Unique Item List - 300 of 419

Spoiler
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Glaciez wrote:

1-283 lightning is pretty huge, especially if that rolls higher (300 max roll?)
Converting to chaos damage = reflect is easy mode.
I'm guessing that that increased attack speed roll is on the low end (12% pretty shit for an end game item)
Slower than a thicket or LG so you would have less paper dps but being able to bypass energy shield is pretty fucking huge.
Unlike LG you don't have to use blackgleam to get that gg elemental damage scaling.

Unlike most people believe, added chaos with quality wouldn't scale as well as you think. It would stack additively with any increased elemental nodes (anything that affects lightning dmg) since the chaos is converted from lightning.

3/3 in a few hours considering the patcher traffic is crazy.
Last edited by BigRussianDude#5009 on Aug 20, 2013, 11:15:45 PM
ANOTHER end game bow?????????????????

Lets see some more end game build options :(
I got a fever and the only prescription, is more cowbell!
Perandus Jewels: https://www.pathofexile.com/forum/view-thread/3584147
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tikitaki wrote:
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Tanakeah wrote:
With Static Blows, a quality ALD gem, and the 10% from the bow, it would have a 40% chance to shock along with doing Chaos damage. Wonder how an Added Chaos Damage gem would work with that bow as well?


added chaos damage is mandatory...it's a PERCENTAGE boost..




20% quality is a flat 10% chaos dmg boost. mandatory


Wasn't arguing about it being mandatory, I meant how much more damage it would add to the weapon. :P Would be interesting to see this on a LA build...first thing thinking off the top of my head:

LA -> LMP -> Chain -> ALD -> ACD -> WED/LL (depending on survival or not)

Also, would most certainly be running the Wrath aura for this one, and potentially Anger since if you're going to use this bow you'd pick up WED passives for sure, and of Static Blows. Then again, you could go GMP and use Projectile Weakness as a curse for the piercing properties since Elemental Weakness isn't doing you any favors with the lightning damage conversion. This would free up a gem slot for either Pierce, Faster Attacks, LL (run it with WED as well), or even Faster Projectiles or a Crit Strike gem if you're not going RT.


@Tiki - Ah yes, good catch. Forgot that about the ALD gem, although minus the shock chance, could still be usable for the lightning damage boost.
Last edited by Tanakeah#5640 on Aug 20, 2013, 11:19:29 PM
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Kal_Tyrlos wrote:
This is a minor point.. but that 10% increased chaos damage from the 20q gem would be no better than any 10% increased elemental damage or projectile damage.

Really cool bow though.


This is true, but it's still automatically better than ALD in this situation:

Added lightning damage lvl 20 quality 20: +5–101 lightning damage (which gets converted to chaos dmg), +20% increased shock duration

Added chaos damage lvl 20 quality 20: +81–122 chaos damage, +10% increased chaos damage

no brainer
Amazing bow, just sucks to have another 30 to 40 (possibly more) exalts item. (One can hope it'll be common, but i doubt it)
My Supporter Pack list compensates for my small penis.
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tikitaki wrote:
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Tanakeah wrote:
With Static Blows, a quality ALD gem, and the 10% from the bow, it would have a 40% chance to shock along with doing Chaos damage. Wonder how an Added Chaos Damage gem would work with that bow as well?


This is false. Quality ALD adds "+0.5% Chance to Shock the enemy on hit with Lightning Damage" per quality point.

With that bow, you deal no lightning damage to enemies.

Static blows is similar.





static blows isn't similar.

it says 10% Chance to shock (with any dmg)
Ingame: solvic
shop ID 434114
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solvic wrote:
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tikitaki wrote:
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Tanakeah wrote:
With Static Blows, a quality ALD gem, and the 10% from the bow, it would have a 40% chance to shock along with doing Chaos damage. Wonder how an Added Chaos Damage gem would work with that bow as well?


This is false. Quality ALD adds "+0.5% Chance to Shock the enemy on hit with Lightning Damage" per quality point.

With that bow, you deal no lightning damage to enemies.

Static blows is similar.





static blows isn't similar.

it says 10% Chance to shock (with any dmg)


Static blows reads:

"10% Chance to Shock the enemy on hit with Lightning Damage"

You do not deal lightning damage with that bow. It is converted to chaos damage
Last edited by tikitaki#3010 on Aug 20, 2013, 11:29:50 PM
"Your chaos damage can shock". I wonder if that is limited to the damage dealt by this bow. It would be interesting to see someone with this bow and Death's Oath both equipped.
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tikitaki wrote:
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Tanakeah wrote:
With Static Blows, a quality ALD gem, and the 10% from the bow, it would have a 40% chance to shock along with doing Chaos damage. Wonder how an Added Chaos Damage gem would work with that bow as well?


This is false. Quality ALD adds "+0.5% Chance to Shock the enemy on hit with Lightning Damage" per quality point.

With that bow, you deal no lightning damage to enemies.

Static blows is similar.


If I can get my hands on that bow I will try some tests out with LA as well as Static Blows and ALD to see if the shock does stack by chance, even though you TECHNICALLY don't do lightning damage. Should be easy to see the frequency changes. However, with that said, one thing you forgot to mention is the fact that the Added Lightning Damage gem has a second quality bonus and one that's very important...improved Shock Duration. It's a total of 20% and when you're trying to stack shocks, the duration IS important, so along with the flat Lightning damage you are also getting longer shock duration, which means more chances to stack shocks.
Last edited by Tanakeah#5640 on Aug 20, 2013, 11:34:13 PM
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Redblade wrote:

So where do you draw the line? I'm quite sure there are more than 2 degrees of rarity, also as pointed out above Charan's sword is as rare as Shavronne's for example.


Common verses everything else. Common can drop outside of maps at the very least. Charans sword is an exception that wouldn't really matter in this issue since its uncommon so it won't be cluttering up the end game with worthless uniques like others are now.

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So you want others to be forced to farm low level content for some uniques just so you will be spared the effort of vending uniques you don't want?

Like really?


I don't see the problem. Commons would still be everywhere and very accessible. People can say "just vendor them" all day but that doesn't mean that this isn't an issue for a lot of players. The devs are smart people I am sure they can come up with better solutions to this than me but the current system of vedoring uniques in mass quantity feels absurd. Its also only going to get worse with more common uniques being added in nearly every patch.
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