Death Penalty Changes in 0.11.3

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CantripN wrote:
Great patch, as always. Keep up thet good work, you guys and galls!

As for people who play HC and Onslaught, it's none of your business how someone *else* plays his game.

+1 on that
ign Krynix / if offline try GlupiChuj / if offline try FappingStrike
im usually on 5PM-11PM GMT+1
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Victo wrote:
Personally I dig the change as I find dieing at high levels to be the most frustrating thing in the game right now (yes, more frustrating than crafting :D).

8% should be enough to keep people from bruteforcing harder enemies.


Did you consider a system similar to Titan Quest?
In TQ a gravestone was created at the place of your last death which you could then click on in order to recover a percentage of the experience you have lost.
This way you could keep the initial penalty at 5%/15% and reward players for overcoming tougher challenges by playing carefully after dieing once
.


I would support this system; requires the player to earn that diminished exp loss.

- Not too crazy about this change; I see (saw?) PoE as a game that doesn't readily forgive errors and/or overly aggressive play style. I'm very concerned that what GGG is really saying here is "We've given up on ever fixing desynch, so we're just going to make it less painful to die."

- Here's an idea to balance things a bit: Institute a perma-death league. The league never closes, and dying means you bid farewell to your character and his/her gear forever. HC fans are happy, and the casual players have a much easier time of things.

"Experience is the best teacher,but there's only one seat in his classroom."
Play with honour and show some class - www.theAmazonBasin.com
Last edited by OldeSchool#5333 on Jul 25, 2013, 4:25:10 AM
After reading more than 20 pages I would opt for a third league : "Baby League"

So "Baby League" - a league for it's own, no or minimal death penalty and that's it.
This would be for all of us casuals, idiots, dumb players - call your name here - which are simply not "hardcore" enough for the "real" PoE.

And then set Standard league death penalty to whatever the "hardcore" fans like.
Fargali: "And for those who wants more death penalty just go out and die a second time"
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Sony_Black wrote:
and with a hard death penalty death is still punished hard enough that i got an almost HC feeling in near death situations.


15% exp loss almost like completely losing your character.

Don't be ridiculous guys. Calling a reduction of death penalty "catering to casuals", when the whole soft core idea is casual is just nonsense.
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entropus wrote:
I vote for 0% on Cruel and 25% on Merciless.


This is a good suggestion.
Onslaught League: KoleStoleMyVirginity, Witch 54
6 sockets being allocated is just dumb, might as well make everything that drops allocated honestly if that's the case.
Last edited by Vukari#4492 on Jul 25, 2013, 4:26:28 AM
Good change.

It's probably still too much to be honest.

Thing is, even a 100% penalty is meh in cruel and merciless, or in other words pre 80's.
You just level so damned fast.

It's those high levels where even with a 1% penalty, you would still avoid death-situations like the plague, server farts, network glitches and desync still gonna happen.


But, losing 10 hours through a server fart or w/e instead of 20 has to be good. We are a long way from pitiful death penalty resulting in cheesing progression. Especially considering how people use rushes and boosts to get through this game.
Casually casual.

Last edited by TheAnuhart#4741 on Jul 25, 2013, 4:46:49 AM
Not sure about the penalty reduction. It will allow me to level faster and higher, which is a good thing, I guess. Overall the ladder will get higher character levels.

I really like the 6 socket change. It is ridiculous to play in a permanent allocation game and then still have to fight over certain items. Players should concentrate on their performance, not on ninja looting.
Last edited by wu5chl#7345 on Jul 25, 2013, 4:28:42 AM
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Sony_Black wrote:
I'll join the "death penalty shouldn't be that low" crowd... I really like the new anarchy league, since i love the idea of the rogue exiles and with a hard death penalty death is still punished hard enough that i got an almost HC feeling in near death situations.

But that feeling came only in merciless - the old cruel penalty which isn't much lower than the new merciless one doesn't even get close to that...
I personally dislike the change, since at least for me it'll reduce the satisfaction of making a working build in anarchy/default.

IF you really want to reduce the penalty keep it at least on 5%/10% IMHO.


Default league was never meant to be hardcore-like. This is the point many people are missing. I see many people who are against it wants some kind of hardcore experience but not actually HC league. This wasn't what Standard league was supposed to be. Standard is not a psudo-hardcore league.

Standard was always meant for the more casual crowd. The hardcore players cannot selfishly wants the league to suit to their own need. Anyone who wants a hardcore experience have to go to HC.

If you want to have a new league in between HC and Standard, fine. But don't expect Standard to be that in-between.
The main problem is to keep player in game after death penalty - right? Why we talk about numbers (5 or 15% etc)... Instead of this, imagine that your penalty pool can be reached 2x faster when u stay in game - it will be something like experience buff. How about that ?
IGN: Glassia
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