Gotta ask again cause im still not getting it OO
"Im not getting it... lets take spark as example. damageeff was 50%. That means that only 50% of the dmg applies. So if its not working on itself anymore ( meaning dmg doesnt get halfed ) 100% will get applied. So sparks dmg will double, which will result in making the game the cheese cake factory. Hope its not workin like that :P"
ign: BETTERGOTMAHONEY
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Posted bybamelam#2403on Jun 25, 2013, 7:56:07 AM
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"
Chris wrote:
Version 0.11.1
Features:
- Helmets have been updated with new names and art. There are no longer any repeats of helmet art in the progression. Note: Existing helmets have had their name and art updated, but higher tier ones (that previously had repeated art) will show new art from the lower tier. This will be fixed in a future patch. To fix your helmet manually, put it on the cursor and type /fixmyhelmet
- Support for the upcoming Descent race league has been added.
- Stats refactor - The way in which damage is calculated has been changed, to make future expansion easier. Most of this is internal and won't affect gameplay. The following effects will be seen in game:
- Melee skills with Damage Effectiveness have been changed to having a "Deals % of Base Damage" stat.
- Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness. Damage values on these skills have been updated to reflect this.
- Physical damage on items is now scaled by physical damage bonuses (in a similar way to how elemental damage worked before).
Content:
- Diamond Utility Flasks have returned! They make your Critical Strike Chance "Lucky" for 3.5 seconds (that is, your Critical Strike Chance is rolled twice, with the best result taken).
- Added five new Unique items, three of which were designed by our Diamond supporters. One of them is a Unique flask. The fifth unique is the new race reward item, Demigod's Stride.
- Added alternate art items for Season 3 race rewards.
- Added four new cosmetic microtransactions effects: Raise Mummy Skin for the Raise Zombie skill gem, Necrotic Footprints, Vampiric Footprints and Lightning Footprints.
- Added 3D art for the Zahndethus' Cassock, Heartbreaker, Nycta's Lantern and The Supreme Truth unique items.
- New audio has been added for currency item drop sounds and various impact sounds, including Energy Shield impacts.
- Continued to incrementally improve the sound, art, effects and environments.
Balance:
- Increased Flask drop rate slightly.
- Torr Olgosso's damage, survivability and AI has been reworked to make him a more challenging Rogue Exile.
- The Melee Splash support gem now works with Shield Charge.
- Shield charge can now be evaded.
- Rebalanced the damage Infernal Blow deals when exploding a monster. It was affected by the Stats refactor and now needs to be calculated differently. It should still be the same overall damage as before.
Bug Fixes:
- Fixed a bug where Knockback could force a monster into an inaccessible area.
- Fixed a bug where Melee Splash did not always apply to all monsters in the radius.
- Vendors now assess stacks of currency items correctly and offer full price based on their contents.
- Selling items with 80+ total quality now correctly separates two 40 quality sets if possible.
- Fixed a recent bug where Raised Zombies had 75% resistance to all elements.
- Fixed a bug where hidden monsters showed buff effects
- Fixed an issue where the Divine Weapon Effect on claws looked like the Regal Weapon Effect.
- Minions of player minions no longer count towards monster count and no longer receive the monster buff for multiple players in the instance.
- Fixed a bug where Energy Shield regeneration through Zealot's Oath worked in Maps that restricted life regeneration.
- Fixed a bug where the Energy Shield recharge timer would still pass even when the ring that suppresses it was equipped.
- Fixed several crashes.
- Fixed a case where a kill from a totem or minion might not be assigned correctly.
- Fixed a bug where monsters killed by converted monsters would not grant experience.
- Fixed a minor bug with extra gore where critical strikes were not causing extra gibs.
- Fixed several issues related to skills greying out at the wrong times.
- Footprints will no longer make sounds when you're not walking around.
- Fixed a bug where footprints left decals on the ground in town areas.
This patch will hopefully be deployed tomorrow (Wednesday, NZ time). Thanks again for your feedback and generous support!
Great patch Chris.
By the way. I've noticed a few bugs you should consider adding for the patch or the next one:
When using the hotkey "s" to look for friends online, they are all playing in the same blue bannered league (standard league), although most of them are playing in other leagues like Anarchy or Onslaught. I think it should be fixed like in the menu, so that you can see which of your friends are currently playing in which leagues.
Oak still lack some voice-over and the same goes for the Gemling Queen.
Over and out :-)
IGN: Caydranth
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Posted byNgjnMaster#5060on Jun 25, 2013, 8:06:56 AM
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"
bamelam wrote:
Gotta ask again cause im still not getting it OO
"Im not getting it... lets take spark as example. damageeff was 50%. That means that only 50% of the dmg applies. So if its not working on itself anymore ( meaning dmg doesnt get halfed ) 100% will get applied. So sparks dmg will double, which will result in making the game the cheese cake factory. Hope its not workin like that :P"
The actual final damage you do won't change at all,the change has been made to make damage on gems less confusing.If the damage was 2-100 with 50% damage effectiveness you'd of got 1-50 damage from the spell which applied to supports as well.Now the spell will do 1-50 and no damage effectiveness aplied to the actual spell damage but it will still apply to supports.Thats what I would guess it means anyway.
Last edited by Kavlor#3571 on Jun 25, 2013, 8:09:39 AM
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Posted byKavlor#3571on Jun 25, 2013, 8:08:13 AM
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cant wait to see the new helmets!!!!
btw nice work with melee i might try it myself some day
i love the new race also. im sure im going to play it, keep it up guys.
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Posted byfedeskidrow#3452on Jun 25, 2013, 8:12:13 AM
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WHAT?! GORATHA DIED ?!
-_-
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Posted byGieron#5137on Jun 25, 2013, 8:12:56 AM
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"
Torr Olgosso's damage, survivability and AI has been reworked to make him a more challenging Rogue Exile.
The player meeting him in Atziri will disagree ;D
"
Vendors now assess stacks of currency items correctly and offer full price based on their contents.
I hope this includes shards :)
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Posted byHilbert#4232on Jun 25, 2013, 8:18:29 AM
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Great patch overall, thanks GGG for all the hard work! :)
* Cheers from Argentina, the land of ping and packet loss *
#HYPEGATE
GMT -3
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Posted byperoquenariz#4493on Jun 25, 2013, 8:27:28 AM
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Still waiting on survivability adjustments...
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Posted byAzidonis#5705on Jun 25, 2013, 8:38:27 AM
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#fixmyhelmet
Boulder bros
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Posted byMeczor#1754on Jun 25, 2013, 8:59:14 AM
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*** HOW ABOUT FIXING THE DE-SYNC NOOBS !!!!! ***
YOUR GAME SUX ASS !!!!
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Posted byStapiraa#7353on Jun 25, 2013, 9:02:18 AM
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