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So how much benefit would the poison be with 25% crit chance and 537% multi and 3.27 attacks per second compared to say maligaro's or tfist. i dont have the math down but it seems hard to believe these could outperform either gloves even with poison factored in.
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Last edited by Nephalim#2731 on Jan 31, 2014, 2:23:03 AM
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Nephalim wrote:
So how much benefit would the poison be with 25% crit chance and 537% multi and 3.27 attacks per second compared to say maligaro's or tfist. i dont have the math down but it seems hard to believe these could outperform either gloves even with poison factored in.


Not very much chance of outperforming, maybe in some really extreme cases which might not even be realistically possible.

If you do 100 damage per hit your dps with that setup will be
3,27 * 100 * (1 + 0,25 * 4,37) = 684,3

If you slap on maligaro's (and we assume you got a 5% base crit weapon, which are just about the only ones that make sense to use with new gloves)
3,27 * 100 * (1 + 0,275 * 5,12) = 787,4

And if instead of maligaro you keep your target poisoned at all times and do it with a crit, your poison will do 53,7 dps which you just add on to your regular dps.
3,27 * 100 * (1 + 0,25 * 4,37) + 53,7 = 738

So, maligaro offers 15% more dps, and snakebite gives you 7,8% more.
Wish the armchair developers would go back to developing armchairs.

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raics wrote:
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Nephalim wrote:
So how much benefit would the poison be with 25% crit chance and 537% multi and 3.27 attacks per second compared to say maligaro's or tfist. i dont have the math down but it seems hard to believe these could outperform either gloves even with poison factored in.


Not very much chance of outperforming, maybe in some really extreme cases which might not even be realistically possible.

If you do 100 damage per hit your dps with that setup will be
3,27 * 100 * (1 + 0,25 * 4,37) = 684,3

If you slap on maligaro's (and we assume you got a 5% base crit weapon, which are just about the only ones that make sense to use with new gloves)
3,27 * 100 * (1 + 0,275 * 5,12) = 787,4

And if instead of maligaro you keep your target poisoned at all times and do it with a crit, your poison will do 53,7 dps which you just add on to your regular dps.
3,27 * 100 * (1 + 0,25 * 4,37) + 53,7 = 738

So, maligaro offers 15% more dps, and snakebite gives you 7,8% more.


This is a very unfair comparison though, since you dont take into account increased DoT damage from skilltree, and also maligaros have a static 5% attack speed whilst poison-gloves have varying (should be higher) and also provide alot of accuracy. unless you are capped every +1% of accuracy is worth alot. They also have a decent life roll and higher defences






https://pastebin.com/Pb4ETGjc
Last edited by whitw0rth#6494 on Jan 31, 2014, 5:05:29 AM
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whitw0rth wrote:
This is a very unfair comparison though, since you dont take into account increased DoT damage from skilltree, and also maligaros have a static 5% attack speed whilst poison-gloves have varying (should be higher) and also provide alot of accuracy. unless you are capped every +1% of accuracy is worth alot. They also have a decent life roll and higher defences


A general calc like this can never be 100% accurate and fair, it depends on too many things and it's hard to find a sweet spot for both setups. I left out attack speed because of too much variance between weapons. This particular example has 400% inc crit chance and 258% increased multi, results would be very different with different numbers.

The gloves would offer a decent boost with some DoT nodes, but that's additional passive investment, maligaro gives you more damage out of the box. A rare gloves with some damage, attack speed, life, leech or resists would probably end up topping both in general benefits.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Jan 31, 2014, 5:23:25 AM
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raics wrote:
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whitw0rth wrote:
This is a very unfair comparison though, since you dont take into account increased DoT damage from skilltree, and also maligaros have a static 5% attack speed whilst poison-gloves have varying (should be higher) and also provide alot of accuracy. unless you are capped every +1% of accuracy is worth alot. They also have a decent life roll and higher defences


A general calc like this can never be 100% accurate and fair, it depends on too many things and it's hard to find a sweet spot for both setups. I left out attack speed because of too much variance between weapons. This particular example has 400% inc crit chance and 258% increased multi, results would be very different with different numbers.

The gloves would offer a decent boost with some DoT nodes, but that's additional passive investment, maligaro gives you more damage out of the box. A rare gloves with some damage, attack speed, life, leech or resists would probably end up topping both in general benefits.


Rare gloves will never give more damage to a crit build than maligaros.
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NagiSoi wrote:
Rare gloves will never give more damage to a crit build than maligaros.


True, that's why I cleverly stated 'general benefit' :)
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
Xapti wrote:
Those boots would be good for Pillar of the Caged god; too bad they wouldn't be like epic or anything though. They're still good and likely ideal, but it seems that they wouldn't surpass a good pair of Lioneye's Paws (or frakly a good rare) by too much — especially if one wasn't using Astramentis nand/nor Deshret's.

