0.11.2 Patch Notes

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kolp wrote:
Hmm, I guess this just went up in value:



800+ ES at 20% qual, plus 100+ life? No need for CI....Stack both with chaos res.


lol tradespawn, who would es / hp anymore?
[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]

Maybe, maybe On October they will fix Cyclone + multistrike.
IGN: GyFolks / guicorky / ZevsMightyThunder / UltimateMakeover
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JahIthBerTirUmMalLumKoKoMal wrote:
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kolp wrote:
Hmm, I guess this just went up in value:



800+ ES at 20% qual, plus 100+ life? No need for CI....Stack both with chaos res.


lol tradespawn, who would es / hp anymore?


Me. Reason? These:



On my Power Siphon Witch. Need a large health pool to make it work. With 6 frenzy charges + Zealots Oath, I regen ~400 ES per second.

CI is so last month...
"The Eye of Ra appears against you,
His force is powerful against you.
She devours you, she punishes you
In this her name 'Devouring Flame."
-Anubis Hotep
Last edited by Wadjet#3943 on Jul 15, 2013, 9:59:44 AM
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kolp wrote:
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JahIthBerTirUmMalLumKoKoMal wrote:
"
kolp wrote:
Hmm, I guess this just went up in value:



800+ ES at 20% qual, plus 100+ life? No need for CI....Stack both with chaos res.


lol tradespawn, who would es / hp anymore?


Me. Reason? These:



On my Power Siphon Witch. Need a large health pool to make it work. With 6 frenzy charges + Zealots Oath, I regen ~400 ES per second.

CI is so last month...


lol same reason as me except i plan to go ranger.
Work on reducing Desync > adding streaming support.

That is all.
Last edited by Ununquadium#3104 on Jul 15, 2013, 10:07:32 AM
Wow! Big patch with lots of goodies!!
"Man, it's like we're fighting housewives and their equipment." - Millennium
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nynyny wrote:
Because the only way to avoid one shotting yourself to reflect when you actually have the damage to do so is by Ghost Reaver leeching 8.8% of your damage with Vaals Pact.

If you dont have Vaals you die, simple as that. So when your spell has the potential to deal that much damage Vaals is mandatory, you cant just ignore that. Another thing is that reducing the amount of life leeched will make it way harder for ES based characters that usually already have trouble mitigating small hits to sustain themselves.

As an ES based character you not only have to invest points to be able to leech, you also dont have the armour and life regeneration life based character have pretty much by default because they dont have to go out of their way. So while leech is mandatory for both of them CI already pays way more to make it work. Sure, the ES pool is highest, but Life makes up for that thanks to the other bonuses the gear automatically grants.

You want to decrease the amount of leech so ES based characters become even more prone to one shotting themselves even with Vaal Pact or not being able to sustain incoming damage but dont give them anything Life based characters have? Thats the opposite of balancing, thats pushing people into a certain direction.


1- This amount of leech nerf(10-20%)doesnt matter much in cases where you 1 shot yourself, and im talking about aoe ref, and it can be dealt with. vaal pact also helps you stay at full ES when you reflect instead of making you vulnerable while leeching w/o VP.

2- Ok the nerf shouldnt be leech % based, how about add a drawback to ghost reaver: you leech at 30% slower rate.

3- Remember vaal is there and its the same, GR+CI alone is the combo I'm finding it too strong for a mandatory boon being CI. GR w/o CI is fine however, so a GR nerf should be more thought about maybe.
IGN:-@Ekolite
------@Krilian
Last edited by Ekolite#7139 on Jul 15, 2013, 10:19:18 AM
The measily 1% reflect nerf conveys to me that you really didn't want to nerf it to begin with. Why are you guys so insistent in leaving this terrible mechanic in the game?
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Stokes wrote:
The measily 1% reflect nerf conveys to me that you really didn't want to nerf it to begin with. Why are you guys so insistent in leaving this terrible mechanic in the game?


as a buffer to casuals like yourself? adapt ... or play d3
[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]

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Nightmare90 wrote:
Based on that I would advise to either use the safer way of external DMG sources like traps or totems for nasty reflect enemies or stack a huge bunch of DR.


You know, I play this game for some time, so I know what "reflect" is in general, I wait for explanation from devs on specific of how changes will work with RT.

And BTW, in general term "melee" is identified with character, who charges into heart of battle with battle cry to give damage and endure damage taken.

In this game, term "melee", according to "how to survive" guidelines, should be identified with character, who drops a trap or totem, and retreats.

Possibly, exiles were exiled because of cowardice... :D


Anticipation slowly dissipates...
Last edited by tmaciak#3784 on Jul 15, 2013, 10:31:10 AM

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