{3.2.0} Spectral Gods: [Life Based Spectre/Golem Hybrid Summoner | Clear Speed | End Game Bossing]
Interesting I guess I will give that staff a try.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon |
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Would very much like to try your build. I'm just not 100% sure on what kind of gear you're using.
Could u do me a favor and link ur gear? Maybe in your guide. |
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" Well, it might be better to weigh the pros and cons first , since as you said most of your builds use whirling blades. assuming you do use a femurs of the saints. you could technically then use a vis mortis with no issues that means assuming the obvious spectre investments you have 4 spectres. statistically if you have a well rolled femurs you will get +48% minion damage, 12% per spectre which is a pretty considerable damage bonus over other sources for zombies. the only comparable one would be 2 mid range midnight bargains with atleast 24% of 30% minion damage but you would lose the potential +2 from femurs and eat alot of your hp pool. femurs also allows you to use vaal summon skeletons as basically a 130% buffed vaal haste with a 30 second duration. ( can get around + 76% attack speed). just keep in mind that vaal skeletons with femurs generates notable server lag when they spawn and when they die. femurs also matches the amount of minion life regen you can get on the tree. since you have vis you can move your spectres out of your hat and into your chest ( you probably wont even need to 5l -6l it since you dont really focus on spectres. or you could throw them into your feet and use the vis as a 5l curse on hit setup with 3 curses. this allows you to take advantage of a +2 helm for things like your guardian, golem and offerings. ###the downsides#### obviously being a staff you would lose the mobility of whirling blades you would have to settle for the 12% block that staves have and you would lose the stats of your shield and the block of that new claw if you manage to get one. although the loss of es is some what compensated by the use of the vis mortis (300ish es is a mid range es shield) wont lie, not a huge huge fan of the alternative movement skills like lightning warp or flame dash. but flame dash could still work in a pinch so long as you use quick silvers for the long stuff. just something to ponder i suppose. Last edited by Saltychipmunk#1430 on Mar 8, 2016, 7:13:44 AM
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" Leveling Tree has been added. " I don't have a summoner leveled yet(planning for second character). So sorry I don't have gear to link to you right now. But its basically this. - High es/life helmet - Advancing Fortress claw or Aurumvorax if your resistances are not capped. - High es and life shield - Tabula Rasa - Bones of Ullr - High es and life gloves - +1 Curse Amulet OR a Doedre Damning(cheaper option) - Tanky Ring - Tanky Belt I think you can pull this build together in less an exalt. @Saltychipmunk: I guess what i meant to say is I will try the staff out but I am 100% planning to go forward with this build as it is =P. Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098 Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon Last edited by mattc3303#7526 on Mar 8, 2016, 9:27:04 AM
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I am also going to do some extensive testing with this belt:
![]() Here are some options: Build changing: Sulphur Flasks : 40% increased damage and consecrated ground 4% life regen(best one imo). Silver Flask : Gain Onslaught another flesh offering, 20% atk/cast/movement Aquamarine : creates chill ground under every zombie and spectre Doedre's Elixir : holy power charges for all your minions? Atziri's Promise : Makes poison based zombies even better. Also leach and more dmg! Coruscating Elixir : You can make a effective beacon of corruption build with this Lion's Roar : More phy dmg! and knock back to really fuck up boss's ai Rumi's Concoction : this + bone offering = near max block minions Vessel of Vinktar : Holy crap. Shock everything around you and makes physical to lightning zombies viable and pairs super well with revenants/arc mages too stibnite flask : smokes clouds on use is very good vs attack bosses combined with enfeeble Good: Quick silver Flasks : Your minions will have a huge burst of movement speed Ruby/Sapphire/Topaz : Your Minions will have max res to tank elemental bosses Divination Distillate : +4% max res and increased rarity makes this somewhat on par with max res flasks basalt: 20% additional Phy Dmg Reduction 20% of Melee Phy Dmg taken reflected to Attacker Blood of the Karui : looks like a super heal to tank mega burst dmg? Rotgut : looks ok when combined with Doedre's maybe? Taste of Hate : Good damage flasks if your going physical spectre as well Ok: Granite : Gives a ton of armor to tank physical bosses Jade Flask : Gives evasion to dodge attack based bosses Quarts : gives spell and attack dodge. Instant or high regen life flasks Forbidden Taste : I think minions will take too much dmg Meh: The Writhing Jar : Not so sure about this one Mana flasks : for obvious reasons The Sorrow of the Divine : same thing as sulfur but with zealots. Pretty shit I can see huge potential with this belt and I can't wait to play test =) Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098 Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon Last edited by mattc3303#7526 on Mar 8, 2016, 10:26:07 AM
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Before that you need to make sure you have solved the panic heal issue, giving up your flasks effectively means you give up and buffer you have to prevent a surprise death.