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shroudb wrote:

posion damage, if build upon (%chaos damage passives, dot damage passives, low crit chance very very high crit damage) can come up to 30%+ damage increase.

but if you just add poison damage as an after though it is very minimal gains
30% is far too high practically, since it's a significant investment to get there, when you could just conventionally increase your DPS by that same amount by getting more crit chance, attack speed, or damage.

In order for poison to have the most effect one needs to crit an average of once every 2 seconds be it with 1 attack speed and 50% crit chance, or 10 attack speed and 5% crit chance. Additionally in order for poison to have the most effect, one would want to attack as little as possible before critting (removing the 5% chance option). Lastly/obviously one would also need a high crit multiplier.

One can get pretty close to 20% —17%— (before DoT passives) at 1 attack speed, 50% critical chance, and 6x critical multiplier which is pretty much the maximum reasonable limit, but obviously that's not worth it considering all that lack of attack speed and high investment of critical chance. A more reasonable scenario with something like 3 attacks per second and 13% critical chance would only give a 11% increase (before passives) with the same critical multiplier —despite being more effective for overall DPS.

With max passive investment that's like a 28% DPS increase. So while 30% is possible it doesn't seem too practical at all compared to just conventional damage boosting methods (damage and attack speed or critical chance).


relly depends on the build.

p.e. a 105 point build with maligaro's, a 70% crit damage amulet and utilizing dual curse: enhanced+Q crit weakness curse+vuln, along with a few crit damage passives like:
Spoiler

http://www.pathofexile.com/passive-skill-tree/AAAAAgYBBH4FfQW1DkgRlhXwFr8YvRnVGtseGiLqI_YkPCT9JpUnqSgqK28s4S1VMFQzDDZ7Olg-z0kTSTtJUVFHVUtW6lb1VvpaSFptXMZh4mKsY0Nn_G17cFJw1XRBdoJ9435Zf8aHGYfbieCNfY2_joqP-pMfl9CZV5u1nZadqqZ_p1yqf6q4rGaxs7JEtKO0xbTRtUi5PrtNvebAUcLswzrIDM3q1QDWndh2227dX-OE5ljnVOh76NbsGO1B7g7v8PLh8-r5Y_4r_5P_3g==


could have:
crit damage from passives:
+216%
from gear:
+50% (maligaro's)
+70% (amulet)
+15% (bino's)
from gem:
+129%

+480%

a 20/20crit weakness curse with lvl 3 enhance would give:

+103% more extra critical multiplier,

480*2,03=~974

150%*(1+9,74)= 1611% crit multiplier vs a white mob (no need to targt the rare since the poison will tranfer to the rare the instant the normal mob dies)

you also have (with 4 power/frenzy charges running):

200% (power charges)
70% (dagger critical chance)
125% (generic crit chance)
50% (maligaro's)
40% (dagger mod)

or +385% crit chance

(3,85+1)*10%+9%= 57,5% to crit

average damage=
(base damage)*0,425+(base damage)*0,575*16,11=~9,69*(base damage)

increased aspd: 4*5% (frenzy charges) + 29%= +49%

average dps = 1,49*1,4*9,69*(base damage)=20,21*(base damage)

average crit= 16,11*(base damage)

and +126% chaos/dot damage from passives and +30% from bino's

poison DPS= 16,11*(base damage)*0,1*2,56*1,4=~5,77*(base damage)

5,77/18,94=0,285

or 28,5% extra damage from poison.

you still have +250% health (not bad, not super high either, but you really only need 1 crit on a white mob and then whirlwind blade your way out) along with pretty good base damage, sufficient crit chance to reliably proc the poison and INSANE regeneration.

mind you, this is a theoritical build that i would personally try to run if bino's wasn't so damn expensive, but it's not actually tested, just a mind practice for how high you can reach the poison dps gain in a real crit (more than 50% crit chance) build that is not too much of a glass cannon.

if i put in some items like abyssus, the poison dps would be far greater than 30% (but the build would become very prone to one shots)
or i could put in the +160% crit damage amulet unique that would send the non-crit damage to oblivion but also skyrocket the poison dps, transforming the build from a normal crit build to a hit and run build
and etc.

but 28-30% from poison in my mind isnt insanly hard to achieve but realistically you NEED a bino's to pull it off so that you dont have to dilute your damage with splash, LL, etc
Last edited by shroudb#3225 on Jan 31, 2014, 8:55:51 AM
This time none of the supporters took credit for their uniques. Any chanced I missed a post regarding this?
No longer a forum dweller, please use PM for contact purposes.
Dying Breath got claimed in this thread.

The other supporter unique was Snakebite (I think), I don't know if that person took credit for it anywhere.

Edit: Claimed by someone on reddit here, most likely this user.
Last edited by Ellie_GGG#0000 on Feb 4, 2014, 6:21:49 AM
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Daniel_GGG wrote:
Dying Breath got claimed in this thread.

The other supporter unique was Snakebite (I think), I don't know if that person took credit for it anywhere.

Edit: Claimed by someone on reddit here, most likely this user.

Thanks a lot Daniel!

Credits section is now updated.
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