{3.2.0} Spectral Gods: [Life Based Spectre/Golem Hybrid Summoner | Clear Speed | End Game Bossing]
" If you want to play a classical summoner follow this guide's passive tree. To quote my intro " Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon |
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I am playing this build with lvl 90 witch. I tried tier 14 courtyard map boss but they just killed all lvl 19 zombies 3 times. Zombies couldnt stand the damage. I used bone offering in second and third try they still died. I didnt use any healing flask though. Lack the instant healing unique flask. How do you keep your zombies alive in high level bosses? Is that unique flask enough? Or do you recommend getting necromentic aegis?
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Your zombies should be able to live through that kind of damage. Did u pop a Stibnite flask? Also the blood of karui flask basically gives them 3 life pools. If you have them on the vertex u can just zone out and resummon them.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098 Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon Last edited by mattc3303#7526 on Mar 26, 2016, 6:26:23 PM
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Hey, what would be a nice setup for Animate Guardian?
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" The tried and true setup for Animate Guardian is Dying Breath Coiled Staff + Leer Cast Festival mask. Turns your guardian into a walking aura bot. As for his Gloves/Chest/Boots, I usually just throw a few alts at vendor gear until I get a resist and life. IGN: PortiaDeRossi
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" beside leer cast and dying breat i normaly buy southbound soldier gloves, ambu's charge chest and boots with chaos/fire/lightning res(or kaoms boots) |
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How reliable is the ambu charge chest?
Does the animated guardian get crited enough to feed charges to the party? Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon |
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U can put 2 curses and have 3: Poacher, vuln and enfeble.
How can you deal with it? Thx for your guide. |
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" it's just for cheap all res and btw (offtopic) you can desecrate undying incinerators. now when i 6L vis mortis they just rape even at their lvl 63 Last edited by Prokletnik#1460 on Mar 27, 2016, 12:29:55 PM
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" In Hardcore Perandus, I was using Arc (w/ Increased Critical Chance early/Spell Echo post lvl38 + Lightning Penetration) in a +1 lightning wand, Wrath aura, Herald of Thunder, and Orb of Storms (for larger packs/rares/strongboxes). On the passive tree, I went down the Spell Damage line, Deep Thoughts for mana regen, Elemental Overload with Annihilation for 115% crit chance, and then everything else was standard Necro and survival. My Arc would usually one-shot trash. The spell hits instantly, doesn't need to be aimed, and Normal/Cruel difficulties have smaller packs that Arc is good at handling. Firestorm takes longer to cast, longer to deal the killing blow, and when monsters are spread out it loses efficiency. I could tap Arc and continue running, so playing felt pretty fast. Orb of Storms with Power Charge on Crit helped to activate Elemental Overload, as each beam has its own chance to crit. Zombies were in a Matua Tupuna for +2 to minions, with Minion Damage and Melee Physical/Melee Splash. I eventually kept MP over MS to deal with more dangerous rares, rogue exiles, and bosses, as my Arc cleaned up trash easily. Normal-difficulty lvl40 Stygian Revenants held up pretty well, and benefited from my Wrath aura. Minion Damage and Minion Life. I dropped LMP for more damaging shots (especially in tighter corridors). They weren't my mainstay DPS, but they would conveniently pick off stragglers at range. Raging Spirits were linked with Minion Damage and Melee Splash, acting as my heat-seeking off-screen fireballs when I needed to play safer (eg. Perandus chests). They do pretty well, especially with finding and cleaning up stragglers, as a monster-detector/compass in dark areas, defending during Elreon master quests, or pre-casting before strongboxes and boss fights. Their travel time and melee delay lose out in kill speed to Arc, so I didn't main them unless in a situation where they shined. You really need Increased Duration and cast speed from Flesh Offering for their numbers to gain superior coverage and overtake traditional spells like Arc. Sadly, I died at lvl55 to a rare Strongbox that exploded corpses and had a Rogue Exile. I got stunned, lost half my health before I knew it, chugged potions and tried to withdraw, rubberbanded back and met the Revive In Town menu. I also made the mistake of misreading the League choices during character creation, and had assumed dying in Hardcore Perandus would send me to Standard Perandus. Nope, it sends you to Standard. Just Standard. So I'm a little extra sad at this realization. " You can find them in the Labyrinth. As for reliable map types, I don't know. Last edited by Hercanic#3982 on Mar 27, 2016, 2:20:25 PM
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