but just to thin the herd a little: sulphur is a good one since you could technically walk on the consecrated ground and gain its heals. 4% wont exactly be a hp pot. but since you will have a ton of minions walking around the area of ground should be pretty large. i suggest getting with the duration since it can yield a 6 second consecrated ground. silver kind of a medium level and depends on what your attack speed will be with your other sources. is your vaal haste super buffed ? (buffed ones can reach 63% attack speed). i would prolly put it above quick silver flasks since it has more general effects. but barely aquamarine probably is unnecessary considering what ggg did to slow stacking. doedres elixir has a very difficult time gaining enough flask charges to sustain. as good as charges on minions are i am not sure it will be sustainable with just one flask and sacrificing two slots considering all the flasks you can get seems... not good too me. Atziris promise is a definit. you are poison you want that flask id say no to coruscating elixer no to lion's roar, knock back is anti dps this is why heavy strike sucks. rumis is a decent one to have say in your inventory but not for regular use. its nerfed stats aren’t high enough since you still wont be close to capping block with it either way. vessle of vinkar got obliterated. it will have the same issues as doedres elixir in that it will be difficult to sustain. plus you will need to sacrifice another flask slot for a shock dispeller . legacy would work. but the current version got really hurt. your opinion of stibnite flasks is spot on, a good inventory flask to rock before an attack base boss could be cool .. but id put it as low. i dont think ruby/saph/topax flasks will be that useful too you. i say this because 1 your minions will be capped via purity of elements, 2 minions already take reduced damage vs bosses specifically because stacking over cap on minions was unreasonable to ask of the player and 3 because the nerfed maxed resist is only really half of what they used to be. So id say no to them. divination over the other flasks absolutely. but minions dont get rarity. its a proxy of your rarity so the flask would need to affect you to get the added rarity effect. i believe this is how it works. hence why you cant stack rarity on say a culling guardian , its implicit rarity doesn’t count. basalt will have a better effect vs big things than granite, especially vs bleed bosses. you can roll reduced charges used to get 2 uses out of it per full flask making it better than granite. as solid choice vs physical content, however the only content in the game that is scary to minions and is physical tend to be that physical degen dot and village ruin bleed. so maybe an off switch in you inventory. maybe to blood of karui, not too thrilled on it though. but it would be an effective panic flask. same with that one unique forbidden taste since minions have 20% chaos res if you take the nodes which they could regen and leech through vs tough targets. its iffy. no to taste of hate, only because your build is not elemental. you wont have anything to pierce resistances , this makes taste of hate inferior to atziris promise. That's the way i see it, i already have the belt and have been doing some stuff with it. but it does seem like your build is made for it. you need high block and independent heals to get it too work. its not optional it is a necessity . Last edited by Saltychipmunk#1430 on Mar 8, 2016, 12:46:59 PM
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Yeah I am super excited to play summoner now I think I will start to level one today. With the belt + my nodes I will have 8.8% regen with consecrating ground combine that with stone golem and I will have like 600 life per second.
So far I am sold on : 1. Atziri's promise 2. Sulfhur Flask 3. Silver Flask 4. Stibnite Flask for attack based bosses/or if I whirling blades into a high physical dmg pack and I need to avoid dmg with blind + enfeeble + block 5. Maybe a instant divine flask to handle any burst Lion's Roar, would you be able to cheese bosses against a wall? I already have one so i am going to try this anyways. Silver flask gives 20% move/cast/atk speed combine this with of adrenaline suffix mod + flesh offering + vaal haste. Your minions will absolutely destroy bosses. Aquamarine, oh what did they do to slow stacking? My last iteration of this build was based on 100% slow. Honestly the only thing I am worried about with this build now is getting corrupting blood on my own character. I hope to counter that with enough life regen. Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098 Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon Last edited by mattc3303#7526 on Mar 8, 2016, 12:42:04 PM
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they capped slow at 75% and made most sources multiplicative with temp chains rather than additive. this makes it very difficult to reach a cap. the only reason why people were reaching it originally was because temportal chains could be buffed enough to reach 100% from zero all by itself .
but stacking chill and temp chains received a target nerf during the beta of awakening freeze and bleed were also the big things that kept me from doing the build seriously. Last edited by Saltychipmunk#1430 on Mar 8, 2016, 12:54:20 PM
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Makes sense.
I thought 100% slow was really silly. Made the game trivial lol. Thinking of slapping on a 2x Conqueror's Potency for the 16% flask effect, 8% curse effectiveness and 6% aura buff. And 1x Reckless Defense. I wish I could fit more jewel sockets in the build but I can only reasonably get 3. Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon |
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" So you dont play a summoner atm in Ascendancy and your update is just a theory ? |
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