Unique Item List - 300 of 419

The only way I can see that amulet being viable is with fire damage, Puncture, and to a very minor extent, Adder's Touch.

All three of those things carry trailing DoTs, and as a result, greatly benefit from spiky damage. Since ignites/punctures/chaosDoTs always select the highest DoT available, you want to hit the enemy with lots of wildly varying DoTs and let it pick the highest one.

Whatever it is, it definitely seems fun to play around with. A melee splash puncture dagger build with an Abyssus, that Amulet, and Adder's Touch could go well into the 1500+% crit multi range. A DoT like that might just take down merc Dominus in one stroke.


EDIT: Oh yeah! Don't forget Diamond Flasks. "Lucky" gives more benefit when your crit chance is low. Seems like a shoe-in.
Last edited by pneuma#0134 on Dec 11, 2013, 4:22:25 AM
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pneuma wrote:

EDIT: Oh yeah! Don't forget Diamond Flasks. "Lucky" gives more benefit when your crit chance is low. Seems like a shoe-in.

Wrong. Lucky gives the best benefit when your crit chance is equal to 50%. Anything higher or lower will decrease its effectiveness. 60% LESS critical strike chance will definetely put you below those 50%.


I am quite impressed with new sword though... I can be a build-enabler for Flicker Strike burn build (since Flicker quickly switches targets, most of them will burn to death if not killed anyway), obviously Flicker will be easily sustainable with high burn chance (chance to ignite gem), mana cost will be managed with blood magic (keystone for example, as you dont need hatred anyways) and life leech gem, probably. Sound fascinating, though it wont be OP probably.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

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Last edited by MortalKombat3#6961 on Dec 11, 2013, 4:31:37 AM
That neck is perfect for exping in domin league! You're entering maps until theres diamond shrine nexy to you and then bam! One minute of insanr crits ;p
Edit: I think i missed something there :/
I don't see the problem. It not LESS GLOBAL crit chance, BUT increased GLOBAL crit damage.

So you can use it with spells etc. or not? Since they have their own base crit undependend of the weapon crit?

I am not using crit so much, so i am not 100% sure.
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Last edited by Sneakypaw#3052 on Dec 11, 2013, 4:38:58 AM
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MortalKombat3 wrote:
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pneuma wrote:

EDIT: Oh yeah! Don't forget Diamond Flasks. "Lucky" gives more benefit when your crit chance is low. Seems like a shoe-in.

Wrong. Lucky gives the best benefit when your crit chance is equal to 50%. Anything higher or lower will decrease its effectiveness. 60% LESS critical strike chance will definetely put you below those 50%.


That's balderdash. As pneuma said, the lower your crit chance is, the more you benefit from double roll.

10% -> 19% ... 90% more
20% -> 36% ... 80% more
40% -> 64% ... 60% more
60% -> 84% ... 40% more
Wish the armchair developers would go back to developing armchairs.

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Last edited by raics#7540 on Dec 11, 2013, 4:50:54 AM
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Boem wrote:
dlrr, your axe still rocks :D don't feel jelly :p. I would pick it over oro's sword any day (no offense oro :D )


thanks! :)

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MortalKombat3 wrote:
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pneuma wrote:

EDIT: Oh yeah! Don't forget Diamond Flasks. "Lucky" gives more benefit when your crit chance is low. Seems like a shoe-in.

Wrong. Lucky gives the best benefit when your crit chance is equal to 50%. Anything higher or lower will decrease its effectiveness. 60% LESS critical strike chance will definetely put you below those 50%.


actually, you're both right, it's just that you're looking at it differently from pneuma. see the below thread where i did the calcs. pneuma is referring to the right most column where lucky gives you the highest proportional increase to crit. you're looking at the middle column where lucky gives you the highest absolute increase to crit.

http://www.pathofexile.com/forum/view-thread/426560
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Sneakypaw wrote:
Edit: I think i missed something there :/
I don't see the problem. It not LESS GLOBAL crit chance, BUT increased GLOBAL crit damage.

So you can use it with spells etc. or not? Since they have their own base crit undependend of the weapon crit?

I am not using crit so much, so i am not 100% sure.


Less Critical Chance means your base weapon critical chance or spell critical chance gets slammed by 60%. This is arguably worse.
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dlrr wrote:

actually, you're both right, it's just that you're looking at it differently from pneuma. see the below thread where i did the calcs. pneuma is referring to the right most column where lucky gives you the highest proportional increase to crit. you're looking at the middle column where lucky gives you the highest absolute increase to crit.

http://www.pathofexile.com/forum/view-thread/426560


Well, that calc is nice and all that, but it all depends on whether you make both rolls all the time or not. If you don't make the second roll if you nail the first one then mid column is correct, if you always make both rolls the right one is.
Wish the armchair developers would go back to developing armchairs.

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Last edited by raics#7540 on Dec 11, 2013, 5:03:18 AM
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raics wrote:
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dlrr wrote:

actually, you're both right, it's just that you're looking at it differently from pneuma. see the below thread where i did the calcs. pneuma is referring to the right most column where lucky gives you the highest proportional increase to crit. you're looking at the middle column where lucky gives you the highest absolute increase to crit.

http://www.pathofexile.com/forum/view-thread/426560


Well, that calc is nice and all that, but it all depends on whether you make both rolls all the time or not. If you don't make the second roll if you nail the first one then mid column is correct, if you always make both rolls the right one is.



i think you're missing the point of the post. MK3 is referring to absolute increase in crit chance and he's right on that count regardless of calc method. you and pneuma are both also right based on proportional increase. it's just a matter of understanding where the other party is looking from. :)

i'm not sure i agree with your calc but that's a story for another day, let's not derail the thread :)
Last edited by dlrr#2847 on Dec 11, 2013, 5:01:56 AM
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dlrr wrote:

i think you're missing the point of the post. MK3 is referring to absolute increase in crit chance and he's right on that count regardless of calc method. you and pneuma are both also right based on proportional increase. it's just a matter of understanding where the other party is looking from. :)

i'm not sure i agree with your calc but that's a story for another day, let's not derail the thread :)


Don't sweat it, we had much worse tripe on this thread and I think it's worth exploring this.

Anyway, it's not the matter of point of view, it's a matter of roll number, if you always roll twice then the rightmost column is the correct one. If you roll once or twice until you score a crit then the 'total' column is.

And I think you always roll twice, because crit chance roll isn't just 'yes' or 'no', you get a 1-100 number on both rolls and the higher one is taken.
Wish the armchair developers would go back to developing armchairs.

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Last edited by raics#7540 on Dec 11, 2013, 5:06:41 AM

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