{3.2.0} Spectral Gods: [Life Based Spectre/Golem Hybrid Summoner | Clear Speed | End Game Bossing]
hi there^^
another 2 questions: 1) (as for beginners: ) What do you mean by "a map level one"? Is there some trick to generate a high-lvl-map with Undying Incinerators? (and on which campaign-map are they originally?) 2) Would it make sense to spend 3 passive points to get the "Harrier" passive to get a bit movement speed or is "Whirling Blades" more than enough movement? thx |
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You don't use skelletons? i believe in a past version of this guide which i begin using like 2 years ago you were using them with spell totem, i still have that since i haven't been playing in a long time, also zombies with faster attacks and melee splash and spectres with lmp and slower proyectiles, why is the change are skelletons not good anymore? could i use a spell instead of the whirling blades im currently using fire storm which is the only good spell i have.
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" 1) This means a mob version that is killed in a high level content. Or maps. Level 68+ items that triggers instances to different tilesets. They are originally from that level 63 zone called crematorium. Althou the one's raised their are very weak. 2) It is in my opinion that you have plenty of movement spd especially if you get a 20/20 faster attack gem. " Plopping down totems and/or skeles will actually lower your overall dps. They require the character to stand still and cast an animation. Also there is pretty much no socket space to put them in. They would be very useful on hard bosses. Its not that skele's are bad I feel like they are very niche in their situation of use. Yeah my spell of choice is arctic breath for the chill grounds and also applying temp chains for maximum slowness. Whirling blades I feel is mandatory. Its the cheapest and most effectiveness option to get very good movement spd while being able to equip extremly good defensive 1h like Aurum's. Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon |
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Hi,
I have played near the same build like this. I can tell you that no spectre will survive high end maps in tempest with hard rolled mods and the highest one I played was 77. I have 4 Jewels, 2 of them with +Minion Life, all of them with +16% Minion dmg. Dual curse (temp chains + enfeeble). 4x Spectre with Vis Mortis and 6L with Pledge of Hands. Every Minion Passive taken and I played with lvl 73 Spectre from temple (fire bomb bros). + Animate Guardian + Chaos Golem. I switched now back to srs until they fix or patch upscaling spectre. they will die here and there. And everytime they die you have to raise them again. Thats bulls****. |
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If you have a spare 6L setup try this.
Arctic Breath + GMP + Enfeeble + Temp Chains + Enhance(!important) + CoH With enough quality on temp chains mobs should not even be able to cast or atk. The only things u need to really deal with are high level map bosses. Which would be extremely slowed as well. Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon |
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I have some newbie questions :)
In guide i found that i can leave flame totem when reach revenants at cruel, what is revenants? What name of monsters and at wich act? And another questions - i read that RS will drop traps, they drop traps because of support gems or they can drop it without support gems? Thanks for answer :) |
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So revenants are a act 4 mob in the harvest zone. They are those giant spider like creatures.
So each monster type does something different. As you probably know while u go through the world of wraeclast every monster does some kind of skill that a player can do as well. Once you know the base mechanics of what those skills can do you can know the appropriate tags for them. In the case of Undying Incinerators which are my current spectre of choice for their sheer dps. I know through observation that they shoot fireballs and drop firetraps. The support gems I picked are enhancing their current mechanics. I feel like this is some kind of bug but Incinerators are able to utilize both Spell echo and multitrap for their firetrap. Normally player firetrap cannot be supported by spell echo. This results in 6 traps going off per incinerator, allowing you to cover a huge amount of ground in damage. Consequently this also fucks up potato computers xD... Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon |
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where do you get fire alchemists from?
For maps I mean, crema 63 sounds a bit on the low side... |
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" My revenants never die so not sure what you do wrong and that is 77 maps any mod |
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First of all sorry for my English.
I am making this build now, and in one thing you are wrong: Map Bosses: - 88.2% * .4 = 35.28% Bosses have reduced curse effect, not less. If you have +68% curse effect, and boss have 60% reduced, you still have +8% effectiveness. Your 40.5% chains deal 1.08 * 40.5% = 43.74% slower on map boss. Last edited by darkelfest#0151 on Aug 4, 2015, 6:06:10 AM
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