Skill Gems - Create one!
Stasis (Blue, lightning)
Target receives no damage but is immobilized for 10 seconds. Fissure (red) Creates a fissure in the ground that has 1% chance to instantly kill any enemy caught in it (they fall into the hole) Crevace (blue) Same thing as fissure but with .5% chance and applies cold to enemies. Black Hole (Blue) Randomly teleports selected enemy within 300yards (like a screen or 2 away) of player high mana cost. Stealth (green) Activated stealth mode for 15 seconds player reduced to 50% movement speed but melee attacks offer 100% increased damage - gain 3 melee attacks (consecutively) at 100% increased attack speed before unstealthing. After unstealthing player susceptible to critical hits by an increased chance of 100% for 5 seconds <--maybe OP lol. Phase Cast (green) Immobilizes enemy for 5 seconds but leaves them open for critical hits with an increased rate of +50% Leaves are falling all around, It's time I was on my way. Thanks to you, I'm much obliged for such a pleasant stay. But now it's time for me to go. The autumn moon lights my way. For now I smell the rain, and with it pain, and it's headed my way. Last edited by Chrono89#7401 on Aug 24, 2012, 7:28:11 PM
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Phase Blade (green)
Gain an offhand weapon equal to physical damage of mainhand. Shield bonuses still apply 90% mana reserve Chaos Blade (Green) Gain an offhand weapon equal to physical damage of mainhand but then converted to chaos damage. Shield bonuses still apply 90% mana reserve Havoc (red) Converted all damage into chaos damage. 80% mana reserved only works with 2H weapons Leaves are falling all around, It's time I was on my way. Thanks to you, I'm much obliged for such a pleasant stay. But now it's time for me to go. The autumn moon lights my way. For now I smell the rain, and with it pain, and it's headed my way. Last edited by Chrono89#7401 on Aug 24, 2012, 7:39:10 PM
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Forked Lightning (Blue), requires level 10.
Would do about 1.5x base damage of fireball at half the range. Damage split evenly among all targets in range. 10% chance to shock enemies on hit with Lightning damage (+2% per level) Quality would reduce stun threshold. Good single target or 2-3 target cleave, which imo Lightning spells desperately need in their repertoire. Freezing Arrow (Green), level 4 required 20% of Weapon Physical damage added as Cold damage (10% less than burning arrow) 15% (+1% per gem level) chance to freeze enemies on hit with Cold Damage Gains 1% increased cold damage per level 20% (+2% per quality) increased chill and freeze duration on targets Flaming Boulder (blue), requires level 10. A piercing, shotgunnable projectile with no target # limit other than its size (think freezing pulse). Would have less range than fireball (about a screen length) Caster projects a Flaming Boulder from their location that rolls forward, dealing fire damage to any enemy it strikes along the way. (projectile size would be just about the size of Freezing Pulse) 25% (+2% per level) to ignite enemies on hit with fire damage. 2% chance to knock back enemies on hit per 1% of quality Leaves a burning trail in its wake which deals fire damage over time to those standing in it I find fire needs a reliable AOE as well, and I think this would do the trick. Cast time would probably need to be a little slower than Ice Spear, since this would be a powerful ability. |
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Don't forget the fishing gem!
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As I've been mainly focusing on casters at this point in my PoE career, here are a few Blue gem ideas:
Chain Lightning: Bolt of lightning that jumps to 2-3 additional targets at a loss of damage. Thunderstorm: Lightning based AoE attack, blanketing an area with small bolts of lightning. Ball Lightning: Conjures a slow moving ball of electricity that strikes all enemies in it's path. Smolder: Sets the target on fire from the inside, burning for a duration. Fire based DoT. Contagion: Blasts the target with a small amount of chaos damage. Target takes chaos damage over time. (DoT increases per tick until ending.) The king is dead. Long live the king! Last edited by Fwik#4492 on Aug 25, 2012, 2:01:03 AM
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All Dexterity-based skills.
To take some of StrayCat's ideas, Heavy Arrow - Like Heavy Strike, this skill is based on a very physical-based high-damaging arrow that takes a second to draw the bow back and fire. All those physical damage passives will be able to shine with this particular skill. (Since we all know Physical Damage is paltry in this game.) Has the ability to knockback enemies on hit. Freezing Arrow - Opposite of Burning Arrow, this skill deals cold damage as a percentage of your physical damage, and the Hatred aura now sees a use coupled with the Ice Bite passive. Obviously with high critical chance passives, the probability of actually freezing enemies goes much higher. Low mana cost like Burning Arrow. Scatter Arrow - Shoots 4 arrows at once in a tight cone that spreads out as it travels further. Akin to the shotgun concept, each arrow does little DPH but unlike Split Arrow, the firing radius is much smaller and does not automatically target enemies, i.e. arrows flying in a set direction. Some Blade/Axe skills, Lunge Strike - Can only be performed by swords, the avatar performs a sudden lunge animation, enabling the player to effectively extend your reach (range of attack by a small distance) and stuns the enemy on impact. Like Flicker Strike, there is a cool down but the cool down recovery rate is much faster. Cooldown can be bypassed with frenzy charges. Ground Split - Similar to Ground Slam, this attack can only be performed by 2handed swords and axes. The avatar strikes the ground, creating a straight orange line like a fissure. Instead of an area of effect like Ground Slam, this attack has a limited area of effect to a straight line, but its reach is much longer than Ground Slam. For Ranger build tips, tactics, and critiques, visit this thread: http://www.pathofexile.com/forum/view-thread/69224 Last edited by Islidox#7754 on Aug 24, 2012, 9:10:49 PM
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This game really does need a lightning nuke, but I would prefer this game to keep with it's own ideas. Like chain lightning style spell would be nice, near every ARPG has done it since Diablo.
So here is the idea I've had. Name is a work in progress lol Thunderball- a ball of electricity races to the target and then explodes, releasing 2(+1 per 6 gem levels) charged bolts. Radius modifies- increase or decrease the size of the lightning ball explosion. LMP/GMP- modify the damage and number of sparks released. This to me feels more like a PoE spell than chain lightning. |
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Force Wave - A short range magic spell that does physical damage (so that physical damage bonuses on your character apply to it)
Guiding Totem - A totem that creates a light that illuminates the area around it for the purposes of making it easier to see in dark areas, and has no other effect |
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Also a bomb/grenade type support gem that basically works like a trap but explodes on landing instead of being triggered
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Totem warrior (support gem)
Summons a totem minion that uses the supported melee skill. The totem minion has the same weapons and/or shield equipped as the caster. -lvl scaling: does a percentage of your weapon damage that slightly scales and hp is increased with each level. Counts toward your totem cast limit and is affected by totem passives. Entropy bolt (attack gem) Shoots a bolt of chaos energy at the enemy. Adds chaos damage equal to x* times the mana used to cast this attack. The attack has a 50% chance of bouncing to a nearby enemy (from where it can bounce again). Can only be used with wands. *Should probably scale based on lvl. |
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