Death Penalty Changes in 0.11.3

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Menoman wrote:
As usual, the community gets divided between the hardcore and the softcore.

You can complain all day because people are calling out what is perceived as catering to casuals, and such, but it doesn't really matter that much.

The reason for it, in most cases, is because a whole hell of a lot of us, softcore and hardcore, see this game and these devs as a place where we who loved the old games, the ones that were actually hard, and actually punished you for being shitty, or not paying attention, like we actually belong here, and someone will cater to us for a change instead of making diablo3s, and nerfing it so badly that literally anyone can beat it, without even putting much effort into it.

We are obviously going to feel threatened when we see things like that, because where the hell else are we going to go? Not d3 obviously, what game out there actually bothers to care about the hardcore? Cause I can't think of a single very good example, other than poe.

I personally do not care, cause I play HC. But guess what, there are some hardcore bros who play on anarchy too, and standard, the first level 100? That's a hardcore bro right there.

They are hardcore just the same, and they do care.


no dude, game punishes you because of shitty servers and shitty desynch.
when you fix server issues and deaths from them are 1% instead of 91%, then youl have an argument of catering to casuals.
A stranger like no otherther,
Faced the wall of the Umbra,

@Yastro
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The new values do still strongly discourage dying.


After cutting the penalty to into half... hmm...
Once, you said it would be almost impossible to reach lvl 100, only for some real "powergamerfreaks" or after a looong time. But you add higher level maps, insane powerful uniques and now less death-penalty.
I am SC-Player because I want to be able to play unconcentrated and for fun. I want to take risks and I want to make dumb errors, so everything is fine. Still, i normally avoid dying, in my view there is no need for this change.
Dynamit,
Architekturkritik, die man tatsächlich sieht!

Farin Urlaub
http://www.dailymotion.com/video/x2nz5q9
should've been 1%/3% or something.

But I guess any progress is better.
i respect the decision you made GGG!!

but do it without my money.

i requested full refund, strip my title and everything.
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nynyny wrote:
And since we dont know how the system defines active Standard/Hardcore players these numbers have no value.


40% Anarchy. You're conveniently ignoring the part that makes everything you've said nonsense. 80% of the active players are on standard leagues. I'm not sure why you can't deal with that.
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n00bi wrote:
[removed by Admin]


I appologise for this quote but even though this sounds kind of harsh, this guy is right about this.

You should feel the pain when you die and you should be punished from doing so. I actually think it should be around 15-20% exp penalty. This will help the softcore players to be more careful and actually think ahead instead of just facerolling the content while dying 5 times / hour and keep going. That's TOO casual in my opinion and where the hell is the fun in that? How are you going to improve if you are not punished?
Or at very least, WHY should you need to improve?

When a softcore player reachs the very last levels he/she should feel that it was an accomplishment getting there. What you're doing now is just making it more meaningless to actually reach these levels since almost anyone could do it in time.

Maybe there should be an additional standard league where even softcore players can have it more tougher for those that does not want to go hardcore.

---And before anyone starts to judge my signature, I have higher leveled chars and experience back to the Closed Beta. I just died recently due to teleporting/hating Kole. He's a magician for sure.
Onslaught League: KoleStoleMyVirginity, Witch 54
Last edited by skmzarn#7294 on Jul 25, 2013, 4:12:34 AM
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Evlesoa wrote:
I think the EXP penalty should scale appropriately. In other words, the higher the level--or difficulty--the LOWER the penalty. This compensates for the fact that it takes MORE exp to level at higher levels. What is it to you if you lose 15% at level 50, compared to 15% at level 80? However, if this were changed where you lose 15% at level 50 but scales gradually to something like 3% at level 80? This would be a lot better.


The game is supposed to get harder as you progress - the death penalty ramp is part of this overall difficulty curve. Of course when you get to maps, effectively you have an extra death penalty - too many deaths and you can't complete the map, so you are permanently deprived of all the drops and XP the rest of the map could give you.

Incidentally, this gives another perspective on the devs' plan to reduce the death penalty. You could see it as the same death penalty as before, just postponed to a higher character level. Of course this makes it a bit easier to get further into the game for players who are stuck somewhere in Cruel or Merciless, but it's not going to turn builds/players that are not 'endgame viable' (i.e. map-ready) into ones that are. If your character is not good enough, you'll still hit the wall, just it will take longer.
Reducing death penalty?
Meh.
Sorry Exile, but your loot is in another dungeon!
IGN: Delirii
Playing a melee spec, this change is very welcome.
IGN @ItWasJustBanter
It's just discouraging to see GGG, the same guys who made POE 'the game that they want to play', watering down all the features that give/gave POE its distinct character, and by doing so slowly but inexorably turn POE into 'the game they think most people want to play'.

I'm not even saying that this is a bad thing. If more people start playing the game (or fewer people stop playing the game, whatever may be the case) as a result of a specific change, then that change has to be classified as 'good' even if you personally don't like it.

I seriously doubt the guys at GGG themselves think these (and other) changes make their game 'better' but the ugly truth is that the people who created this game in the first place probably have very little choice in the matter if they want POE to last for any significant amount of time.

No POE is still worse than a POE that you don't like very much. If you are a part of the minority of hardcore gamers out there, enjoy the game now while you can, there's still a lot of time left. If you are part of the majority of casual players, rejoice! Things will only get easier!

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