Devs Please lock post as giveaway is over and things are getting silly.

My idea for a micro-transation would be "Warp Weapon Effect".

It would coat the weapon in a blue-purple camo similar to military "digital" camo.

It would look similar to this but with a blue-purple blend:
Spoiler


The special part would be that instead of having an aura-ish glow around the weapon, it would distort and warp the air around it, and look sort of like a wormhole sucking in air.
i too fas fo youuuuuuu
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CharanJaydemyr wrote:
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Shagsbeard wrote:
I don't want your points, but I've been suggesting an overlay to the Passive Tree that would let us write notes directly on each character's tree. You could draw or use text. I'd pay at least 10 pts per character for this.


That breaches pay to win in a thousand ways and then some, dude.

I'd love that sort of feature (hell, a search function and path predictor as with the site's version would make me one happy-as-shit camper), but it shouldn't be an mtx.

I hope I can come up with something to offer this thread. It's slightly embarrassing that I can't, other than silly things like 'capes!'


I don't see it. It does nothing at all to improve your character... only makes maintaining it easier.
I think the helm effects are awesome, but can seem out of place when paired with normal armor. I'd suggest creating full sets of armor effects (maybe even have a set pack at a discounted price). This would effectively create a means of transmog. You could either buy all the pieces of 1 set or you could mix and match to make a personalized set.

With so many helm effects already, just creating matching sets for them would be very time consuming but add a lot of customization to the game.
I can think of a "soul sucker" or "soul eater" special effect on killing blows.

Every time the player whith this effect does a killing blow the soul of the victim travels to the player(basicly a projectile send by the dead target). The special effect is in black whirling colors, half way the soul is trying to escape and goes away a bit, but finaly get sucket in very fast. Black Power Siphon style with a scared soul behavior. Difficult to explain.

a)
Could be an alternate skill effect for Power Siphon or Culling Strike Support Gem. Also removes the blue effect and replaces it with "soul sucker" effect

b)
Flasks are also a good target because they refill with killing blows.
Maybe it can be added to a flask or belt and all flask get an additional "recharge effect" if "soul sucker" is triggered. With this the "soul sucker" is a global effect for all skills and triggered only with killing blows.

So there is a bit freedom to get it right into the game :)
English is my third language, there will be bugs.
Sounds like you're confusing "I'd buy that for sure" with P2W.
ZONE CHANGER.

Basically a new overlay or (tile set if that's what you call it.) for each zone.

Monsters, randomness and interactables within all stay the same but the zone changes how it looks.

EXAMPLE. You spend 100 points to change the "fetid pool" zone into a new landscape. Maybe it's cosmetic effect would turn it into the moon landscape. No longer would those zombies walk around sloshing through mud and water, but instead stumble across crater and impact zones, transvesing large boulders ect. You could even do cool things like change the large pool in the middle into a massive crater impact zone.

EXAMPLE 2. More points and maybe this time you decide to change the "market place" in act three Into something else. Maybe instead of an old crumbling ancient looking city, it becomes a ruined city of today. Instead of killing statues and bugs beneath pillars and arches you could be fighting next to ruined cinimas or crumbling bus stops, complete with roads and footpaths, rubbish bins anything you would expect in a rundown abandoned city. ( think "I am legend" setting")

Example 3. Spend another 100 points to " ZONE CHANGE" the " weaver's chamber" into a VR setting. Think tron. Instead of cobwebs and rocky walls think digital blocks, pulsing neon lights, parts of a motherboard or CPU engrained into the wall, as small pieces of information and text float down over the character as data shoots across the lines in floor like a bolt of lightning.

These would all be simply cosmetic. It would be the same randomness, same size, monsters would act the same, everything would be the same, it would just look different.

To change a zone you would simply need to right click on the zone you have pre purchased ( just like how we start new instances) and choose "Change zone". It's just as simple to turn off.

Only the party leader could have the option to change the zone.


Different zones could cost different amounts of points. Maybe the "fetid pool" zone change costs 100 points because it's not that much different or less cool. But maybe some zones like the "market place" have heaps more work, look way cooler and are a way to show off to your mates. I can imagine some really expensive zones people will be asking for invites just to have a run through them just so they can experience these awesome new settings even if it's a once off.

Best of luck everyone. I know this is a bit outside the box, but I think it could be fun.

Stay out of the shadows
Pants
A different Portal effect would be nice.
Town Portals have always been a blue glowing circle in every ARPG.

Make like a blackhole or something appear instead of the blue portal.
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fearkoodaa wrote:
A different Portal effect would be nice.
Town Portals have always been a blue glowing circle in every ARPG.

Make like a blackhole or something appear instead of the blue portal.


It'd be cool to have an homage to Portal with and orange portal in town and blue where you cast it or the other way around.
Flask micro transaction (diamond skin) char turns sparkling like a diamond during effect and granite turns your char into stone during duration.

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