Unique Item List - 300 of 419

Looks like the gloves are meant for characters that don't skill into frenzy.
So what happens if you use darkrays?
Your frenzy charges suddenly disappear?
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UnDeaD_CyBorG wrote:

So what happens if you use darkrays?
Your frenzy charges suddenly disappear?


with the 2 passives that grant 18%increased duration each you would have 36%-50%-70% or 16% duration or a whole 1.6sec of charges. With a frenzy build you could keep them up as long as you hit stuff and they would disappear the moment you stop hitting things.

without the 2 passives you would have 0sec duration when you would reach 5 charges, so yeah they would instantly end.
I'm not that impressed with the gloves.

69 life, 10% ias, 275 accuracy gloves are easy to find on indexer for cheap. After that all they add is 10% damage at a huge cost of frenzy duration. I would prefer the extra 1-3 mods extra on rare gloves and not worrying about my frenzy running out
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Saltygames wrote:
Well daggers smaggers. I was thinking of using these with my frenzy archer (has "ok" damage as is)

im thinking snake bite + dark ray vectors for ultimate pwnage (speed and damage combined)

Blood dance for survivability.

Hope these arent too rare huh?


You plan on wearing one boot on each foot?
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link1313 wrote:
I'm not that impressed with the gloves.

69 life, 10% ias, 275 accuracy gloves are easy to find on indexer for cheap. After that all they add is 10% damage at a huge cost of frenzy duration. I would prefer the extra 1-3 mods extra on rare gloves and not worrying about my frenzy running out


poison, depending on how youb uild upon, is not 10% dps.

random example:

you do 1000damage/hit 50% crit chance 600% crit multi 3aps:

your dps is 3*(500+500*6)= 10500.

a critical hit is 6000. 10% of that is only 600.

assuming you always keep poison up (which you will do with those glove) and assuming you will keep it up with a critical hit (which you will do with a 50%crit chance and 3aps)

you get something less than 6% damage boost.


posion damage, if build upon (%chaos damage passives, dot damage passives, low crit chance very very high crit damage) can come up to 30%+ damage increase.

but if you just add poison damage as an afterthough it is very minimal gains
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posion damage, if build upon (%chaos damage passives, dot damage passives, low crit chance very very high crit damage) can come up to 30%+ damage increase.


Why does having low crit chance and high multi better than high crit chance and high multi when talking about poison?
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MonopolyLegend wrote:
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Saltygames wrote:
Well daggers smaggers. I was thinking of using these with my frenzy archer (has "ok" damage as is)

im thinking snake bite + dark ray vectors for ultimate pwnage (speed and damage combined)

Blood dance for survivability.

Hope these arent too rare huh?


You plan on wearing one boot on each foot?


:'(

Tbh i didnt read the unique text well enough. With 8 frenzy charges in total they wont keep up very long with the gloves
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Nephalim wrote:
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posion damage, if build upon (%chaos damage passives, dot damage passives, low crit chance very very high crit damage) can come up to 30%+ damage increase.


Why does having low crit chance and high multi better than high crit chance and high multi when talking about poison?


having lower crit chance and higher crit damage doesnt really matter for poison dps, but it matters so that you dont kill yourself.

and it matters for relative dps:

if you crit every hit, the %damage of your total dps deriving from poison would be lower because it will boost the base dps but do nothing for the poison dps.

ofc you will do much higher dps with both higher crit chance and high crit damage, but that would take more passive points to get than just getting enough crit chance for that 1 crit/2sec and that's all you need for high poison dps.

now, if you can afford high crit chance, high base damage, high crit damage, survivability, and etc all in a build that's better, but it's really hard to do so and not one shot yourself, for that you need stupid amount of health, and if i had to cut something to gain more points for life, it would be crit chance.
I'm thinking Snake+BloodDance Reave, an extra Frenzy, maybe two. Shouldn't have trouble keeping Frenzies up and poisoning everything in sight.
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Those boots would be good for Pillar of the Caged god; too bad they wouldn't be like epic or anything though. They're still good and likely ideal, but it seems that they wouldn't surpass a good pair of Lioneye's Paws (or frakly a good rare) by too much — especially if one wasn't using Astramentis nand/nor Deshret's.

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shroudb wrote:

posion damage, if build upon (%chaos damage passives, dot damage passives, low crit chance very very high crit damage) can come up to 30%+ damage increase.

but if you just add poison damage as an after though it is very minimal gains
30% is far too high practically, since it's a significant investment to get there, when you could just conventionally increase your DPS by that same amount by getting more crit chance, attack speed, or damage.

In order for poison to have the most effect one needs to crit an average of once every 2 seconds be it with 1 attack speed and 50% crit chance, or 10 attack speed and 5% crit chance. Additionally in order for poison to have the most effect, one would want to attack as little as possible before critting (removing the 5% chance option). Lastly/obviously one would also need a high crit multiplier.

One can get pretty close to 20% —17%— (before DoT passives) at 1 attack speed, 50% critical chance, and 6x critical multiplier which is pretty much the maximum reasonable limit, but obviously that's not worth it considering all that lack of attack speed and high investment of critical chance. A more reasonable scenario with something like 3 attacks per second and 13% critical chance would only give a 11% increase (before passives) with the same critical multiplier —despite being more effective for overall DPS.

With max passive investment that's like a 28% DPS increase. So while 30% is possible it doesn't seem too practical at all compared to just conventional damage boosting methods (damage and attack speed or critical chance).
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Last edited by Xapti#6455 on Jan 31, 2014, 2:18:25 AM

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