0.11.1 Patch Notes

Brilliant patch notes as always!

Edit - Someone answered my question. ^^
Last edited by LilLaskaris#6217 on Jun 25, 2013, 10:20:29 AM
"
Chris wrote:
Version 0.11.1

Features:
  • Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness. Damage values on these skills have been updated to reflect this.




Um, can someone explain this in a simpler way? No idea what this means.
Nice patch. Didnt know that the pyhs-dmg was handled like that before. Which was rly wrong. So: Great finx there!

Also: No more stuck nmes in walls....thx!



New flask: will be slightly op i guess, but damn....i wanna run 5 of them.

Nice stuff but Shield charge is not fixed yet...
The skill is called shield charge when its a weapon charge... there shouldnt be any weapon restriction with this skill and damage ''could'' be based on Shield's Defence (making +shield armor way more important)
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
WE NEED KRIPP TO CLARIFY EVERYTHING FOR US
Nice patch! Can't wait to see new helmets in game!
"New audio has been added for currency item drop sounds"

This is nice, like the gem dropping sound in d2
"
Chris wrote:

Footprints will no longer make sounds when you're not walking around.

Thank you! I was slowly going bananas here.
Shavronne wrapped Kaom's waist,
with her gilded purple boots.
"You want my sockets?"
nice!
IGN: Mahakali
"
Chris wrote:

Content:
  • Diamond Utility Flasks have returned! [...]
  • [...] One of them is a Unique flask. [...]
  • New audio has been added for currency item drop sounds and various impact sounds, including Energy Shield impacts.
  • Continued to incrementally improve the sound, art, effects and environments.



But will there be flask drop sounds at last?

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