Unique Item List - 300 of 419
So how much benefit would the poison be with 25% crit chance and 537% multi and 3.27 attacks per second compared to say maligaro's or tfist. i dont have the math down but it seems hard to believe these could outperform either gloves even with poison factored in.
IGN: Arlianth Check out my LA build: 1782214 Last edited by Nephalim#2731 on Jan 31, 2014, 2:23:03 AM
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" Not very much chance of outperforming, maybe in some really extreme cases which might not even be realistically possible. If you do 100 damage per hit your dps with that setup will be 3,27 * 100 * (1 + 0,25 * 4,37) = 684,3 If you slap on maligaro's (and we assume you got a 5% base crit weapon, which are just about the only ones that make sense to use with new gloves) 3,27 * 100 * (1 + 0,275 * 5,12) = 787,4 And if instead of maligaro you keep your target poisoned at all times and do it with a crit, your poison will do 53,7 dps which you just add on to your regular dps. 3,27 * 100 * (1 + 0,25 * 4,37) + 53,7 = 738 So, maligaro offers 15% more dps, and snakebite gives you 7,8% more. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" This is a very unfair comparison though, since you dont take into account increased DoT damage from skilltree, and also maligaros have a static 5% attack speed whilst poison-gloves have varying (should be higher) and also provide alot of accuracy. unless you are capped every +1% of accuracy is worth alot. They also have a decent life roll and higher defences https://pastebin.com/Pb4ETGjc Last edited by whitw0rth#6494 on Jan 31, 2014, 5:05:29 AM
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" A general calc like this can never be 100% accurate and fair, it depends on too many things and it's hard to find a sweet spot for both setups. I left out attack speed because of too much variance between weapons. This particular example has 400% inc crit chance and 258% increased multi, results would be very different with different numbers. The gloves would offer a decent boost with some DoT nodes, but that's additional passive investment, maligaro gives you more damage out of the box. A rare gloves with some damage, attack speed, life, leech or resists would probably end up topping both in general benefits. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Jan 31, 2014, 5:23:25 AM
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" Rare gloves will never give more damage to a crit build than maligaros. |
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" True, that's why I cleverly stated 'general benefit' :) Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" relly depends on the build. p.e. a 105 point build with maligaro's, a 70% crit damage amulet and utilizing dual curse: enhanced+Q crit weakness curse+vuln, along with a few crit damage passives like:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgYBBH4FfQW1DkgRlhXwFr8YvRnVGtseGiLqI_YkPCT9JpUnqSgqK28s4S1VMFQzDDZ7Olg-z0kTSTtJUVFHVUtW6lb1VvpaSFptXMZh4mKsY0Nn_G17cFJw1XRBdoJ9435Zf8aHGYfbieCNfY2_joqP-pMfl9CZV5u1nZadqqZ_p1yqf6q4rGaxs7JEtKO0xbTRtUi5PrtNvebAUcLswzrIDM3q1QDWndh2227dX-OE5ljnVOh76NbsGO1B7g7v8PLh8-r5Y_4r_5P_3g== could have: crit damage from passives: +216% from gear: +50% (maligaro's) +70% (amulet) +15% (bino's) from gem: +129% +480% a 20/20crit weakness curse with lvl 3 enhance would give: +103% more extra critical multiplier, 480*2,03=~974 150%*(1+9,74)= 1611% crit multiplier vs a white mob (no need to targt the rare since the poison will tranfer to the rare the instant the normal mob dies) you also have (with 4 power/frenzy charges running): 200% (power charges) 70% (dagger critical chance) 125% (generic crit chance) 50% (maligaro's) 40% (dagger mod) or +385% crit chance (3,85+1)*10%+9%= 57,5% to crit average damage= (base damage)*0,425+(base damage)*0,575*16,11=~9,69*(base damage) increased aspd: 4*5% (frenzy charges) + 29%= +49% average dps = 1,49*1,4*9,69*(base damage)=20,21*(base damage) average crit= 16,11*(base damage) and +126% chaos/dot damage from passives and +30% from bino's poison DPS= 16,11*(base damage)*0,1*2,56*1,4=~5,77*(base damage) 5,77/18,94=0,285 or 28,5% extra damage from poison. you still have +250% health (not bad, not super high either, but you really only need 1 crit on a white mob and then whirlwind blade your way out) along with pretty good base damage, sufficient crit chance to reliably proc the poison and INSANE regeneration. mind you, this is a theoritical build that i would personally try to run if bino's wasn't so damn expensive, but it's not actually tested, just a mind practice for how high you can reach the poison dps gain in a real crit (more than 50% crit chance) build that is not too much of a glass cannon. if i put in some items like abyssus, the poison dps would be far greater than 30% (but the build would become very prone to one shots) or i could put in the +160% crit damage amulet unique that would send the non-crit damage to oblivion but also skyrocket the poison dps, transforming the build from a normal crit build to a hit and run build and etc. but 28-30% from poison in my mind isnt insanly hard to achieve but realistically you NEED a bino's to pull it off so that you dont have to dilute your damage with splash, LL, etc Last edited by shroudb#3225 on Jan 31, 2014, 8:55:51 AM
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This time none of the supporters took credit for their uniques. Any chanced I missed a post regarding this?
No longer a forum dweller, please use PM for contact purposes.
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Dying Breath got claimed in this thread.
The other supporter unique was Snakebite (I think), I don't know if that person took credit for it anywhere. Edit: Claimed by someone on reddit here, most likely this user. Last edited by Ellie_GGG#0000 on Feb 4, 2014, 6:21:49 AM
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" Thanks a lot Daniel! Credits section is now updated. No longer a forum dweller, please use PM for contact purposes.
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