Unique Item List - 300 of 419

"
ignarsoll wrote:

So, it says "Chance to Dodge Spells" instead of what Phase Acrobatics says which is "Chance to Dodge Spell Damage". I wonder if this means that with the boots you can dodge the effects of spells such as curses completely, or if it's an oversight/inconsistency with wording.
Last edited by Ezhiel#3677 on Mar 8, 2014, 3:58:20 PM
"
ignarsoll wrote:
Check out the new boots;



Those seem extremely nice!
Hejren / Triceps / Regnbuen / Sarinti / Striglen / Mareridt / Spoegelset / Doktoren / Dobbelganger / Skjoldtrold / Forkynderen
"
Ezhiel wrote:
"
ignarsoll wrote:

So, it says "Chance to Dodge Spells" instead of what Phase Acrobatics says which is "Chance to Dodge Spell Damage". I wonder if this means that with the boots you can dodge the effects of spells such as curses completely, or if it's an oversight/inconsistency with wording.


That's an interesting thought, but I think I would rather be able to stack the ~15% chance to dodge spells on top of my Phase Acrobatics than have another layer of random defense.
"
KG31459 wrote:
"
Ezhiel wrote:
"
ignarsoll wrote:

So, it says "Chance to Dodge Spells" instead of what Phase Acrobatics says which is "Chance to Dodge Spell Damage". I wonder if this means that with the boots you can dodge the effects of spells such as curses completely, or if it's an oversight/inconsistency with wording.


That's an interesting thought, but I think I would rather be able to stack the ~15% chance to dodge spells on top of my Phase Acrobatics than have another layer of random defense.


If that would be the case I guess you'd have 14% chance to dodge spells that don't do damage and 44% chance to dodge those that do, makes sense.

But I think it's jut a description error on either the keystone or the unique, happens a lot.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
raics wrote:
If that would be the case I guess you'd have 14% chance to dodge spells that don't do damage and 44% chance to dodge those that do, makes sense.

But I think it's jut a description error on either the keystone or the unique, happens a lot.


I mean that I'd rather it was a typo/description abbreviation and stack for more effective chance to dodge vs spell damage. 44% vs 39%-and-change.
Last edited by KG31459#1353 on Mar 8, 2014, 5:06:38 PM
Combined with the spell block quiver and you got yourself an incredibly magic resistant archer.
IGN: Arlianth
Check out my LA build: 1782214
"
KG31459 wrote:
"
raics wrote:
If that would be the case I guess you'd have 14% chance to dodge spells that don't do damage and 44% chance to dodge those that do, makes sense.

But I think it's jut a description error on either the keystone or the unique, happens a lot.


I mean that I'd rather it was a typo/description abbreviation and stack for more effective chance to dodge vs spell damage. 44% vs 39%-and-change.


If it works anything like Hyrri's Ire, you won't be able to stack. But since the wording is different, perhaps you can. I imagine they didn't say Phase acrobatics because that would be too strong, so that's why they made it a lower chance, with different wording. Who knows.

That being said, Hyrri's Ire and these boots could make a nice EV build for non Ranger/Duelist/Shadow, or save some points at the least.
-[2.0] Tokyo's CoC Hybrid Damage Frostblader ---> view-thread/1401907
-[2.0] The Samurai (2H Crit Katana Wild Striker) ---> view-thread/1368690
-[2.0] Dyadus Elemental Wild Strike - Cheap and Beginner friendly! ---> view-thread/1394595
"
ignarsoll wrote:
Check out the new boots;



Sick boots. I'm 100% positive spell dodge chance would stack with phase acrobatics. Would be great to see the range of the mods. Really amazing boots with super high evasion and great mov speed. Missing some resistances, but still sick.
Last edited by Ceryneian#3541 on Mar 8, 2014, 5:41:06 PM
"
Fangs wrote:
If it works anything like Hyrri's Ire, you won't be able to stack. But since the wording is different, perhaps you can. I imagine they didn't say Phase acrobatics because that would be too strong, so that's why they made it a lower chance, with different wording. Who knows.


Fortunately, it doesn't work like hyrri's ire or crown of thorns, it gives a straight stat, not the keystone, same as that daresso armor.

Most probably it gives the same stat as phase acrobatics, if it was separate and worked on all spells it would say something like 'chance to avoid spell effects'.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Mar 8, 2014, 5:45:46 PM
"
Ezhiel wrote:

So, it says "Chance to Dodge Spells" instead of what Phase Acrobatics says which is "Chance to Dodge Spell Damage". I wonder if this means that with the boots you can dodge the effects of spells such as curses completely, or if it's an oversight/inconsistency with wording.


I am not sure you can dodge curse spells since they are purely AoE. If that is the case, then this will open up future possibility of a new mechanic being introduced in the game for evasion builds. Specifically, being able to dodge AoE attacks.


Of course, I could be wrong. Still, I will just assume it stacks up with Phase Acrobatics just like how Daresso's Defiance and Darkray Vectors stacks up with Acrobatics and the other dodge attack nodes.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Mar 8, 2014, 6:02:06 PM

Report Forum Post

Report Account:

Report Type

Additional Info