0.11.2 Patch Notes

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Necrogue wrote:
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JahIthBerTirUmMalLumKoKoMal wrote:
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Necrogue wrote:
Armor is useless because it basically offers no protection from big hits


lol, another granite user saying armor is crap


I have many high lvl Life and CI builds.


i dont care, you clearly havent seen dragon or other armor focused tanks tanking vaal smash and kole etc, to say that

[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]

Seems like GG loves Shavs builds for some reason. They get buffed with each patch.

really exciting patch here. Lots of goodies shoved in. Awesome work GGG.
Hey...is this thing on?
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My es pool is 6K :) And I'm not CI. Just high es/life.


Those boots would be ideal for running a shavonne/low life/blood rage user. It could be interesting with a physical wand, Frenzy, faster attacks, lmp, pierce and a total 100% attack speed increase from bloodrage and the gem.

Actually extra bonus from Frenzy aswell :P
Last edited by Harmster#3342 on Jul 15, 2013, 11:02:27 AM
Anyone knows if the 30% chance to avoid being stunned is additive or multiplicative with the innate ES 50% stun avoidance ?
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Typically, everybody is talking about their CI builds again

booooring
My build need some MAJOR revision after this IR changes.... :(

http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAecEswUtDq0UIBRNGF0Y2xkuGlUhAiFVIWAkiyftKLUpLimlMfsyCTTyNug5DjqzPQ89_ECgQ5xHfkp9UEdUSVW1VvpYY1uvXz9gS2CIYSFhUmSjZU1noG5pdO108Xrve4x8uHy7fPV99YTZhO-Haod2iiKMBozPkGyZK565ns2fy6IApKynMKloqXOplKvFud29gb6nwA_ApsDzwQTEFcS4xPbFisbY0k3Uj9X43D3dDedS7w7vTvAf8i_zcfZI9778xQ==
Roma timezone (Italy)
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i dont care, you clearly havent seen dragon or other armor focused tanks tanking vaal smash and kole etc, to say that


Non map Vaal and Kole? You nub I'm not talking about those weak bosses. (ha see I can troll too)
Berek's Grip Ice Spear
http://www.pathofexile.com/forum/view-thread/780707
Budget Magicfind and/or Hardcore Flame Totem
http://www.pathofexile.com/forum/view-thread/1211543
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Necrogue wrote:
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i dont care, you clearly havent seen dragon or other armor focused tanks tanking vaal smash and kole etc, to say that


Non map Vaal and Kole? You nub I'm not talking about those weak bosses. (ha see I can troll too)


That's what I am wining about all the time: Marauder Templar trees should be next in order to be a true tank.
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Necrogue wrote:
CI had better survivability than life because Life users generally used armor. Armor is useless because it basically offers no protection from big hits(I get it. If you hit steel armor hard enough it will bend but this is a fantasy game!). Fixing the broken armor mechanic or a bigger life pool would have helped but Kaoms Heart ruined that having 10 times more life than most other items. So what do they do? Nerf CI again.. This game has some good content but it's obvious that the balance people have no idea what they are doing. I was about to get stash tabs for my 2nd account that I have friends use but what's the point if my build is constantly getting nerfed because of other broken mechanics.


This, and I am not even a CI user. I only and always you life/armor but I am forced in the full blown life build.
Thought this game was all about building your character the way you want and variety.

The broken armor mechanic is totally ruining everything: First life gets nerfed (result of monster damage nerf but does not matter: Armor still does not work against big hits) and now CI gets nerfed too.

Instead of reducing monster damage and nerfing life you should have reworked armor mechanics and BUFFED life

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