0.11.1 Patch Notes

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Promo1987 wrote:
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When using the hotkey "s" to look for friends online, they are all playing in the same blue bannered league (standard league), although most of them are playing in other leagues like Anarchy or Onslaught. I think it should be fixed like in the menu, so that you can see which of your friends are currently playing in which leagues.


THIS


Chris has said that they plan on fixing this.

p.s - well done on getting your second challenge complete, that's the first '2' I've seen.
*Now with added Kiwi*
(His name is Colin)
When are you fixing lag and desync? 6 player map runs are pretty much unplayable.
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Warrax wrote:
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Acurron wrote:
and the out of Memory bug?


Simple fix! get a 64bit Windows and get more RAM! 2-3GB total RAM is not enough!


2-3 gb isn't enough ? the "out of memory bug" i never enountered in any other games,it's quite strange...the main issue continues to be desync spikes and kick outs from the servers,

If you want no out of memory you should play bellow par,at 3-4 texture quality,and with no sound..i've noticed since the sound changes ,"sound game"is more laggy..

Peace out !
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ThePassenger wrote:
Not even a slight fps fix, nor more graphics options. Nice patch.


+1
The no repeated helm thing is way more awesome than people want to give it credit for. After wearing the same helm 20 different times leveling up through WoW, that's incredibly refreshing.
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Increased Flask drop rate slightly.


Can you please enlighten me as to why small flasks can drop in Merciless Act3? Thanks.
Last edited by lethal_papercut#5270 on Jun 25, 2013, 10:42:01 AM
Please for the love of all that is good and holy, make it so shield charge doesn't need a weapon equipped to work! I beg you!
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Chris wrote:
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xenogias wrote:
Chris. Could you get any dev at all to discuss the desync with cyclone+Multistrike?


I don't personally know about any special problems with that specific pair of gems, but I'll talk to the other devs once they're in the office tomorrow to see if it's a known issue. I generally don't handle specific bugs related to individual skills so it's not uncommon for me to be clueless about something like that.


yeah i hope this issue gets some attention, its almost like multi-cyclone will target any mob within range whether there is something in the way or not. i can completely dominate a map and then all of a sudden it will look like im on top of the mobs with cyclone but im not hitting anything, instead im somewhere completely different getting killed by mobs and by my self.(blood magic/blood rage) this basically makes the skill unusable in high end maps where you can die in an instant if your not being careful.

this happens about 50% of the time im using cyclone.....i only stick with it because it is the most powerful combination ive found yet.
IGN: High____Lander | xDominus

40 Arena pvper: Bleed_Pig

Guild: <HERB> THC
Last edited by oowarpigoo#5382 on Jun 25, 2013, 10:57:57 AM
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Chris wrote:
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xenogias wrote:
Chris. Could you get any dev at all to discuss the desync with cyclone+Multistrike?


I don't personally know about any special problems with that specific pair of gems, but I'll talk to the other devs once they're in the office tomorrow to see if it's a known issue. I generally don't handle specific bugs related to individual skills so it's not uncommon for me to be clueless about something like that.

I wrote it in details in Multistrike thread almost 2 months ago, then upped it a couple of times, then mentioned it in some Announcment and Patch Notes threads, then mentioned it in email to support, and they assured me that message reached the responsible person.

Oh, and MultiDesynch support gem affects any skill that moves you of mobs - Cyclone is just the most retarded one.

Sorry for frustration, but this stuff annoys my main character for too long.
Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way.
Last edited by Sarganis87#5959 on Jun 25, 2013, 11:07:47 AM
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Fixed a bug where Knockback could force a monster into an inaccessible area.


Thank you! That was always frustrating.
IGN: JohnVonNeumann

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