
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" PoE was meant to be hardcore, oldshool, difficult even for SC players? Halving death penalty on Merciless would make the game half as difficult to progress. Half. IGN Kinnat (S) / Sihaam (S) / Aedhammair (S) / Ranulfr (S)
☄ 1.0.0 The Butchery of Mages Patch |
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Sounds legit, the exp penalty in D2 was trivial at best.
S L O W E R
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I didnt read all of the comments but death penalty could be stacked. It can start with %3 and 8 but if you die again within in 1 hour or same place (or something) it goes %5 12.5 then eventually old ratio %7.5 15(max stack)
What you people think? :D |
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Ohhh, 99% experience gained. Level Up is soooo close. Happy, happy. Hellhound attack and burning my skin. Life regen and gain is fine. Keep slashing them. Sec after ... Oh no, desync, long range Exiles attack from out off screen. Death in one or two shot. Frustrating. Why I play this game, when I loose so much time and XP? Should I get outside with my friends and forget this game? Maybeeee. Sorry for my Eng. :D XD
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Great change, leveling up from 88 has begun to become increasingly difficult. I would however like to see the xp penalty as decreased with level.. maybe start with 20% and go down 1% pr 10 levels.
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Don't allocate 6 sockets...
.-. .. -.- ..- -.- .-.. .- -.-- - --- -.
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Why change the Cruel penalty? 7.5% is barely noticeable as it is. 3% will feel like nothing. You may as well get rid of it altogether.
Just my opinion. |
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